Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Vallter
Version 8.0 Preview: After Battle Statistics
arrow
02.08.2012 19:32:43
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2368133

Vallter: Thank you for feedback provided. It was compiled and sent to Developers. Immediately some input was done. For example, you will most probably be able to open post-battle statistics of previous battle clicking on notification, which normally pop-up in the bottom right part of the screen.
Now we need your feedback here! Please, share your opinions!


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
02.08.2012 19:32:43
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2368133

Vallter: Thank you for feedback provided. It was compiled and sent to Developers. Immediately some input was done. For example, you will most probably be able to open post-battle statistics of previous battle clicking on notification, which normally pop-up in the bottom right part of the screen.

Now we need your feedback here! Please, share your opinions!


Vallter
Version 8.0 Preview: After Battle Statistics
arrow
02.08.2012 19:32:43
 
Subject: Version 8.0 Preview: After Battle Statistics
Link on message: #2368133

Vallter: Thank you for feedback provided. It was compiled and sent to Developers. Immediately some input was done. For example, you will most probably be able to open post-battle statistics of previous battle clicking on notification, which normally pop-up in the bottom right part of the screen.

Now we need your feedback here! Please, share your opinions!


Vallter
In Development: 8.0
arrow
02.08.2012 19:27:31
 
Subject: In Development: 8.0
Link on message: #2368089

Vallter: 1 - more details will be added almost each week to the In-Development section.
2 - something we leak on fourms, you may find it here, for example.
3 - German Tech Tree was the most complete since the release of E series compared to other nations. Please, be patient and wait. And yes, I want the second TD line as all players, who like German vehicles -)


Vallter
In Development: 8.0
arrow
02.08.2012 19:27:31
 
Subject: In Development: 8.0
Link on message: #2368089

Vallter: 1 - more details will be added almost each week to the In-Development section.
2 - something we leak on fourms, you may find it here, for example.
3 - German Tech Tree was the most complete since the release of E series compared to other nations. Please, be patient and wait. And yes, I want the second TD line as all players, who like German vehicles -)


Vallter
In Development: 8.0
arrow
02.08.2012 19:27:31
 
Subject: In Development: 8.0
Link on message: #2368089

Vallter: 1 - more details will be added almost each week to the In-Development section.
2 - something we leak on fourms, you may find it here, for example.
3 - German Tech Tree was the most complete since the release of E series compared to other nations. Please, be patient and wait. And yes, I want the second TD line as all players, who like German vehicles -)


Vallter
In Development: 8.0
arrow
02.08.2012 19:22:42
 
Subject: In Development: 8.0
Link on message: #2368057

View PostNinjaFisT, on Aug 02 2012 - 17:11, said: This.
Plus this: http://translate.goo...=721&prmd=imvns

Vallter: The image you've posted is incorrect. Updated version may be found here


Vallter
In Development: 8.0
arrow
02.08.2012 19:22:42
 
Subject: In Development: 8.0
Link on message: #2368057

View PostNinjaFisT, on Aug 02 2012 - 16:11, said: This.
Plus this: http://translate.goo...=721&prmd=imvns

Vallter: The image you've posted is incorrect. Updated version may be found here


Vallter
In Development: 8.0
arrow
02.08.2012 19:22:42
 
Subject: In Development: 8.0
Link on message: #2368057

View PostNinjaFisT, on Aug 02 2012 - 16:11, said: This.
Plus this: http://translate.goo...=721&prmd=imvns

Vallter: The image you've posted is incorrect. Updated version may be found here


Vallter
In Development: 8.0
arrow
02.08.2012 18:44:45
 
Subject: In Development: 8.0
Link on message: #2367709

View PostIllegalAmigo, on Aug 02 2012 - 17:04, said: I think they meant TDs, not arty.

Vallter: Tnank you for watchfulness, we will correct the typo in some minutes.


Vallter
In Development: 8.0
arrow
02.08.2012 18:44:45
 
Subject: In Development: 8.0
Link on message: #2367709

View PostIllegalAmigo, on Aug 02 2012 - 16:04, said: I think they meant TDs, not arty.

Vallter: Tnank you for watchfulness, we will correct the typo in some minutes.


Vallter
In Development: 8.0
arrow
02.08.2012 18:44:45
 
Subject: In Development: 8.0
Link on message: #2367709

View PostIllegalAmigo, on Aug 02 2012 - 16:04, said: I think they meant TDs, not arty.

Vallter: Tnank you for watchfulness, we will correct the typo in some minutes.


GeneralDirection
Overlord confirms Clan Wars will have no limits
arrow
02.08.2012 16:43:11
 
Subject: Overlord confirms Clan Wars will have no limits
Link on message: #2366894

View PostForcestormX, on Aug 02 2012 - 15:40, said: I was under the impression that Historical mode was intended to fill the gap between TCs and UC.

GeneralDirection: Yep. Still a little early to say so it might lean more toward end game than mid tier, but a bridge it is intended to be.


lord_farquad
Overlord confirms Clan Wars will have no limits
arrow
02.08.2012 16:25:01
 
Subject: Overlord confirms Clan Wars will have no limits
Link on message: #2366796

 Garbad, on Aug 02 2012 - 07:09, said: Any word on this Farq?

lord_farquad: Yes... word.
As the eSports manager my previous and/or existing opinions on the subject matter are only of secondary importance as I don't have an impact on its design. So if you would like to discuss eSports then I am all ears... otherwise I will be content to read and eat popcorn.


lord_farquad
Overlord confirms Clan Wars will have no limits
arrow
02.08.2012 16:25:01
 
Subject: Overlord confirms Clan Wars will have no limits
Link on message: #2366796

View PostGarbad, on Aug 02 2012 - 06:09, said: Any word on this Farq?

lord_farquad: Yes... word.
As the eSports manager my previous and/or existing opinions on the subject matter are only of secondary importance as I don't have an impact on its design. So if you would like to discuss eSports then I am all ears... otherwise I will be content to read and eat popcorn.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 15:19:50
 
Subject: 7.5 Update Maintenance
Link on message: #2366543

Vallter: NA server is online


Vallter
7.5 Update Maintenance
arrow
02.08.2012 15:19:50
 
Subject: 7.5 Update Maintenance
Link on message: #2366543

Vallter: NA server is online


Vallter
7.5 Update Maintenance
arrow
02.08.2012 15:19:50
 
Subject: 7.5 Update Maintenance
Link on message: #2366543

Vallter: NA server is online


GeneralDirection
Can we be civil to the WG employees in WoT matches?
arrow
02.08.2012 13:23:32
 
Subject: Can we be civil to the WG employees in WoT matches?
Link on message: #2366129

View PostYoott, on Aug 01 2012 - 18:38, said: Now for the respect issue.... it should not only be for WG employees it should be for everyone and thats one of the biggest issues with gaming in general and not just this one.

GeneralDirection: This. We aren't the only ones who should be respected. All of you deserve it. :)


GeneralDirection
Overlord confirms Clan Wars will have no limits
arrow
02.08.2012 13:19:09
 
Subject: Overlord confirms Clan Wars will have no limits
Link on message: #2366109

GeneralDirection: Thread necros are bad. Please don't contribute to the zombie apocalypse.
On topic, this design philosophy has not changed. Clan Wars is designed as end game content--something you play when you're done progressing through tech trees, or want a break from it.
In a traditional MMO sense, think of it this way:
Raids - Clan Wars and eSports / tournaments
Dungeons - Tank Companies and future game modes
Level-up progression - Platoons and solo random queue
That's the philosophy right now and for the foreseeable future.


GeneralDirection
bug on wot fault or my computer?
arrow
02.08.2012 13:04:21
 
Subject: bug on wot fault or my computer?
Link on message: #2366060

View Postglennco1994, on Aug 02 2012 - 11:57, said: hi i am starting this up because for quite a while now whenever i want to play WOT i log in normally but then it doesnt actually log in just gets the loading / connecting sign and doesnt end up loading so at this time its really putting me off playing so i dont play it  i am wondering if its something to do with my computer or wot servers or something else what is stopping me to play the game thanks for any replies

GeneralDirection: Regardless of the cause--your computer or the server--we're always happy to try to help you fix the problem. Please open a support ticket at http://support.worldoftanks.com and our support team will assist you in troubleshooting the issue.


GeneralDirection
August Contests and Specials
arrow
02.08.2012 12:57:39
 
Subject: August Contests and Specials
Link on message: #2366046

View PostKeats, on Aug 02 2012 - 04:44, said: Thanks for this, Karl_eller.
The descriptions of these events are really written by a complete *****. Look at the one for Allstars: It lists when it is, it list who can participate, it even lists all the rules. It just doesn't say WHAT IT IS. WHAT IS THE GOAL OF THE EVENT?? HELLOOOOOO it's not that hard to write comprehensively. I think they're just making it difficult on purpose, like they are doing with the Time Zones. They're listing time zones nobody uses, and then add a link to a completely difficult to use time converter, instead of just adding a few more time zones for for example the whole fucking East Coast. I'm not a stupid man, but I work hard, I'm tired when I get home. I turn off my brain. Don't make me look hard for what events are and what fucking time the server maintenance is. Just please god, add Eastern Standard Time (You know, New York?) and EDT. And learn how to write events.
And please, in simple words, tell me what the All Stars event is. Keep it simple. Like, 'Kill everything, and when you're fucking proud of yourself and think you might deserve praise, take a screenshot and email it. You might win stuff.'
Alternatively, take a course in how to write shit for websites for dummies.
Oh, and great game btw.

GeneralDirection: The rules say exactly what it is. It's a contest that can only be participated in by following those rules. :)


Vallter
7.5 Update Maintenance
arrow
02.08.2012 11:20:35
 
Subject: 7.5 Update Maintenance
Link on message: #2365703

View PostDriftPunk, on Aug 02 2012 - 10:06, said: Will I lose my tanks due to this 7.5 update? Or will everything be the same?

Vallter: You will have same progress as prior to 7.5. Update does not involve any kind of wipes.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 11:20:35
 
Subject: 7.5 Update Maintenance
Link on message: #2365703

View PostDriftPunk, on Aug 02 2012 - 09:06, said: Will I lose my tanks due to this 7.5 update? Or will everything be the same?


Vallter:
You will have same progress as prior to 7.5. Update does not involve any kind of wipes.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 11:20:35
 
Subject: 7.5 Update Maintenance
Link on message: #2365703

View PostDriftPunk, on Aug 02 2012 - 09:06, said: Will I lose my tanks due to this 7.5 update? Or will everything be the same?


Vallter:
You will have same progress as prior to 7.5. Update does not involve any kind of wipes.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 10:15:46
 
Subject: 7.5 Update Maintenance
Link on message: #2365553

View PostWinger1775, on Aug 02 2012 - 00:23, said: I have 218,000 XP on my JT, is that enough for JgPE-100?  
Also, 183,000 on my E-50, is that enough for E-50 Ausf. M?
And, for the JP2.....will it automatically be unlocked since I have my JT already?
Thanks for your kind replies in advance!

Vallter: For E-50 Ausf.M you need 183 010 XP and 6 100 000 credits.
For JagdPanzer E-100 you need 210 000 XP and 6 100 000 credits.

View PostxAzDKr, on Aug 02 2012 - 04:24, said: Can someone confirm this to me? I have heard from multiple people in game that there is going to be an update that will allow both guns on a tank to be fireable. Example: the M3 Lee. I dont know if this is true but if someone can confirm this to be true or untrue that would be amazing. Thanks a lot! :)

Vallter: We plan to do this, but not earlier than next year.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 10:15:46
 
Subject: 7.5 Update Maintenance
Link on message: #2365553

View PostWinger1775, on Aug 01 2012 - 23:23, said: I have 218,000 XP on my JT, is that enough for JgPE-100?  

Also, 183,000 on my E-50, is that enough for E-50 Ausf. M?

And, for the JP2.....will it automatically be unlocked since I have my JT already?

Thanks for your kind replies in advance!


Vallter:
For E-50 Ausf.M you need 183 010 XP and 6 100 000 credits.

For JagdPanzer E-100 you need 210 000 XP and 6 100 000 credits.


View PostxAzDKr, on Aug 02 2012 - 03:24, said: Can someone confirm this to me? I have heard from multiple people in game that there is going to be an update that will allow both guns on a tank to be fireable. Example: the M3 Lee. I dont know if this is true but if someone can confirm this to be true or untrue that would be amazing. Thanks a lot! :)


Vallter:
We plan to do this, but not earlier than next year.


Vallter
7.5 Update Maintenance
arrow
02.08.2012 10:15:46
 
Subject: 7.5 Update Maintenance
Link on message: #2365553

View PostWinger1775, on Aug 01 2012 - 23:23, said: I have 218,000 XP on my JT, is that enough for JgPE-100?  

Also, 183,000 on my E-50, is that enough for E-50 Ausf. M?

And, for the JP2.....will it automatically be unlocked since I have my JT already?

Thanks for your kind replies in advance!


Vallter:
For E-50 Ausf.M you need 183 010 XP and 6 100 000 credits.

For JagdPanzer E-100 you need 210 000 XP and 6 100 000 credits.


View PostxAzDKr, on Aug 02 2012 - 03:24, said: Can someone confirm this to me? I have heard from multiple people in game that there is going to be an update that will allow both guns on a tank to be fireable. Example: the M3 Lee. I dont know if this is true but if someone can confirm this to be true or untrue that would be amazing. Thanks a lot! :)


Vallter:
We plan to do this, but not earlier than next year.


GeneralDirection
With MM changes will credit gain be more profitable?
arrow
02.08.2012 05:26:01
 
Subject: With MM changes will credit gain be more profitable?
Link on message: #2364262

View PostBandofBrothers101, on Aug 02 2012 - 04:25, said: Can you confirm  that type 59's and Super Pershing's MM has actually been decreased? :) I'm hearing it wont be with tier 10's anymore

GeneralDirection: Yes, those two vehicles will only face tier 9 maximum.


GeneralDirection
With MM changes will credit gain be more profitable?
arrow
02.08.2012 05:20:57
 
Subject: With MM changes will credit gain be more profitable?
Link on message: #2364243

View PostCanadianGuitar, on Aug 02 2012 - 03:01, said: Less HP to do damage to..

GeneralDirection: But also less chance of being dominated by a tank 4 tiers higher than you, and less chance of plinking every shot you fire. :)


GeneralDirection
Russian M3 Stuart -- Worth keeping?
arrow
02.08.2012 04:49:15
 
Subject: Russian M3 Stuart -- Worth keeping?
Link on message: #2364086

View Posthankbukowsi, on Aug 02 2012 - 00:19, said: It would be nice if we vets could somehow do the tutorial and get this commie Stuart.  Or make us do something harder than the tutorial, elite a Tier X or get Kay's Medal First Class or whatever, just give us a chance to get it.

GeneralDirection: There are some technical hurdles with the tutorial being available to veteran players since it requires completion of certain early progression steps. Since you guys have already done that, the hooks that trigger each mission aren't available.
Once we figure out the solution to that, I'm sure we'll open the tutorial up to existing players as well as new players. We're certainly not purposely keeping you from being able to get the tank.


Gaea
All Star #47 Winners - MVP M40/43 Winners!
arrow
02.08.2012 01:21:20
 
Subject: All Star #47 Winners - MVP M40/43 Winners!
Link on message: #2363093

Gaea: Check the news here :)


Gaea
All Star #47 Winners - MVP M40/43 Winners!
arrow
02.08.2012 01:21:20
 
Subject: All Star #47 Winners - MVP M40/43 Winners!
Link on message: #2363093

Gaea: Check the news here:)


Gaea
All Star #47 Winners - MVP M40/43 Winners!
arrow
02.08.2012 01:21:20
 
Subject: All Star #47 Winners - MVP M40/43 Winners!
Link on message: #2363093

Gaea: Check the news here:)


GeneralDirection
Russian M3 Stuart -- Worth keeping?
arrow
02.08.2012 00:42:42
 
Subject: Russian M3 Stuart -- Worth keeping?
Link on message: #2362919

View Post_Krizzen_, on Aug 01 2012 - 20:29, said: I've asked this question 10s of times in General chat. The answers I get range from, "keep it! duh!" to "I sell all my low tier tanks", with no specific reasons to keep or sell the tank.
Neither answer is what I'm looking for; so I'll just ask essentially the same question here, with very similar wording to hopefully evoke a more thoughtful response.
Are there any compelling reasons to keep the tutorial reward, lend-lease Russian M3 Stuart besides just novelty?
More specifically, do they rotate tutorial reward tanks? (i.e. Russian M3 Stuart in 7.4, but perhaps a different tank in 7.5)
Does this tank provide any special benefits? (I hurried through the tutorial, I believe I might've missed something)
Thanks in advance.

GeneralDirection: I recommend keeping it, simply because you cannot get it again once you've completed the tutorial. It's not available for purchase anywhere, and we no longer give it away as part of bonus codes.


GeneralDirection
Mentor and Accelerate Crew Training dont seem to do anything...
arrow
02.08.2012 00:41:37
 
Subject: Mentor and Accelerate Crew Training dont seem to do anything...
Link on message: #2362913

View PostPanzerXO, on Aug 01 2012 - 17:48, said: I have an elite tank with the commander training Mentor (50%).  According to the Wiki each of my crew members should get an additional 5% experience from the commander's Mentor skill and the lowest trained member should be receiving double the training exp. due to the tank being elite.
You would think that my crew's skill advancement would be higher than my commander's after a while.  But they are not.  They are within 1% of each other.
Admittedly, the average Exp. per battle for a Tier V tank is low... but come on.
Is there any real benefit for checking Accelerate crew training or the Mentor skill at lower tiers?

GeneralDirection: At 50% skill level, your crew is only receiving a 2.5% bonus. It will become easier to notice on your second and third skills.


lord_farquad
Ural Steel 2012
arrow
01.08.2012 20:27:15
 
Subject: Ural Steel 2012
Link on message: #2361389

lord_farquad: The dates are posted, the reason we did not release the information before hand is simply because we were unsure how many teams would participate which can drastically change the times.


lord_farquad
Ural Steel 2012
arrow
01.08.2012 20:27:15
 
Subject: Ural Steel 2012
Link on message: #2361389

lord_farquad: The dates are posted, the reason we did not release the information before hand is simply because we were unsure how many teams would participate which can drastically change the times.


lord_farquad
Skirmish XI
arrow
01.08.2012 20:25:33
 
Subject: Skirmish XI
Link on message: #2361378

lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: August 1, 2012
Registration ends: August 3, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Tier & Point Limits
With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits.No tier limits
Teams may only field 1 tank of each tier Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: August 6
Round 2: August 7
Round 3: August 8
Round 3: August 9
Round 4: August 10
Round 5: August 11
Round 6: August 12 Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XI. The map played on will be Airfield.


lord_farquad
Skirmish XI
arrow
01.08.2012 20:25:33
 
Subject: Skirmish XI
Link on message: #2361378

lord_farquad: Registration

A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: August 1, 2012
Registration ends: August 3, 2012 at 3PM PST Victory Conditions

The winner of each round will be determined as the first to 3 victories on a given map.

Tier & Point Limits

With maximum number of 10 players per battle, a team must field a selection of tanks based on the below tier limits. No tier limits
Teams may only field 1 tank of each tier Schedule

Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.

Curious what time this is in your region? Use this handy Time Zone Converter to help you out!
Round 1: August 6
Round 2: August 7
Round 3: August 8
Round 3: August 9
Round 4: August 10
Round 5: August 11
Round 6: August 12 Prizes

The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps

There will only be one map used during Skirmish XI. The map played on will be Airfield.


Реклама | Adv