Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Video Preview: 8.0 update
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 19:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
anchor311, on Aug 03 2012 - 19:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
blighte, on Aug 03 2012 - 20:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
IronBoot, on Aug 03 2012 - 20:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 19:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
Vallter: Yes, 8.0 is a major update, so we will make a new set of versions.
anchor311, on Aug 03 2012 - 19:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
Vallter: There are some plans to make dynamic clouds -)
blighte, on Aug 03 2012 - 20:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
Vallter: You will have to decide whether go on normal way or go through
non-comfortable for vehicles, damaging suspension and sometimes
even receiving damage.
IronBoot, on Aug 03 2012 - 20:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Vallter: One thing: do not try to ram mountains or solid buildings on top
speed with physics introduced...
Subject: Video Preview: 8.0 update
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 18:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
anchor311, on Aug 03 2012 - 18:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
blighte, on Aug 03 2012 - 19:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
IronBoot, on Aug 03 2012 - 19:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 18:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
Vallter:
Yes, 8.0 is a major update, so we will make a new set of versions.
Yes, 8.0 is a major update, so we will make a new set of versions.
anchor311, on Aug 03 2012 - 18:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
Vallter:
There are some plans to make dynamic clouds -)
There are some plans to make dynamic clouds -)
blighte, on Aug 03 2012 - 19:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
Vallter:
You will have to decide whether go on normal way or go through non-comfortable for vehicles, damaging suspension and sometimes even receiving damage.
You will have to decide whether go on normal way or go through non-comfortable for vehicles, damaging suspension and sometimes even receiving damage.
IronBoot, on Aug 03 2012 - 19:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Vallter:
One thing: do not try to ram mountains or solid buildings on top speed with physics introduced...
One thing: do not try to ram mountains or solid buildings on top speed with physics introduced...
Subject: Video Preview: 8.0 update
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 18:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
anchor311, on Aug 03 2012 - 18:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
blighte, on Aug 03 2012 - 19:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
IronBoot, on Aug 03 2012 - 19:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Link on message: #2377160
Zamolxet, on Aug 03 2012 - 18:34, said: Will we jump from 7.5 to 8.0? ( Skip 7.6,7,8 and 9) ?
Vallter:
Yes, 8.0 is a major update, so we will make a new set of versions.
Yes, 8.0 is a major update, so we will make a new set of versions.
anchor311, on Aug 03 2012 - 18:57, said: 2. So far there has been huge disconnect between the weather and lighting on the ground. Such as, while the sky is totally overcast, the tanks cast sharp shadows. In sunny weather, the direction of the shadows is unrelated to the position of the sun in the sky. Will that be improved?
Vallter:
There are some plans to make dynamic clouds -)
There are some plans to make dynamic clouds -)
blighte, on Aug 03 2012 - 19:07, said: Plus, if I can actually drive down a now non-passable slope, talk about adjusting strategies.
Vallter:
You will have to decide whether go on normal way or go through non-comfortable for vehicles, damaging suspension and sometimes even receiving damage.
You will have to decide whether go on normal way or go through non-comfortable for vehicles, damaging suspension and sometimes even receiving damage.
IronBoot, on Aug 03 2012 - 19:13, said: Also another thing that World of Tanks is missing, which makes no sense at all, it the ability to damage
ones own tank. Why would anyone want that you say?
Vallter:
One thing: do not try to ram mountains or solid buildings on top speed with physics introduced...
One thing: do not try to ram mountains or solid buildings on top speed with physics introduced...
Subject: Do the Dev's read the Suggestion forums?
Link on message: #2376970
Link on message: #2376970
Vallter: We always look through suggestion threads. And always compile
feedback. You may notice that usually in update notes players
state: 'Hey, I've suggested that 1/3/6 months ago'
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
Subject: Do the Dev's read the Suggestion forums?
Link on message: #2376970
Link on message: #2376970
Vallter: We always look through suggestion threads. And always compile
feedback. You may notice that usually in update notes players
state: 'Hey, I've suggested that 1/3/6 months ago'
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
Subject: Do the Dev's read the Suggestion forums?
Link on message: #2376970
Link on message: #2376970
Vallter: We always look through suggestion threads. And always compile
feedback. You may notice that usually in update notes players
state: 'Hey, I've suggested that 1/3/6 months ago'
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
The case is that suggestions topics are very sensitive. For example, we take players idea A and add it to development plan. 3 month later the reality of the game changes and the implementation of the idea should be changed as well from idea A to idea A0.9.2. Afterwards another player or Developer has an excellent idea B, which deepens the idea A0.9.2. So the ideas get combined and result as idea C. Afterwards, during the development itself, we may find different technical restrictions. To make a way round we have to convert idea C to idea F. So the initial players idea goes to the game in a very changed shape.
This is disregarding priority of features. Idea can be implemented a lot later than submitted to forums.
And if we answer in suggestion section that idea taken in account, players will receive negative feelings because of their idea not being implemented in next update or implemented in different way.
But we always take in count player suggestion. Do not worry, we are not so arrogant to think that thousands of other players, devoted to the game, cannot have idea better than ours. The best example - 'OverTargetMarkers' modification, which was implemented in the game itself.
About the topics. All above mentioned is used for long-term development. Pinned topics are made to receive an immediate feedback on something that will go to stable version soon or on something that can probably be not well received by our community. This topics are made to have the quickest impact possible on development process.
Well, per your request, I've answered the topic.
P.S. Sorry for my Engrish. I hope that you will understand my inital thought! -)
Subject: Wargaming America Tank Company, August 3
Link on message: #2376144
Link on message: #2376144
Gaea: Check the news here!
Subject: Wargaming America Tank Company, August 3
Link on message: #2376144
Link on message: #2376144
Gaea: Check the news here!
Subject: Wargaming America Tank Company, August 3
Link on message: #2376144
Link on message: #2376144
Gaea: Check the news here!
Subject: Ural Steel 2012
Link on message: #2375252
ed_anger, on Aug 03 2012 - 14:59, said: This. The RU version of this tournament has gold rewards for the local section, nothing for US?
Link on message: #2375252
ed_anger, on Aug 03 2012 - 14:59, said: This. The RU version of this tournament has gold rewards for the local section, nothing for US?
lord_farquad: There will likely be similar prizing in the US. I am working on
trying to decide exactly what that will be. Sorry for the delay,
but I'm traveling again, which makes it difficult to troll the
forums like normal
Subject: Ural Steel 2012
Link on message: #2375252
ed_anger, on Aug 03 2012 - 13:59, said: This. The RU version of this tournament has gold rewards for the local section, nothing for US?
Link on message: #2375252
ed_anger, on Aug 03 2012 - 13:59, said: This. The RU version of this tournament has gold rewards for the local section, nothing for US?
lord_farquad:
There will likely be similar prizing in the US. I am working on trying to decide exactly what that will be. Sorry for the delay, but I'm traveling again, which makes it difficult to troll the forums like normal
There will likely be similar prizing in the US. I am working on trying to decide exactly what that will be. Sorry for the delay, but I'm traveling again, which makes it difficult to troll the forums like normal
Subject: Heavy Metal Weekend
Link on message: #2375123
1Scots, on Aug 03 2012 - 14:04, said: Shouldn't it have started by now?
In 10 minutes maybe?
Link on message: #2375123
1Scots, on Aug 03 2012 - 14:04, said: Shouldn't it have started by now?
In 10 minutes maybe?
GeneralDirection: It started already.
Subject: Heavy Metal Weekend
Link on message: #2374980
Link on message: #2374980
GeneralDirection: After looking into this I have bad news. The August 5th end date is
correct. This certainly is not intended and we'll make sure to fix
this in the future where we can. Generally weekend specials last
until Monday morning, not Sunday.
We're going to try to extend this into Monday, but I can't make any promises, so take advantage of this special while you can.
We're going to try to extend this into Monday, but I can't make any promises, so take advantage of this special while you can.
Subject: In Development: 8.0
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 19:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Darkflame, on Aug 02 2012 - 23:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
zap123, on Aug 03 2012 - 02:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 19:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Vallter: In the update 8.0 we will add new rendering system, which will
lower memory and CPU resources consuming, thus increasing the
frames per second rate.
Darkflame, on Aug 02 2012 - 23:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
Vallter: We are working on this, but feature currently has low priority.
zap123, on Aug 03 2012 - 02:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Vallter: For update 8.0 at least. Who knows what idea will come to our minds
later?-)
Subject: In Development: 8.0
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 18:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Darkflame, on Aug 02 2012 - 22:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
zap123, on Aug 03 2012 - 01:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 18:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Vallter: In the update 8.0 we will add new rendering system, which will
lower memory and CPU resources consuming, thus increasing the
frames per second rate.
Darkflame, on Aug 02 2012 - 22:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
Vallter: We are working on this, but feature currently has low priority.
zap123, on Aug 03 2012 - 01:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Vallter: For update 8.0 at least. Who knows what idea will come to our minds
later?-)
Subject: In Development: 8.0
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 18:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Darkflame, on Aug 02 2012 - 22:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
zap123, on Aug 03 2012 - 01:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Link on message: #2374512
ApathyCurve, on Aug 02 2012 - 18:41, said: Exactly. My framerates have been gradually dropping over the past eight months as the devs continue adding in pointless effects and graphical widgets, (Birds in the sky? Really?). I've got many of the settings at either at LOW or OFF, -- far more of them than I do with other games -- but there are still some maps where I see framerates dip into the 20s in certain areas, (east side of Ruinberg is atrocious). This is a shooter; it's about frames per second, not pretties. Winning or losing in this game often comes down to split-second timing, precision aiming, and proper target lead. Poor framerates make those tasks either difficult or impossible. I beg of you, developers: optimize the engine BEFORE you add in more eye candy. If you can't optimize any better than what it is right now, then stop with the eye candy. I'm sure your art department can keep themselves occupied with creating new maps and tanks. N.B. - For all you little forum squirrels about to chitter at me to "buy a decent computer," save it. My current build is only 18 months old and is still in the 90th pecentile spec range in both GPU and CPU -- not that the latter makes much difference, since WOT isn't optimized for even dual-core, let alone multi-core. And aren't you supposed to be back in school by now?
Vallter: In the update 8.0 we will add new rendering system, which will
lower memory and CPU resources consuming, thus increasing the
frames per second rate.
Darkflame, on Aug 02 2012 - 22:33, said: Could you please add a feature to transfer to another server or be able to select where you play. This would mean more than any number of tanks, maps could for a large number of people trapped on the wrong server.
Vallter: We are working on this, but feature currently has low priority.
zap123, on Aug 03 2012 - 01:55, said: Hey Valter, thanks for the update. Is that tech tree set in stone? I'd hate to grind up a bunch of free XP on the SU-100 and have it go to waste
Vallter: For update 8.0 at least. Who knows what idea will come to our minds
later?-)
Subject: Why is there no M60 Patton?
Link on message: #2374338
FaustianQ, on Aug 03 2012 - 09:11, said: Am I looking at a Chaffee -> T37 -> M41 -> T42 -> M47 -> XM60?
Link on message: #2374338
FaustianQ, on Aug 03 2012 - 09:11, said: Am I looking at a Chaffee -> T37 -> M41 -> T42 -> M47 -> XM60?
GeneralDirection: For the sake of not getting in trouble, I'll just say I can't
comment anymore on that.
Subject: I want to complain about MM
Link on message: #2374335
Ezz, on Aug 03 2012 - 09:00, said: As one of those rare occasions where we may get an answer, i'll jump at the chance...
Any idea if the MM implementation could be altered such that a tank would get a relatively even distribution of battle tiers (eg 16:34:34:16 / 25:25:25:25)?
The new and old implementation seems very sensitive to the 'bump'. Ie tanks getting 'drawn up' into battles. Personally i suspect most wouldn't have minded the wider spread if they knew they were going to be top as much as bottom.
Link on message: #2374335
Ezz, on Aug 03 2012 - 09:00, said: As one of those rare occasions where we may get an answer, i'll jump at the chance...
Any idea if the MM implementation could be altered such that a tank would get a relatively even distribution of battle tiers (eg 16:34:34:16 / 25:25:25:25)?
The new and old implementation seems very sensitive to the 'bump'. Ie tanks getting 'drawn up' into battles. Personally i suspect most wouldn't have minded the wider spread if they knew they were going to be top as much as bottom.
GeneralDirection: Yeah, that's something we'd like to do if possible. That "bump" is
the main thing proving to be a hurdle in that. We'd definitely like
an even distribution in battles for a vehicle, or at least a
failsafe mechanism so that if you spend too much time on the bottom
then you're guaranteed a better position.
But, this update as an example, would make that failsafe difficult due to the sheer number of players working on the tier 10 mediums and TDs.
But, this update as an example, would make that failsafe difficult due to the sheer number of players working on the tier 10 mediums and TDs.
Subject: Official 7.5 Matchmaker Discussion
Link on message: #2374316
Futan, on Aug 03 2012 - 09:04, said: Finding the fights more challenging now. Most of them going closer to the wire than before.
All in all played more games last night than normal due to fun factor increase.
Haven't noticed a difference with my Marder, ELC rocks and I supremely suck in my D.Max
Futan, on Aug 03 2012 - 09:04, said: Oh and Generaldirection, please leave the PzIV alone. Pretty please...
Link on message: #2374316
Futan, on Aug 03 2012 - 09:04, said: Finding the fights more challenging now. Most of them going closer to the wire than before.
All in all played more games last night than normal due to fun factor increase.
Haven't noticed a difference with my Marder, ELC rocks and I supremely suck in my D.Max
GeneralDirection: Glad to hear about the fun factor, and the fact that battles feel
more challenging than before. That's exactly what we were aiming
for with the changes.
Futan, on Aug 03 2012 - 09:04, said: Oh and Generaldirection, please leave the PzIV alone. Pretty please...
GeneralDirection: The changes are primarily intended to make it feel like a tier 5
tank (similar to KV-1 and KV-2 split). We won't go overboard, but
right now it can perform far too well for its tier once it's fully
upgraded.
Subject: Why is there no M60 Patton?
Link on message: #2374298
FaustianQ, on Aug 03 2012 - 08:56, said: Yes and no, for one, the M60 really doesn't have a lower plate weakness (143mm @ 55° is ~210mm effective ingame), and turret is much stronger. Further, the XM60 also had varied armament ( two 120mm guns and the 105mm M68) so it could in fact top off a "firepower and armor medium" techline. Technically speaking, you could simply drop the M46 Patton to T8 premium, M48 to T9 (with T140E3 and T54E2 turret upgrade) and M60 at T10. I'd rather have the experimental XM60 though due to the varied weaponry, and the fact it's fairly light (~44t) so you have plenty of room to mess around with it. Also IMHO, it's a much better option then a T95 variant, which is just a lot of potential controversy.
Just whatever you do, please don't add the M47 as a T10 medium.
Link on message: #2374298
FaustianQ, on Aug 03 2012 - 08:56, said: Yes and no, for one, the M60 really doesn't have a lower plate weakness (143mm @ 55° is ~210mm effective ingame), and turret is much stronger. Further, the XM60 also had varied armament ( two 120mm guns and the 105mm M68) so it could in fact top off a "firepower and armor medium" techline. Technically speaking, you could simply drop the M46 Patton to T8 premium, M48 to T9 (with T140E3 and T54E2 turret upgrade) and M60 at T10. I'd rather have the experimental XM60 though due to the varied weaponry, and the fact it's fairly light (~44t) so you have plenty of room to mess around with it. Also IMHO, it's a much better option then a T95 variant, which is just a lot of potential controversy.
Just whatever you do, please don't add the M47 as a T10 medium.
GeneralDirection: M47 definitely wouldn't be a tier 10. More than likely 8, or 9 at
most.
Subject: Save your money on the D-max
Link on message: #2374290
Fire_Horse, on Aug 03 2012 - 08:44, said: the commenter below me isn't wearing pants
Link on message: #2374290
Fire_Horse, on Aug 03 2012 - 08:44, said: the commenter below me isn't wearing pants
GeneralDirection: I was going to comment about how much fun the D-Max was on the
public test (in Dallas for QuakeCon so haven't purchased it on live
yet!), but that leaves me in quite the compromising position now.
Subject: I want to complain about MM
Link on message: #2374260
bobobobobiy, on Aug 03 2012 - 08:43, said: For some reason, I'm getting matches with more and more tier 9's with my KV-5. Also, way more matches with tier 9's with my T20 than with tier 8's and tier 7's.
EDIT: Thanks for caring. Another thanks if you reply.
Link on message: #2374260
bobobobobiy, on Aug 03 2012 - 08:43, said: For some reason, I'm getting matches with more and more tier 9's with my KV-5. Also, way more matches with tier 9's with my T20 than with tier 8's and tier 7's.
EDIT: Thanks for caring. Another thanks if you reply.
GeneralDirection: I think this is a side effect of what Ezz mentioned. Hopefully that
will smooth out over time, but at the moment a lot of players are
grinding their tier 9s to get to the new tier 10s.
Subject: I want to complain about MM
Link on message: #2374172
bobobobobiy, on Aug 03 2012 - 07:54, said: I'm getting horrid mm on some tanks, but awesome mm on others.
Meh, just another thing wrong with mm.
Link on message: #2374172
bobobobobiy, on Aug 03 2012 - 07:54, said: I'm getting horrid mm on some tanks, but awesome mm on others.
Meh, just another thing wrong with mm.
GeneralDirection: Which tanks are you getting horrid MM on?
Subject: I want to complain about MM
Link on message: #2374157
dwaindwarf, on Aug 03 2012 - 07:50, said: I seriously want to complain about MM, but I've been having great games since the 7.5 was released.
What is it with WG. MM and I have had a hate/hate relationship for over a year and they have undermined this. I think the devs is plotting against me.
Oh well I'll just start hating the auto TK system instead, that will fix them.
For those who are may still be thirsty. Ratte
Link on message: #2374157
dwaindwarf, on Aug 03 2012 - 07:50, said: I seriously want to complain about MM, but I've been having great games since the 7.5 was released.
What is it with WG. MM and I have had a hate/hate relationship for over a year and they have undermined this. I think the devs is plotting against me.
Oh well I'll just start hating the auto TK system instead, that will fix them.
For those who are may still be thirsty. Ratte
GeneralDirection: Yep, it's our plot to make you have fun! We're coming for you!
Subject: Why is there no M60 Patton?
Link on message: #2374151
thetap, on Aug 03 2012 - 08:18, said: The early versions of the M60 are basically the same as the M48 we have in-game anyway. In any case, it would still have to be balanced and so wouldn't be any more potent.
Link on message: #2374151
thetap, on Aug 03 2012 - 08:18, said: The early versions of the M60 are basically the same as the M48 we have in-game anyway. In any case, it would still have to be balanced and so wouldn't be any more potent.
GeneralDirection: Correct, and that's the main issue we're facing. It's just too
similar.
Subject: Why is there no M60 Patton?
Link on message: #2374131
Link on message: #2374131
GeneralDirection: Just a note, but the Leopard 1 currently planned is its prototype,
not the tank that went into service in 1965.
I won't say the word "never" regarding the M60, but right now it's a case of needing to figure out how to fit it into the progression we currently have, if we were to implement it.
I won't say the word "never" regarding the M60, but right now it's a case of needing to figure out how to fit it into the progression we currently have, if we were to implement it.
Subject: Official 7.5 Matchmaker Discussion
Link on message: #2374117
Elepole, on Aug 03 2012 - 06:57, said: So, with this:
My PzV/IV went from pos to borderline OP
My PzIV went from OP to GOD like
My KV-1 went from good to OP
And i haven't play some of renowned OP mid tier (VK36.01H anyone ? KV-2 derp ?)
The game is almost becoming too easy !
Bikk, on Aug 03 2012 - 07:18, said: My Ram II (tier 4) was in a tier 7 battle. I thought with the new MM I would be against tier 6 tanks max.
Link on message: #2374117
Elepole, on Aug 03 2012 - 06:57, said: So, with this:
My PzV/IV went from pos to borderline OP
My PzIV went from OP to GOD like
My KV-1 went from good to OP
And i haven't play some of renowned OP mid tier (VK36.01H anyone ? KV-2 derp ?)
The game is almost becoming too easy !
GeneralDirection: The PzIV will be toned back a bit in 8.0. We'll announce the
changes soon.
Bikk, on Aug 03 2012 - 07:18, said: My Ram II (tier 4) was in a tier 7 battle. I thought with the new MM I would be against tier 6 tanks max.
GeneralDirection: Ram II is tier 5.
Subject: Match maker is fixed
Link on message: #2374075
Brickfight, on Aug 03 2012 - 05:52, said: Server population, and throwing yourself in with a 12t and KV2 (don't know if its matchmaking changed) probably contributed to both.
Link on message: #2374075
Brickfight, on Aug 03 2012 - 05:52, said: Server population, and throwing yourself in with a 12t and KV2 (don't know if its matchmaking changed) probably contributed to both.
GeneralDirection: KV-2 has reduced matchmaking. Just jumping in to confirm that the
12t caused this.
Subject: Skirmish XI
Link on message: #2372550
Pendan, on Aug 03 2012 - 01:06, said: The only 3 alternates is not only difficult because with larger team size it is a smaller percentage of team but the way this rule is written if you don't have 10 people with the correct teirs online you lose. In other skirmishes you could play short handed (I won a game 3 on 7 in one of the skirmishes). If you don't want to increase team size then at least change the rule to something like "maximum 1 tank of each tier". You could also say must field a tier 1 and a tier 2 tank which would be similar to tournaments where the total points available go down if don't field full team.
The other question about TDs and arty has been answered mulitple times in other skirmishes, those are "tanks" in World of Tanks.
Link on message: #2372550
Pendan, on Aug 03 2012 - 01:06, said: The only 3 alternates is not only difficult because with larger team size it is a smaller percentage of team but the way this rule is written if you don't have 10 people with the correct teirs online you lose. In other skirmishes you could play short handed (I won a game 3 on 7 in one of the skirmishes). If you don't want to increase team size then at least change the rule to something like "maximum 1 tank of each tier". You could also say must field a tier 1 and a tier 2 tank which would be similar to tournaments where the total points available go down if don't field full team.
The other question about TDs and arty has been answered mulitple times in other skirmishes, those are "tanks" in World of Tanks.
lord_farquad: In this case teams must field the full 10 in each battle, this is
why there are more than 10 team members allowed. We understand that
not everyone may be able to show each night, so we allow subs, as
in all tournaments.
Subject: Skirmish XI
Link on message: #2372550
Pendan, on Aug 03 2012 - 00:06, said: The only 3 alternates is not only difficult because with larger team size it is a smaller percentage of team but the way this rule is written if you don't have 10 people with the correct teirs online you lose. In other skirmishes you could play short handed (I won a game 3 on 7 in one of the skirmishes). If you don't want to increase team size then at least change the rule to something like "maximum 1 tank of each tier". You could also say must field a tier 1 and a tier 2 tank which would be similar to tournaments where the total points available go down if don't field full team.
The other question about TDs and arty has been answered mulitple times in other skirmishes, those are "tanks" in World of Tanks.
Link on message: #2372550
Pendan, on Aug 03 2012 - 00:06, said: The only 3 alternates is not only difficult because with larger team size it is a smaller percentage of team but the way this rule is written if you don't have 10 people with the correct teirs online you lose. In other skirmishes you could play short handed (I won a game 3 on 7 in one of the skirmishes). If you don't want to increase team size then at least change the rule to something like "maximum 1 tank of each tier". You could also say must field a tier 1 and a tier 2 tank which would be similar to tournaments where the total points available go down if don't field full team.
The other question about TDs and arty has been answered mulitple times in other skirmishes, those are "tanks" in World of Tanks.
lord_farquad:
In this case teams must field the full 10 in each battle, this is why there are more than 10 team members allowed. We understand that not everyone may be able to show each night, so we allow subs, as in all tournaments.
In this case teams must field the full 10 in each battle, this is why there are more than 10 team members allowed. We understand that not everyone may be able to show each night, so we allow subs, as in all tournaments.
Subject: Clan Battle Maps
Link on message: #2371088
Conflict, on Aug 02 2012 - 19:45, said: Komarin is still horrible, the rest are ok for cw.
Link on message: #2371088
Conflict, on Aug 02 2012 - 19:45, said: Komarin is still horrible, the rest are ok for cw.
Mugsy_: Fair enough. Feedback heard, same goes for the complaint about
Swamps in CW play. ~ Mugsy_
Subject: In Development: 8.0
Link on message: #2369802
Arronicus, on Aug 02 2012 - 18:17, said: 7.5 looks pretty cool so far, 8.0... Are you kidding me? No physics, no german patch, just more russian tanks, and a premium for the brits? So much dissapointment. I suppose we'll probably see the 170mm on the jgdpnz e-100 go down to 230mm penn in 8.0 too.
Quote Some of the changes coming with the 8.0 update:
Link on message: #2369802
Arronicus, on Aug 02 2012 - 18:17, said: 7.5 looks pretty cool so far, 8.0... Are you kidding me? No physics, no german patch, just more russian tanks, and a premium for the brits? So much dissapointment. I suppose we'll probably see the 170mm on the jgdpnz e-100 go down to 230mm penn in 8.0 too.
GeneralDirection: Ahem...
Quote Some of the changes coming with the 8.0 update:
GeneralDirection: It's not everything. Not even close.
Subject: Heavy Metal Weekend
Link on message: #2369768
GenPanzer, on Aug 02 2012 - 21:09, said: I noticed this special ends Sunday morning at 7am EST. Is that correct? I'm only asking because I don't remember a special ever ending on a Sunday. Normally they last until at least Monday morning. I'm also not saying they need to change it, again, just want to make sure I plan appropriately.
Link on message: #2369768
GenPanzer, on Aug 02 2012 - 21:09, said: I noticed this special ends Sunday morning at 7am EST. Is that correct? I'm only asking because I don't remember a special ever ending on a Sunday. Normally they last until at least Monday morning. I'm also not saying they need to change it, again, just want to make sure I plan appropriately.
GeneralDirection: Not correct. It ends Monday at 7 EST.
Subject: 7.5 Update Maintenance
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 15:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 15:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Gaea: Qc_PeJeeJee,
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Subject: 7.5 Update Maintenance
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 14:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 14:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Gaea:
Qc_PeJeeJee,
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Qc_PeJeeJee,
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Subject: 7.5 Update Maintenance
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 14:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Link on message: #2369257
Qc_PeJeeJee, on Aug 02 2012 - 14:54, said: Bonjour, je ne suis pas anglais. Esperant que quelqu'un pourra me repondre.
Avant cette mise a jour tout allait tres bien, sauf parfois le jeu se fermait, mais rien de grave
Depuis le jeu se lance et quand la barre en bas evolue et que je vois les noms des joueurs ca reste la et ca ne va pas plus loin .. qui bien sur je ne joue pas
Jai cru que cetait mon pc, j'ai redemarré, helas ca na rien changé
Ma config pc :
Système d'exploitation : MS Windows 7 Professional 64-bit SP1
Processeur : Intel Core 2 Duo E6600 @ 2.40GHz
RAM : 4,00 Go DDR2
Carte mère : Intel Corporation DG965WH (LGA 775)
Graphiques : ATI Radeon HD 5700 Series (Sapphire/PCPartner)
Si quelqu'un pourrait m'aider a resoudre ce probleme ca serait cool !!
Gaea:
Qc_PeJeeJee,
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Qc_PeJeeJee,
Salut! Essaye de désinstaller le jeu complètement et réinstaller. Sinon tu peux aussi contacter notre support a: support.worldoftanks.com.
Subject: Clan Battle Maps
Link on message: #2369115
Link on message: #2369115
Mugsy_: I think the answer to your question is organization. Is a map
appropriate for a disorganized group of strangers that won't be
working harmoniously towards a goal? Maybe not? But a clan can have
a completely different experience.
Subject: Official 7.4 matchmaking thread
Link on message: #2368696
Link on message: #2368696
Tanitha: Sorry to end this thread on the players who have posted
recently.
But please continue the discussion and providing feedback in the thread dedicated to the new 7.5 matchmaker.
http://forum.worldof...ker-discussion/
But please continue the discussion and providing feedback in the thread dedicated to the new 7.5 matchmaker.
http://forum.worldof...ker-discussion/
Subject: Official 7.5 Matchmaker Discussion
Link on message: #2368603
Link on message: #2368603
Tanitha: Tankers!
The World of Tanks development team is excited to announce that update 7.5 has been successfully released for the NA server on August 2, 2012.
7.4 and 7.5 has seen a lot of reworking and re-balancing of individual tanks and tank tree's as well as the introduction of T10 TD's and Mediums.
This has been a progression towards implementing and providing you our players with what we believe is a much better and fairer Matchmaker.
The Match-Making as been reworked for the majority of vehicles and provides a tighter tier spread.
Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle
Please continue to provide any feedback or suggestions on the matchmaker, into this thread.
Regards
Tan.
The World of Tanks development team is excited to announce that update 7.5 has been successfully released for the NA server on August 2, 2012.
7.4 and 7.5 has seen a lot of reworking and re-balancing of individual tanks and tank tree's as well as the introduction of T10 TD's and Mediums.
This has been a progression towards implementing and providing you our players with what we believe is a much better and fairer Matchmaker.
The Match-Making as been reworked for the majority of vehicles and provides a tighter tier spread.
Now players won't normally see vehicles of more than two tiers difference to the tier of his/her own vehicle
Please continue to provide any feedback or suggestions on the matchmaker, into this thread.
Regards
Tan.
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