Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Skirmish II
Link on message: #1880485
ToFuSmurF, on May 11 2012 - 22:26, said: What's the total point limit? Or is it just limited to 7 members.
Link on message: #1880485
ToFuSmurF, on May 11 2012 - 22:26, said: What's the total point limit? Or is it just limited to 7 members.
lord_farquad:
No point limit.
No point limit.
Subject: Skirmish II
Link on message: #1879247
KPEMEHb, on May 11 2012 - 22:34, said: This is understood.
Yet, likely the majority of the tourney participating community will probably be grateful if you could accommodate this seemingly popular request and move the start time to :00 where the overlap with CW will be less even after CWs run 24 hr.
Link on message: #1879247
KPEMEHb, on May 11 2012 - 22:34, said: This is understood.
Yet, likely the majority of the tourney participating community will probably be grateful if you could accommodate this seemingly popular request and move the start time to :00 where the overlap with CW will be less even after CWs run 24 hr.
GeneralDirection: We'll discuss it. There are some conflict concerns with other
tournaments (challenges for example), but we'll see.
Subject: Skirmish II
Link on message: #1879190
Katukov, on May 11 2012 - 20:24, said: This is again intersecting with prime time in CW.
IMHO, Starting time with :00 would be more fair choice.
Something like 10:00 or 11:00. Only encounter or multi-clan battles intersect. Regular ones does not.
Link on message: #1879190
Katukov, on May 11 2012 - 20:24, said: This is again intersecting with prime time in CW.
IMHO, Starting time with :00 would be more fair choice.
Something like 10:00 or 11:00. Only encounter or multi-clan battles intersect. Regular ones does not.
GeneralDirection: Yes, tournaments are not designed to fit into the clan wars
schedule. Clan wars will be taking place 24 hours a day in the
future, so we cannot plan tournaments around that.
Subject: World of Tanks Classic, Season I Week 7
Link on message: #1878575
Link on message: #1878575
lord_farquad: A brief look at this week's schedule and last week's
highlights.
Read more!
Read more!
Subject: Skirmish II
Link on message: #1878354
martingalindo, on May 11 2012 - 19:25, said: Teams can use lights tier 1, 2, 3 and 4?
Link on message: #1878354
martingalindo, on May 11 2012 - 19:25, said: Teams can use lights tier 1, 2, 3 and 4?
lord_farquad: Yes, teams can use any lights tier 5 and below.
Subject: Skirmish II
Link on message: #1878354
martingalindo, on May 11 2012 - 18:25, said: Teams can use lights tier 1, 2, 3 and 4?
Link on message: #1878354
martingalindo, on May 11 2012 - 18:25, said: Teams can use lights tier 1, 2, 3 and 4?
lord_farquad: Yes, teams can use any lights tier 5 and below.
Subject: Skirmish II
Link on message: #1878048
macg1991, on May 11 2012 - 18:25, said: Man, I want to do this so hard, but then Clan Wars. YOU TEMPT ME SO, farquad!!!!!!
Link on message: #1878048
macg1991, on May 11 2012 - 18:25, said: Man, I want to do this so hard, but then Clan Wars. YOU TEMPT ME SO, farquad!!!!!!
lord_farquad: It's part of my plot to take over the world by providing so much
variety no one can ever decide what to do! ....or maybe I just
thought it would be cool ...and I am personally
envious of anyone participating in this tournament, I've always
wanted to watch a bunch of lights duke it out on Steppes.
Subject: Skirmish II
Link on message: #1878048
macg1991, on May 11 2012 - 17:25, said: Man, I want to do this so hard, but then Clan Wars. YOU TEMPT ME SO, farquad!!!!!!
Link on message: #1878048
macg1991, on May 11 2012 - 17:25, said: Man, I want to do this so hard, but then Clan Wars. YOU TEMPT ME SO, farquad!!!!!!
lord_farquad:
It's part of my plot to take over the world by providing so much variety no one can ever decide what to do! ....or maybe I just thought it would be cool ...and I am personally envious of anyone participating in this tournament, I've always wanted to watch a bunch of lights duke it out on Steppes.
It's part of my plot to take over the world by providing so much variety no one can ever decide what to do! ....or maybe I just thought it would be cool ...and I am personally envious of anyone participating in this tournament, I've always wanted to watch a bunch of lights duke it out on Steppes.
Subject: Military Month Ante meridiem Challenge
Link on message: #1878019
Dr_TheKiller, on May 10 2012 - 19:16, said: quoted from above
I'm just confused, when will the first round start ?
Link on message: #1878019
Dr_TheKiller, on May 10 2012 - 19:16, said: quoted from above
I'm just confused, when will the first round start ?
lord_farquad: You can disregard the April 10th reference, which has been removed.
It was from an older post. Sorry for the confusion.
Subject: Military Month Ante meridiem Challenge
Link on message: #1878019
Dr_TheKiller, on May 10 2012 - 18:16, said: quoted from above
I'm just confused, when will the first round start ?
Link on message: #1878019
Dr_TheKiller, on May 10 2012 - 18:16, said: quoted from above
I'm just confused, when will the first round start ?
lord_farquad:
You can disregard the April 10th reference, which has been removed. It was from an older post. Sorry for the confusion.
You can disregard the April 10th reference, which has been removed. It was from an older post. Sorry for the confusion.
Subject: Skirmish II
Link on message: #1877993
Link on message: #1877993
lord_farquad: Details about our "lighthearted" Skirmish!
Read more!
Read more!
Subject: Skirmish II
Link on message: #1877993
Link on message: #1877993
lord_farquad: Details about our "lighthearted" Skirmish!
Read more!
Read more!
Subject: Skirmish II
Link on message: #1877756
Link on message: #1877756
lord_farquad: In addition to comments on this skirmish, please feel free to
provide some feedback on Skirmish I. I apologize for not getting
this up earlier in the week.
Subject: Skirmish II
Link on message: #1877756
Link on message: #1877756
lord_farquad: In addition to comments on this skirmish, please feel free to
provide some feedback on Skirmish I. I apologize for not getting
this up earlier in the week.
Subject: Skirmish II
Link on message: #1877747
Link on message: #1877747
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 11, 2012
Registration ends: May 14, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 1 victory on a given map.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits.
Light Tanks: 5
No other vehicle type allowed Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 14
Round 2: May 15
Round 3: May 16
Round 4: May 17
Round 5: May 18
Round 6: May 19 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Steppes.
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: May 11, 2012
Registration ends: May 14, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 1 victory on a given map.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits.
Light Tanks: 5
No other vehicle type allowed Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 14
Round 2: May 15
Round 3: May 16
Round 4: May 17
Round 5: May 18
Round 6: May 19 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Steppes.
Subject: Skirmish II
Link on message: #1877747
Link on message: #1877747
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 11, 2012
Registration ends: May 14, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 1 victory on a given map.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits.
Light Tanks: 5
No other vehicle type allowed Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 14
Round 2: May 15
Round 3: May 16
Round 4: May 17
Round 5: May 18
Round 6: May 19 Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Steppes.
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: May 11, 2012
Registration ends: May 14, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 1 victory on a given map.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits.
Light Tanks: 5
No other vehicle type allowed Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: May 14
Round 2: May 15
Round 3: May 16
Round 4: May 17
Round 5: May 18
Round 6: May 19 Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish II. The map played on will be Steppes.
Subject: News Alert: Tank Locking Disabled
Link on message: #1876892
Link on message: #1876892
Vallter: All players, who suffered from Tank Locking. Please, check whether
your vehicles are still locked. Everything should be ok now (even
the image of the lock should disappear). If not, please, write back
ASAP
Subject: News Alert: Tank Locking Disabled
Link on message: #1876892
Link on message: #1876892
Vallter: All players, who suffered from Tank Locking. Please, check whether
your vehicles are still locked. Everything should be ok now (even
the image of the lock should disappear). If not, please, write back
ASAP
Subject: News Alert: Tank Locking Disabled
Link on message: #1876892
Link on message: #1876892
Vallter: All players, who suffered from Tank Locking. Please, check whether
your vehicles are still locked. Everything should be ok now (even
the image of the lock should disappear). If not, please, write back
ASAP
Subject: Players Questions and Developers Answers
Link on message: #1874295
SHISHKABOB, on May 10 2012 - 06:52, said: what's the deal with changing the bonus code time frame on us like that?
Steeltrap, on May 10 2012 - 08:22, said: So because there are a few tanks that might fare OK against higher tiers, you're prepared to let ENTIRE TIERS get screwed over and over? Great.
ployer, on May 10 2012 - 22:57, said: I am fairly new to the game, been playing about a month with just about 700 matches under me so far. One of my downfalls is when i get really in to something (which I have with WoT) is i like to try to collect all of the stuff in the game. Doing my reading about the game and various tanks I see that some of them are no longer available because they were Pre-Order specials, limited time offers, etc. But on that same note i know you guys put up the Type 59 for sales again for a limited time, since I wasn't around the first time I snapped one up!
My question specifically to you is, are there any tanks which you will absolutely not reintroduce that were previously obtainable ( regardless of the means they were originally obtained ) ?
Link on message: #1874295
SHISHKABOB, on May 10 2012 - 06:52, said: what's the deal with changing the bonus code time frame on us like that?
GeneralDirection: It was not intentionally disabled.
Steeltrap, on May 10 2012 - 08:22, said: So because there are a few tanks that might fare OK against higher tiers, you're prepared to let ENTIRE TIERS get screwed over and over? Great.
GeneralDirection: You're reading far too much into the answer. Nowhere was it stated
that because we think the AMX 13 90 is fine will we consider all
tier 7 tanks fine.
ployer, on May 10 2012 - 22:57, said: I am fairly new to the game, been playing about a month with just about 700 matches under me so far. One of my downfalls is when i get really in to something (which I have with WoT) is i like to try to collect all of the stuff in the game. Doing my reading about the game and various tanks I see that some of them are no longer available because they were Pre-Order specials, limited time offers, etc. But on that same note i know you guys put up the Type 59 for sales again for a limited time, since I wasn't around the first time I snapped one up!
My question specifically to you is, are there any tanks which you will absolutely not reintroduce that were previously obtainable ( regardless of the means they were originally obtained ) ?
GeneralDirection: We have no plans of offering the preorder tanks for purchase on the
NA cluster, nor will the KV-220 be available. Outside of that,
anything is possible.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872358
GeneralDirection, on May 10 2012 - 20:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Link on message: #1872358
GeneralDirection, on May 10 2012 - 20:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Vallter: Also I would suggest Support Tickets. They are quite useful too
Subject: News Alert: Tank Locking Disabled
Link on message: #1872358
GeneralDirection, on May 10 2012 - 19:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Link on message: #1872358
GeneralDirection, on May 10 2012 - 19:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Vallter: Also I would suggest Support Tickets. They are quite useful too
Subject: News Alert: Tank Locking Disabled
Link on message: #1872358
GeneralDirection, on May 10 2012 - 19:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Link on message: #1872358
GeneralDirection, on May 10 2012 - 19:36, said: If something like this happens, you're welcome to send me a direct PM about it. I will follow up immediately on it if I receive a PM. I'm not always on the forum, so it might take some time to find threads discussing it. But I do get email notifications when a PM is sent, so I get that right away.
Vallter: Also I would suggest Support Tickets. They are quite useful too
Subject: Victory Day Bonus Code
Link on message: #1872334
jackal40, on May 10 2012 - 20:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Link on message: #1872334
jackal40, on May 10 2012 - 20:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Vallter: Most probably, it will be even earlier. But yes, you are right.
Subject: Victory Day Bonus Code
Link on message: #1872334
jackal40, on May 10 2012 - 19:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Link on message: #1872334
jackal40, on May 10 2012 - 19:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Vallter:
Most probably, it will be even earlier. But yes, you are right.
Most probably, it will be even earlier. But yes, you are right.
Subject: Victory Day Bonus Code
Link on message: #1872334
jackal40, on May 10 2012 - 19:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Link on message: #1872334
jackal40, on May 10 2012 - 19:42, said: Thanks for the update - this is good news. To make sure I'm understanding correctly, it's 3 hours to fix the problem and then those who have entered the code will receive the items?
Vallter:
Most probably, it will be even earlier. But yes, you are right.
Most probably, it will be even earlier. But yes, you are right.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872306
jackal40, on May 10 2012 - 20:38, said: Sadly, even though they announced the promo code issue has been fixed, there are a lot of people reporting that it is not working.
Link on message: #1872306
jackal40, on May 10 2012 - 20:38, said: Sadly, even though they announced the promo code issue has been fixed, there are a lot of people reporting that it is not working.
GeneralDirection: Anyone who has redeemed the code since it was re-enabled should
receive the bonuses from the code within the next 3 hours.
Subject: Victory Day Bonus Code
Link on message: #1872294
Link on message: #1872294
Vallter: The code is prolongued, but due to some issues on Web side the
bonus will be received within 2 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Subject: Victory Day Bonus Code
Link on message: #1872294
Link on message: #1872294
Vallter: The code is prolongued, but due to some issues on Web side the
bonus will be received within 2 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Subject: Victory Day Bonus Code
Link on message: #1872294
Link on message: #1872294
Vallter: The code is prolongued, but due to some issues on Web side the
bonus will be received within 2 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Once we fix this issue, everything will received immediately. ETA - 3 hours.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872279
Joe_B, on May 10 2012 - 20:02, said: I am not trying to be a pain because I know the NA office is doing the best it can.
How can we help you help us?
Is there something that our meager little corner of the WoT world could do to make it clear to Minsk that you guys need more info sooner and a quicker response from them when things go FUBAR?
Link on message: #1872279
Joe_B, on May 10 2012 - 20:02, said: I am not trying to be a pain because I know the NA office is doing the best it can.
How can we help you help us?
Is there something that our meager little corner of the WoT world could do to make it clear to Minsk that you guys need more info sooner and a quicker response from them when things go FUBAR?
GeneralDirection: If something like this happens, you're welcome to send me a direct
PM about it. I will follow up immediately on it if I receive a PM.
I'm not always on the forum, so it might take some time to find
threads discussing it. But I do get email notifications when a PM
is sent, so I get that right away.
Subject: The Peoples Court
Link on message: #1872249
Steel_Rain_03, on May 10 2012 - 19:01, said: Hey does anyone like jean jackets? I sure do
Link on message: #1872249
Steel_Rain_03, on May 10 2012 - 19:01, said: Hey does anyone like jean jackets? I sure do
Hypnotik: Canadian Tuxedo FTW!
Subject: The Countdown Begins...
Link on message: #1872228
alexsamson, on May 10 2012 - 19:58, said: 116, Whats the point of this?
Link on message: #1872228
alexsamson, on May 10 2012 - 19:58, said: 116, Whats the point of this?
Tanitha: The point of this wasn't written within the opening post.
So, closing the thread.
Regards
Tan.
So, closing the thread.
Regards
Tan.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872033
Joe_B, on May 10 2012 - 19:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Link on message: #1872033
Joe_B, on May 10 2012 - 19:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Vallter: It was confirmed today at 11 am UTC, Once everything was fixed
we've immediately informed you.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872033
Joe_B, on May 10 2012 - 18:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Link on message: #1872033
Joe_B, on May 10 2012 - 18:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Vallter:
It was confirmed today at 11 am UTC, Once everything was fixed we've immediately informed you.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
It was confirmed today at 11 am UTC, Once everything was fixed we've immediately informed you.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
Subject: News Alert: Tank Locking Disabled
Link on message: #1872033
Joe_B, on May 10 2012 - 18:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Link on message: #1872033
Joe_B, on May 10 2012 - 18:44, said: Yes, I have in the past.
But Vallter the problem is that you answer it for me and I am happy... what about the 1000s of other players that still don't know?
What I am trying to tell you is that WG as a whole needs to be the proactive side of this relationship. They should be as ahead of the problem as possible. I don't see that happening. 12 hrs for an official announcement to appear in the News is an enternity. As soon as the glitch was noticed/confirmed there should have been a News item so that the players don't have to "wonder" what is going on.
and to having to talk to the design team about it... that means that anything that happens out of the ordinary is going to lag for several hours since when it primetime here they are just starting to wake up.
Vallter:
It was confirmed today at 11 am UTC, Once everything was fixed we've immediately informed you.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
It was confirmed today at 11 am UTC, Once everything was fixed we've immediately informed you.
Yes, it's going to lag. Because the game is Developed in Minsk and this is one of the issues we have and try to struggle.
Subject: Victory Day Bonus Code
Link on message: #1871962
jackal40, on May 10 2012 - 18:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Link on message: #1871962
jackal40, on May 10 2012 - 18:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Vallter: Let me contact the responsible person and get back with the asnwer.
Subject: Victory Day Bonus Code
Link on message: #1871962
jackal40, on May 10 2012 - 17:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Link on message: #1871962
jackal40, on May 10 2012 - 17:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Vallter:
Let me contact the responsible person and get back with the asnwer.
Let me contact the responsible person and get back with the asnwer.
Subject: Victory Day Bonus Code
Link on message: #1871962
jackal40, on May 10 2012 - 17:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Link on message: #1871962
jackal40, on May 10 2012 - 17:54, said: Well, it didn't work for me - I just tried and got "Incorrect code" error message.
Vallter:
Let me contact the responsible person and get back with the asnwer.
Let me contact the responsible person and get back with the asnwer.
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