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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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lord_farquad
Classic, Season I Tiebreaker Rounds
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01.06.2012 20:53:27
 
Subject: Classic, Season I Tiebreaker Rounds
Link on message: #1987628

View Posted_anger, on Jun 01 2012 - 18:40, said: any idea yet how you are dealing with the 17 21-point teams contending for the last 4-5 wildcard slots?

lord_farquad: There will be another tiebreaker round next weekend as well for those, and for those with more than 2 teams tied for 1st place in their division (fortunately the two did not overlap).


lord_farquad
Classic, Season I Tiebreaker Rounds
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01.06.2012 20:22:34
 
Subject: Classic, Season I Tiebreaker Rounds
Link on message: #1987426

lord_farquad: Due to player feedback (and the technical issues many are having with the map) we are changing the map for this week's tiebreakers to Siegfried Line.


lord_farquad
Classic, Season I Tiebreaker Rounds
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01.06.2012 20:22:34
 
Subject: Classic, Season I Tiebreaker Rounds
Link on message: #1987426

lord_farquad: Due to player feedback (and the technical issues many are having with the map) we are changing the map for this week's tiebreakers to Siegfried Line.


Gaea
BT-2, IS-3 MVP Contest!
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01.06.2012 19:58:46
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1987308

Gaea: I realize that this is a difficult challenge, but all the Most Valuable Player contests are usually quite challenging!


Gaea
BT-2, IS-3 MVP Contest!
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01.06.2012 19:58:46
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1987308

Gaea: I realize that this is a difficult challenge, but all the Most Valuable Player contests are usually quite challenging!


Gaea
BT-2, IS-3 MVP Contest!
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01.06.2012 19:58:46
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1987308

Gaea: I realize that this is a difficult challenge, but all the Most Valuable Player contests are usually quite challenging!


ARGO
moneymakers?
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01.06.2012 15:26:09
 
Subject: moneymakers?
Link on message: #1986093

View PostRickBehling, on Jun 01 2012 - 13:13, said: What are the best vehicles in the German/Soviet/American inventory for making money? In other words what do you guys drive to put $ in the Bank?

ARGO: Premiums make money, I collect them, you should too. Win or lose they can really help with $$$$$....


Vallter
E-50 and E-75 Nerf
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01.06.2012 10:49:27
 
Subject: E-50 and E-75 Nerf
Link on message: #1985510

View PostJeeps_Guns_Tanks, on May 31 2012 - 23:39, said: You really think player feed back is going to make a difference on something they have never been flexable in the past?
This is a Major flaw of German tank design and should be a part of the game.
I hope Wargaming realizes caving on this would just get all the German tank fanbois who want German tanks to be super duper uber crying about the flaw in the rest of the German tanks.

Vallter: Normally, the situation is like that. But I would say, that such change for any nation would receive similar reaction. Since it's normal that people want to keep a bit more OP vehicle, which allows to, let's say, 'PWN'. Also a german tank lover, I felt this coming due to several reasons:
- The transmission lacked in E-75 and E-50 due to designers mistake, which was not fixed in fear of making vehicles weaker;
- Vehicles overperformed their counterparts on 1.3-5 percents (depending on the server) their counterparts in overall statistics. It was to much and they over performed. This continued over monthes, disregarding the impact of new vehicles.
As a solution, transmission was moved to the front, fixing both problems. It's better than nerfing characteristics of the vehicles, believe me.
Also in this update a transmission movement is a buff for 1 of the best German vehicles, since it's going to rear side. But German tankers are German tankers. They always see only nerf and it's normal only for this Tank Tree lovers. Strange, but true.
P.S.Also no feedback will be considered within this thread, since we have an official one for such things. Though I will leave it without closing, to allow you discuss this particular change.


Vallter
E-50 and E-75 Nerf
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01.06.2012 10:49:27
 
Subject: E-50 and E-75 Nerf
Link on message: #1985510

View PostJeeps_Guns_Tanks, on May 31 2012 - 22:39, said: You really think player feed back is going to make a difference on something they have never been flexable in the past?

This is a Major flaw of German tank design and should be a part of the game.

I hope Wargaming realizes caving on this would just get all the German tank fanbois who want German tanks to be super duper uber crying about the flaw in the rest of the German tanks.


Vallter:
Normally, the situation is like that. But I would say, that such change for any nation would receive similar reaction. Since it's normal that people want to keep a bit more OP vehicle, which allows to, let's say, 'PWN'. Also a german tank lover, I felt this coming due to several reasons:
- The transmission lacked in E-75 and E-50 due to designers mistake, which was not fixed in fear of making vehicles weaker;
- Vehicles overperformed their counterparts on 1.3-5 percents (depending on the server) their counterparts in overall statistics. It was to much and they over performed. This continued over monthes, disregarding the impact of new vehicles.

As a solution, transmission was moved to the front, fixing both problems. It's better than nerfing characteristics of the vehicles, believe me.

Also in this update a transmission movement is a buff for 1 of the best German vehicles, since it's going to rear side. But German tankers are German tankers. They always see only nerf and it's normal only for this Tank Tree lovers. Strange, but true.

P.S.Also no feedback will be considered within this thread, since we have an official one for such things. Though I will leave it without closing, to allow you discuss this particular change.


Vallter
E-50 and E-75 Nerf
arrow
01.06.2012 10:49:27
 
Subject: E-50 and E-75 Nerf
Link on message: #1985510

View PostJeeps_Guns_Tanks, on May 31 2012 - 22:39, said: You really think player feed back is going to make a difference on something they have never been flexable in the past?

This is a Major flaw of German tank design and should be a part of the game.

I hope Wargaming realizes caving on this would just get all the German tank fanbois who want German tanks to be super duper uber crying about the flaw in the rest of the German tanks.


Vallter:
Normally, the situation is like that. But I would say, that such change for any nation would receive similar reaction. Since it's normal that people want to keep a bit more OP vehicle, which allows to, let's say, 'PWN'. Also a german tank lover, I felt this coming due to several reasons:
- The transmission lacked in E-75 and E-50 due to designers mistake, which was not fixed in fear of making vehicles weaker;
- Vehicles overperformed their counterparts on 1.3-5 percents (depending on the server) their counterparts in overall statistics. It was to much and they over performed. This continued over monthes, disregarding the impact of new vehicles.

As a solution, transmission was moved to the front, fixing both problems. It's better than nerfing characteristics of the vehicles, believe me.

Also in this update a transmission movement is a buff for 1 of the best German vehicles, since it's going to rear side. But German tankers are German tankers. They always see only nerf and it's normal only for this Tank Tree lovers. Strange, but true.

P.S.Also no feedback will be considered within this thread, since we have an official one for such things. Though I will leave it without closing, to allow you discuss this particular change.


Vallter
7.4 Test General Discussion Topic
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01.06.2012 10:34:26
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1985469

View Postdrboot, on Jun 01 2012 - 06:33, said: a lot of this stuff could have been repaired using a hotfix...but please let us wait a month or two before you fix stuff u know is messed up know like arty inversion

Vallter: There were several official hotfixes for Graphics and the Incersion available on forums and in Support Team. But we were not able to make sure that they are compatible with all PC's before we test them now, on the PT. So we have not publised a news article about them on the Portal.

View PostShooter_Too, on Jun 01 2012 - 07:19, said: Hey peoples so how do you become a supertester? I'd like to have access to those 2 new tanks
Thanks
Shooter_Too

Vallter: Be active on forums, provide lots of feedback during Public Test, help Wargaming.net in their activities, be loyal to our projects and willingful to help us get better.

View Postcallzeke, on Jun 01 2012 - 08:50, said: "You are unable to accept the invitation. To accept the invitation, please select server 'W.o.T. Common Test1'."
Why am I getting invitations to join a platoon from another server?

Vallter: There are 2 clusters of the Common Test #1 and #2. You cannot accept an invitation from another cluster, though you still receive it.


Vallter
7.4 Test General Discussion Topic
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01.06.2012 10:34:26
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1985469

View Postdrboot, on Jun 01 2012 - 05:33, said: a lot of this stuff could have been repaired using a hotfix...but please let us wait a month or two before you fix stuff u know is messed up know like arty inversion


Vallter:
There were several official hotfixes for Graphics and the Incersion available on forums and in Support Team. But we were not able to make sure that they are compatible with all PC's before we test them now, on the PT. So we have not publised a news article about them on the Portal.


View PostShooter_Too, on Jun 01 2012 - 06:19, said: Hey peoples so how do you become a supertester? I'd like to have access to those 2 new tanks

Thanks
Shooter_Too


Vallter:
Be active on forums, provide lots of feedback during Public Test, help Wargaming.net in their activities, be loyal to our projects and willingful to help us get better.


View Postcallzeke, on Jun 01 2012 - 07:50, said: "You are unable to accept the invitation. To accept the invitation, please select server 'W.o.T. Common Test1'."

Why am I getting invitations to join a platoon from another server?


Vallter:
There are 2 clusters of the Common Test #1 and #2. You cannot accept an invitation from another cluster, though you still receive it.


Vallter
7.4 Test General Discussion Topic
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01.06.2012 10:34:26
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1985469

View Postdrboot, on Jun 01 2012 - 05:33, said: a lot of this stuff could have been repaired using a hotfix...but please let us wait a month or two before you fix stuff u know is messed up know like arty inversion


Vallter:
There were several official hotfixes for Graphics and the Incersion available on forums and in Support Team. But we were not able to make sure that they are compatible with all PC's before we test them now, on the PT. So we have not publised a news article about them on the Portal.


View PostShooter_Too, on Jun 01 2012 - 06:19, said: Hey peoples so how do you become a supertester? I'd like to have access to those 2 new tanks

Thanks
Shooter_Too


Vallter:
Be active on forums, provide lots of feedback during Public Test, help Wargaming.net in their activities, be loyal to our projects and willingful to help us get better.


View Postcallzeke, on Jun 01 2012 - 07:50, said: "You are unable to accept the invitation. To accept the invitation, please select server 'W.o.T. Common Test1'."

Why am I getting invitations to join a platoon from another server?


Vallter:
There are 2 clusters of the Common Test #1 and #2. You cannot accept an invitation from another cluster, though you still receive it.


GeneralDirection
Skirmish V Postponed 1 Week
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01.06.2012 05:03:18
 
Subject: Skirmish V Postponed 1 Week
Link on message: #1983946

View PostKPEMEHb, on Jun 01 2012 - 01:33, said: This is the only funny and creative idea here, and unfortunately it already had a -1 before I gave it my +1.
In any case, i proposed it earlier for tier 3 arty but tier 8 would be ok too, except for the lack of variety ( all obj 261s would probably win).

GeneralDirection: We've actually thought about it and will probably do an all artillery skirmish at some point.


GeneralDirection
Brody Challenge
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01.06.2012 05:01:48
 
Subject: Brody Challenge
Link on message: #1983941

GeneralDirection: Copy/paste stuff fixed. ;x


GeneralDirection
Credit multiplier special
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01.06.2012 04:54:31
 
Subject: Credit multiplier special
Link on message: #1983906

GeneralDirection: And outside of that, the credit multiplier will return for special offers too. For Operation Overlord the tanks included will earn 100% more credits for every battle, and that will continue with special offers from then on.


GeneralDirection
Credit multiplier special
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01.06.2012 04:50:37
 
Subject: Credit multiplier special
Link on message: #1983878

View PostThekebecer, on Jun 01 2012 - 03:19, said: Some players probably already know that last month RU server receive a x2 special on credit earned by the t-35-85. This special was only applied on russian server, nothing for euro and/or for NA server.
But today I read this from european server news
link: http://worldoftanks....stay-wehrmacht/
First question: Why they receive only a 10% bonus when russians received a 100% bonus special?
Second question: Why did we (NA server) don't have this kind of special?
I know special are local business from each server team of WG, but is it possible to have somekind of ''special standardisation'' between 3 server (or 4 with the SEA server)? Will NA server will receive a bonus credit special?

GeneralDirection: You'll get one.
From June 1-15 the M10 Wolverine will earn 25% more credits for every battle. From June 16-30 the M41 will earn 25% more credits for every battle. It will be formally announced tomorrow.
The M10 and M41 were both standardized during the month of June, so we're calling this a new "Roll out" event. It's going to continue for many of the tanks in the game for the months they entered production or were first used.


GeneralDirection
Players Questions and Developers Answers
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01.06.2012 03:29:42
 
Subject: Players Questions and Developers Answers
Link on message: #1983495

GeneralDirection: For questions that have been asked that I don't address, it's not because you were ignored it's because I cannot personally answer it and am waiting for a response. I will quote and mention that in the future.


GeneralDirection
Desktop Wallpaper: June
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01.06.2012 03:12:54
 
Subject: Desktop Wallpaper: June
Link on message: #1983403

View PostVegasRon, on Jun 01 2012 - 01:44, said: Sweet! Now if we can have a french tank specific special on the biggest military holiday in the US, that would be perfect!
Oh, wait.

GeneralDirection: Y'know, there's a saying about trolling. I think it starts with "Re" and ends with "ad Only". ;)


Gaea
BT-2, IS-3 MVP Contest!
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01.06.2012 03:00:38
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983315

Gaea: You guys and your rewards...
I'll add them now ;)


Gaea
BT-2, IS-3 MVP Contest!
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01.06.2012 03:00:38
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983315

Gaea: You guys and your rewards...

I'll add them now ;)


Gaea
BT-2, IS-3 MVP Contest!
arrow
01.06.2012 03:00:38
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983315

Gaea: You guys and your rewards...

I'll add them now ;)


Gaea
BT-2, IS-3 MVP Contest!
arrow
01.06.2012 02:46:03
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983220

Gaea: Check the news here!


Gaea
BT-2, IS-3 MVP Contest!
arrow
01.06.2012 02:46:03
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983220

Gaea: Check the news here!


Gaea
BT-2, IS-3 MVP Contest!
arrow
01.06.2012 02:46:03
 
Subject: BT-2, IS-3 MVP Contest!
Link on message: #1983220

Gaea: Check the news here!


GeneralDirection
Players Questions and Developers Answers
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01.06.2012 01:35:54
 
Subject: Players Questions and Developers Answers
Link on message: #1982849

View PostElvenLord, on May 31 2012 - 00:12, said: Okay General. I hope that I havent come off as being too rude...?

GeneralDirection: Not at all.

View PostElvenLord, on May 31 2012 - 00:12, said: 1). With the introduction of new sub tier 8 premiums, will these new tanks, along with the older sub tier 8 premiums, see a boost in thier credit earnign potential? Right now in my churchill I make almost the same as I make in my KV-1. So, that begs the question of the point of the sub tier 8 premiums?

GeneralDirection: The earning potential will be proportional to the tier and the overall cost of the tank. A Churchill has lower income potential because it's much cheaper than a T34, KV-5 or Lowe. They will have higher earning potential than standard tanks of that tier though.

View PostElvenLord, on May 31 2012 - 00:12, said: 2). Has the developement team considered the possiblitiy of changing the tank stats shown in game... ie (before someone blows up about player stats) the tank's performance stats such as reload rate, etc.. Changing the stat bar to reflect the stats with a 100% crew, like they do now, but also show the stats based on what we have equiped and our crew training. Such as reload rate, on one half of the bar show the rate for the 100% crew reload and then next to it show the reload rate with the equiped 75% crew and equiped rammer. This I think would give players a better idea of what is affected by their crews and equipement and how it affects them...

GeneralDirection: Yep, we intend to implement this so that the stats display based on equipment equipped and additional crew skills beyond the base 100% proficiency (Recon, Situational Awareness, etc.). When that's going to happen I can't say yet, though--it's not as high of a priority as other systems changes and new features.

View PostElvenLord, on May 31 2012 - 00:12, said: 3). This relates to the question above. Is it possible to show us when we are purchasing a Rammer, for example, the actual affect in secs it will have on the tank in question? I realize that we are told 10%, but for a tier 2 that 10% is less of an advantage than at tier 10. I think this would benefit players...

GeneralDirection: We would like to do something like this as well.

View PostElvenLord, on May 31 2012 - 00:12, said: 4). Is it possible to add a damage counter in battle? RIght now we have a Kill counter, but when you read the wiki on game mechanics it becomes clear that damage is what decides exp pay out, so could the kill counter get replaced by a damage counter. Or alternately could we get a damage counter for personal use that shows up near the mini map? As a way to track how much damage we are doing in a particular battle. Yes, I understand that we can compare damage done in the servcie record, but I think this would make it easier for the players...

GeneralDirection: We don't plan to do this at this time.

View PostElvenLord, on May 31 2012 - 00:12, said: 5). Finally, has any consideration been taken for changing the release of events? Right now they release at server reset, which for me is 6 or 7 in the morning depending on Daylight Saviings Time. This becomes problematic when you have a x3 or x5 special going, because If I use my daily double the night before, i lose out on the special. COuld we get the specials release time changed to the daily double reset time?

GeneralDirection: It's been brought up and discussed a few times. Unfortunately there are quite a few logistics issues behind changing the times, so we can't for now.

View PostHLS30, on May 31 2012 - 09:25, said: Are there any plans to change up the EXP requirements for the skills and perks? I remember it being mentioned that more are on the way, but as it is it seems that stagnation at the 3rd is likely for anyone that has a life outside the game.

GeneralDirection: Yes, we are reviewing the experience required as well as looking at possibly smoothing out the progression through an individual skill.

View PostStrokerMcGavin, on May 31 2012 - 22:49, said: Would it be possible to get either a larger ignore list or a way to clear your ignore list with one click? Mine's full because I ignore people who insist on talking in a language other than the language God intended us to speak: English. Usually I only want to ignore them for one battle so they stop spamming chat with their moonspeak and in order to clear my list I have to go through each one individually and wait five seconds in between each removal. It would be nice if there was an easier way to do this.

GeneralDirection: We don't have any immediate plans to increase the size of the ignore list. As an aside, I'm pretty sure this is a forum rule violation.

View PostSeattle51, on May 31 2012 - 23:38, said: I want to know what is going on with "Stealth Tanks", I dont think that if you have a target lined up....you are going to automatically lose track of it. Please fix the Camoflage in the game. If a tank shoots....you are going to see the muzzle flash....98% of the time you just see a tracer streaking at you. Camoflage should not make "Stealth Tanks"....you cant physically hide a big tank in a small bush....Its ridiculous, that tanks can disappear in a weed. I would like to see camoflage removed from the game....it is totally unrealistic. Tanks dont just disappear...especially when you are already shooting them....they dont move....and then they are gone after 5 sec....This is total BS....

GeneralDirection: Tanks disappearing at times is where we struck a balance between realism and gameplay. This should only be happening with tanks that have high camouflage values--whether naturally high or through the use of equipment and skills.


lord_farquad
Brody Challenge
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01.06.2012 00:47:33
 
Subject: Brody Challenge
Link on message: #1982523

View Postkufo, on May 31 2012 - 20:38, said: Has any limitation to the French tanks?

lord_farquad: The questions is, do you all think there should be a limit or not?


lord_farquad
Brody Challenge
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01.06.2012 00:47:33
 
Subject: Brody Challenge
Link on message: #1982523

View Postkufo, on May 31 2012 - 19:38, said: Has any limitation to the French tanks?

lord_farquad: The questions is, do you all think there should be a limit or not?


GeneralDirection
Military Month Charity Drive
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31.05.2012 21:11:12
 
Subject: Military Month Charity Drive
Link on message: #1980781

View PostCuth, on May 31 2012 - 17:19, said: I didn't click the announcement, but yesterday I saw 'We're continuing our month long charity drive; today we begin our support for the Paralyzed Veterans of America.' on the portal. It's still there even. I figured they would give that group more than half a day. Guess not.

GeneralDirection: PVA was for an entire week. The post was updated yesterday to remind everyone that there was only one day remaining. Hence the gigantic "only one day remains" text at the top of the article. :)


lord_farquad
Division 25 point discrepency
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31.05.2012 20:54:52
 
Subject: Division 25 point discrepency
Link on message: #1980685

lord_farquad: If your team had an issue with the score you will need to email tournaments@worldoftanks.com ASAP! As always, any such discrepancies should be reported immediately, as the longer a delay between the report the less likely we will be able to resolve it.


lord_farquad
Division 25 point discrepency
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31.05.2012 20:54:52
 
Subject: Division 25 point discrepency
Link on message: #1980685

lord_farquad: If your team had an issue with the score you will need to email tournaments@worldoftanks.com ASAP! As always, any such discrepancies should be reported immediately, as the longer a delay between the report the less likely we will be able to resolve it.


lord_farquad
Brody Challenge
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31.05.2012 20:38:12
 
Subject: Brody Challenge
Link on message: #1980574

lord_farquad: The June 2012 Challenge will be themed around the Battle of Bordy. All standard Challenge rules apply, as well as those listed below. Please be sure to look over the rules thoroughly -- especially as a team captain.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: June 1, 2012
Registration ends: June 8, 2012 at 4PM PST Tier & Point Limits
A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 39 tier points.
Heavy tank - 9
Medium tank - 9
Tank Destroyer - 9
Light tank - 7
SPG - 7 Prizes
TBA
Maps
There will only be one map used during the Brody Challenge. The map played on for the Challenge will be Westfield.
This is the current plan, we will be starting registration a bit early due to E3. Please feel free to leave your feedback here!


lord_farquad
Brody Challenge
arrow
31.05.2012 20:38:12
 
Subject: Brody Challenge
Link on message: #1980574

lord_farquad: The June 2012 Challenge will be themed around the Battle of Bordy. All standard Challenge rules apply, as well as those listed below. Please be sure to look over the rules thoroughly -- especially as a team captain.
Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: June 1, 2012
Registration ends: June 8, 2012 at 4PM PSTTier & Point Limits
A team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 39 tier points.
Heavy tank - 9
Medium tank - 9
Tank Destroyer - 9
Light tank - 7
SPG - 7Prizes
TBA
Maps
There will only be one map used during the Brody Challenge. The map played on for the Challenge will be Westfield.
This is the current plan, we will be starting registration a bit early due to E3. Please feel free to leave your feedback here!


lord_farquad
Skirmish Battle Times?
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31.05.2012 20:28:37
 
Subject: Skirmish Battle Times?
Link on message: #1980498

View PostBarrooM, on May 25 2012 - 17:14, said: Is there any possible way the Skirmish times can be moved either a half an hour forward or backward? Or hell, even moved to the same time the Monthly Challenges take place?
The Skirms severely impact Clan Wars clans as far as turn outs.
I'm not sure how it could be made fair for all of the timezones in CW other than move it to be at the same time the Monthly tournys take place.

lord_farquad: As tournaments are a separate entity, it is unlikely that we will ever schedule them around clan wars (this is also the easiest time for most people to play).


lord_farquad
Skirmish Battle Times?
arrow
31.05.2012 20:28:37
 
Subject: Skirmish Battle Times?
Link on message: #1980498

View PostBarrooM, on May 25 2012 - 16:14, said: Is there any possible way the Skirmish times can be moved either a half an hour forward or backward? Or hell, even moved to the same time the Monthly Challenges take place?
The Skirms severely impact Clan Wars clans as far as turn outs.
I'm not sure how it could be made fair for all of the timezones in CW other than move it to be at the same time the Monthly tournys take place.

lord_farquad: As tournaments are a separate entity, it is unlikely that we will ever schedule them around clan wars (this is also the easiest time for most people to play).


Vallter
7.4 Test General Discussion Topic
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31.05.2012 19:57:24
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1980276

View PostLegiondude, on May 31 2012 - 18:52, said: He's asking if these medals will be awarded based on conditions met after 7.4 is enabled, or will be awarded based on conditions met before it(Does Sinai Lion count for IS kills after 7.4, or include kills from before?)

Vallter: Most probably you will have to kill another 100 IS's, but I cannot say for sure now.


Vallter
7.4 Test General Discussion Topic
arrow
31.05.2012 19:57:24
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1980276

View PostLegiondude, on May 31 2012 - 17:52, said: He's asking if these medals will be awarded based on conditions met after 7.4 is enabled, or will be awarded based on conditions met before it(Does Sinai Lion count for IS kills after 7.4, or include kills from before?)


Vallter:
Most probably you will have to kill another 100 IS's, but I cannot say for sure now.


Vallter
7.4 Test General Discussion Topic
arrow
31.05.2012 19:57:24
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1980276

View PostLegiondude, on May 31 2012 - 17:52, said: He's asking if these medals will be awarded based on conditions met after 7.4 is enabled, or will be awarded based on conditions met before it(Does Sinai Lion count for IS kills after 7.4, or include kills from before?)


Vallter:
Most probably you will have to kill another 100 IS's, but I cannot say for sure now.


Vallter
7.4 Test General Discussion Topic
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31.05.2012 19:49:17
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1980219

View PostNasdaq, on May 31 2012 - 18:46, said: all medals are retroactive?

Vallter: What do you mean by that? Could you please explain a bit more?


Vallter
7.4 Test General Discussion Topic
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31.05.2012 19:49:17
 
Subject: 7.4 Test General Discussion Topic
Link on message: #1980219

View PostNasdaq, on May 31 2012 - 17:46, said: all medals are retroactive?


Vallter: What do you mean by that? Could you please explain a bit more?


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