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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GeneralDirection
List of E-100 Buffs [RU FORUMS]
arrow
15.08.2012 14:24:10
 
Subject: List of E-100 Buffs [RU FORUMS]
Link on message: #2457487

GeneralDirection: Thread closed. Troll somewhere else.


GeneralDirection
Lets have another round of applause for WG
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15.08.2012 14:21:57
 
Subject: Lets have another round of applause for WG
Link on message: #2457482

View Postickamasuttra, on Aug 15 2012 - 10:37, said: MM can be fixed, it’s all in the coding, and it’s just that WG does not want to take the time to fix it. Also when we were in the MM pool there were defiantly not 15 arty in the pool, I only seen 5 in the pool

GeneralDirection: Or, it could be that the change just happened in 7.5, and we haven't released another update yet.
There are no platoon or tank type restrictions in the matchmaker right now. As we said all along, the 7.5 changes were the first step in a larger overhaul of the matchmaker.


Tanitha
What does it take to get an account closed for using a Bot?
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15.08.2012 13:03:13
 
Subject: What does it take to get an account closed for using a Bot?
Link on message: #2457365

View Postrazzi123, on Aug 15 2012 - 11:00, said: And Tan get some sleep, 18 hours just sucks...

Tanitha: I just found out i need to work in a hour. lols..
So. I guess not. and i also guess those announcements will now get delayed a day.
But,, there will be good news around soon in a few hours. YAY.
Excited
Tan..


Tanitha
What does it take to get an account closed for using a Bot?
arrow
15.08.2012 11:54:09
 
Subject: What does it take to get an account closed for using a Bot?
Link on message: #2457246

View Postrazzi123, on Aug 15 2012 - 10:47, said: Tan, is their going to be somesort of "bot-detection"  in the game, or is that even possible?

Tanitha: There already is multiple systems yes. It would take a lot to explain it all, which is why i only wanted to do it once, tomorrow : )
Ive already done a ~18 hour shift so, it wouldn't make much sense if i wrote it now anyway lol.


Tanitha
What does it take to get an account closed for using a Bot?
arrow
15.08.2012 11:44:09
 
Subject: What does it take to get an account closed for using a Bot?
Link on message: #2457230

Tanitha: I'll post a announcement on this topic asap, I'll aim for tomorrow.
Theres no point me spending the time to do a informative reply when I'd already put some announcements on my todo list earlier today.
It would just be a double up, I hope you understand..
So keep an eye out for them soon, if your interested
/Tan.


Tanitha
Nerf and buff incoming.
arrow
15.08.2012 11:37:33
 
Subject: Nerf and buff incoming.
Link on message: #2457213

View PostCadyshack, on Aug 15 2012 - 10:33, said: Too Soon™

Tanitha: Like it : )
:Smile-hiding:


Tanitha
Nerf and buff incoming.
arrow
15.08.2012 11:25:36
 
Subject: Nerf and buff incoming.
Link on message: #2457186

View PostEdsgarth, on Aug 15 2012 - 08:31, said: PANIC! Their coming after your favorite boom thingies!
At least my Pz38Na is safe!

Tanitha: Are you sure?
http://zapatopi.net/afdb/


Tanitha
New game mode for 8.0
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15.08.2012 11:15:04
 
Subject: New game mode for 8.0
Link on message: #2457165

View PostGod_Of_Death_EX, on Aug 15 2012 - 10:12, said: Teamspeak is cheat? ROFLMAO!!!!
it is a tool that enhances TEAMWORK and why is that cheat?
platoon voice chat is cheat!!
WoT is supporting cheat!!
even talking on the phone is cheat lol

Tanitha: Teamspeak would be a cheat yes, since he is referring to a all on all solo game mode that doesn't involve teams.


Tanitha
New game mode for 8.0
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15.08.2012 11:13:49
 
Subject: New game mode for 8.0
Link on message: #2457164

View Postsctank, on Aug 15 2012 - 09:53, said: What if players enter battle with teamspeak or something like that at the same time and team up?

Tanitha: As eagle said above, I see some similar issues with something like that.
And as you said teamwork in pubs is poor. The frustration would come from expecting it though.
If you head into a pub match to do your own thing, have fun, and expect little from your team. You don't get frustrated, IMO anyway.
And yes, if you go into a pub, and start telling the other 14 tanks on your team what to do like you are their clan leader, then id expect a lot of comments back.
At least with a platoon you should be able to rely on 2 others.
or there is company battles.
/Tan


Tanitha
Nerf and buff incoming.
arrow
15.08.2012 11:05:37
 
Subject: Nerf and buff incoming.
Link on message: #2457146

View PostFaustianQ, on Aug 15 2012 - 09:34, said: Shortly as in British tree shortly, as in German second TD line shortly, or as in 7.3 shortly?

Tanitha: Shortly as in, as i mentioned above.
IE the public test is due in about a week, if all continues to schedule.
/Tan


Tanitha
Nerf and buff incoming.
arrow
15.08.2012 10:05:30
 
Subject: Nerf and buff incoming.
Link on message: #2456993

View PostSHISHKABOB, on Aug 15 2012 - 07:49, said: no chance of an ETA on the public test, hmmm? :D

Tanitha: About a week last update I received.

View PostFaustianQ, on Aug 15 2012 - 08:45, said: Why bench it, what else can someone discuss in the general discussion section of the forums that's actually informative, new and isn't discontent, disgruntlement, and disatisifaction*? This topic fits right in with the vast majority posted here.

Tanitha: I didn't bench it, or it would have been closed if I did. It was a suggestion.
But it could easily have been closed, since releasing unreleased content into the forums is a fairly large rule violation.
I don't however see a point in closing it or anything else though, since I expect the official information will be released shortly anyway.

View PostLiberation, on Aug 15 2012 - 08:15, said: Why not share the information? Why is it a secret?
If it isn't finalized just say, "subject to change."

Tanitha: Please try to be patient. : ) I'm not the information bearer, so I don't have those goodies to give out.
I'm sure those that do, will do soon.
/Tan,


Tanitha
Nerf and buff incoming.
arrow
15.08.2012 08:45:44
 
Subject: Nerf and buff incoming.
Link on message: #2456768

View PostSturmButcher, on Aug 14 2012 - 15:09, said: Storm: Statistics of collected.
In short, it will be up to 0.8.0 you next high-level machines:
Buff:
- IP-6
- Lorraine 40t
- AMX 50B
- E-100
- JagdPz E-100
Nerf:
- T30
- AMX50 Foch
- T110E3
- T110E4
- M48A1
- Fosh AMX50 155
nerf will be ups and different scales. Where we are strong, where we are weak.
source http://wot-news.com/

Tanitha: You would be better waiting for official released information rather than opening up a huge discussion on vague leaks.
From the information I have that list is way incomplete.
The full and correct information on what tank alterations will take place on 8.0 probably wont even be finalized until its public test is almost completed.
And the initial tank alterations for the Public test, is not ready to be released until that itself is finalized.
All in all, I suggest this topic be benched for a little longer, until you have some real information to discuss.
Regards
Tan.


Tanitha
Didint they say it would be fixed?
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15.08.2012 05:47:01
 
Subject: Didint they say it would be fixed?
Link on message: #2455905

View PostDrmurda, on Aug 15 2012 - 03:59, said: No not match maker..... well kind of... :D
I thought I remember Devs and spokesmen saying the would not nerf arty, but simply limit the number in battle. "This is great, I could care less for nerfs, but a simple solution like limiting them is perfect."
Tell me what you guys think, provided you have played against/with tier 8 arty :Smile_smile:
"Pics taken are within a 2 day period, within 10 games"

Tanitha: http://worldoftanks....-party-weekend/
Artillery players are expected to be high in numbers during a large artillery event that's was running.
/Tan.


GeneralDirection
WCG US Nationals Qualifiers
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15.08.2012 04:16:22
 
Subject: WCG US Nationals Qualifiers
Link on message: #2455415

View Postbat21zing, on Aug 15 2012 - 03:10, said: They should have at least had a North American tournament to see who would earn the right to go. Teams by country represented on this server. This is kind of pissing me off...

GeneralDirection: This is a WCG event featuring World of Tanks. We don't make the rules for this one.


lord_farquad
WCG USA Free Online Tournament - Win a Trip to China
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15.08.2012 03:59:11
 
Subject: WCG USA Free Online Tournament - Win a Trip to China
Link on message: #2455307

lord_farquad: In reference to questions regarding WCG, please direct all those to the WCG site, as they will be able to handle your questions far better than we will be able to.


lord_farquad
WCG USA Free Online Tournament - Win a Trip to China
arrow
15.08.2012 03:59:11
 
Subject: WCG USA Free Online Tournament - Win a Trip to China
Link on message: #2455307

lord_farquad: In reference to questions regarding WCG, please direct all those to the WCG site, as they will be able to handle your questions far better than we will be able to.


lord_farquad
Associate eSports Manager
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15.08.2012 03:04:56
 
Subject: Associate eSports Manager
Link on message: #2455027

lord_farquad: Associate eSports Manager
Wargaming America
Emeryville, CA, United States
Full-Time
Wargaming America is looking for a passionate eSports community advocate to join the team!  This is a great opportunity to work in one of the most rapidly growing subsets of the gaming industry in one of the fastest growing video game companies in the world.  You will be traveling to meet with our community, running eSports events and acting as the first point of contact in troubleshooting community questions and concerns.  You’ll also be working with many of the departments within the company to achieve your goals, participating in partner negotiations and authoring content including blogs, videos and other media formats.  This job will evolve and expand over time as the company grows.  In order to do all of this you’ll need to have these skills under your belt:A thorough understanding of online gaming, eSports and the video game industry in general
You adore the eSports community and they adore you
You work well with your team but you can also get what needs to be done on your own, within deadline and in a fast-paced environment
You should have an excellent understanding of basic office tools
You must be a great all-around communicator (i.e. verbal, written, body language) and a second language is a plus!
Ability to figure out an answer in the midst of chaos (i.e. troubleshooting)
A thirst for travel And we won’t dock you if you have:A BA degree or higher
Experience in the gaming industry or with World of Tanks
An understanding of the competitive gaming scene as relates to World of Tanks
Experience with live events & online streaming
Experience working with task management software (such as Jira or basecamp) This position reports to the Manager of E-Sports and is located in Emeryville, CA.
For more information please follow the link below
Associate eSports Manager


lord_farquad
Associate eSports Manager
arrow
15.08.2012 03:04:56
 
Subject: Associate eSports Manager
Link on message: #2455027

lord_farquad: Associate eSports Manager
Wargaming America
Emeryville, CA, United States
Full-Time
Wargaming America is looking for a passionate eSports community advocate to join the team!  This is a great opportunity to work in one of the most rapidly growing subsets of the gaming industry in one of the fastest growing video game companies in the world.  You will be traveling to meet with our community, running eSports events and acting as the first point of contact in troubleshooting community questions and concerns.  You’ll also be working with many of the departments within the company to achieve your goals, participating in partner negotiations and authoring content including blogs, videos and other media formats.  This job will evolve and expand over time as the company grows.  In order to do all of this you’ll need to have these skills under your belt:A thorough understanding of online gaming, eSports and the video game industry in general
You adore the eSports community and they adore you
You work well with your team but you can also get what needs to be done on your own, within deadline and in a fast-paced environment
You should have an excellent understanding of basic office tools
You must be a great all-around communicator (i.e. verbal, written, body language) and a second language is a plus!
Ability to figure out an answer in the midst of chaos (i.e. troubleshooting)
A thirst for travel And we won’t dock you if you have:A BA degree or higher
Experience in the gaming industry or with World of Tanks
An understanding of the competitive gaming scene as relates to World of Tanks
Experience with live events & online streaming
Experience working with task management software (such as Jira or basecamp) This position reports to the Manager of E-Sports and is located in Emeryville, CA.
For more information please follow the link below
Associate eSports Manager


GeneralDirection
Nerf and buff incoming.
arrow
15.08.2012 03:02:28
 
Subject: Nerf and buff incoming.
Link on message: #2455011

View PostEkscalybur, on Aug 15 2012 - 01:49, said: From a sample of 547 games. The next least played tank in that least has 3 TIMES THE GAMES played. The next least played tank after that..... is damn near 10 times the amount of games played.

GeneralDirection: It's a sample of 83,538 games, actually.


Gaea
All Star #49 Winners!
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15.08.2012 02:59:49
 
Subject: All Star #49 Winners!
Link on message: #2454994

Gaea: Did you guys enjoy having a tier I tank as one of the All Stars?


Gaea
All Star #49 Winners!
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15.08.2012 02:59:49
 
Subject: All Star #49 Winners!
Link on message: #2454994

Gaea: Did you guys enjoy having a tier I tank as one of the All Stars?


Gaea
All Star #50
arrow
15.08.2012 02:57:33
 
Subject: All Star #50
Link on message: #2454974

View PostAllurai, on Aug 14 2012 - 23:31, said: Can you please confirm the end time of this competition?
http://worldoftanks....98-all-star-50/
2359 PST Thursday 16th August (0659 UTC Friday 17th)
or
2359 PST Friday 17th August (0659 UTC Saturday 18th)
Thanks.

Gaea: It ends on the day posted in the news ;)


Gaea
All Star #50
arrow
15.08.2012 02:57:33
 
Subject: All Star #50
Link on message: #2454974

View PostAllurai, on Aug 14 2012 - 22:31, said: Can you please confirm the end time of this competition?
http://worldoftanks....98-all-star-50/
2359 PST Thursday 16th August (0659 UTC Friday 17th)
or
2359 PST Friday 17th August (0659 UTC Saturday 18th)
Thanks.

Gaea: It ends on the day posted in the news ;)


GeneralDirection
Nerf and buff incoming.
arrow
15.08.2012 02:55:50
 
Subject: Nerf and buff incoming.
Link on message: #2454962

View Postenjineer, on Aug 14 2012 - 17:17, said: More than a meager few weeks worth of data needs to be collected before the new tanks/TDs get nerfed into the ground.  Right now  it is mostly "above average" players using these vehicles.  Need to wait until more of the terribads get them before beating them to death with the nerf bat.

GeneralDirection: A few weeks worth of data for a combined ~600,000 concurrent players is a pretty significant sampling, even if only a percentage of those concurrents own the new vehicles.
For the vehicles that existed prior to 7.5--especially the AMX 50B--we've already had an idea of what was needed, but wanted to see how the new stuff in 7.5 changed things up.


GeneralDirection
Official Q&A Thread: 7.5 Era
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15.08.2012 02:41:30
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2454856

View PostPraetor77, on Aug 14 2012 - 19:15, said: Are there any plans to lower the chance of T14 and Churchill to enter tier 6 battles? Their matchmaking is significantly worse than in 7.4, I keep getting tier 6 battles over and over. The unofficial win% for T14 in russian server in the last month reflects this fact... it´s around 46%... worst tank after B1... O_o

GeneralDirection: Interesting. The win % for the T14 is a little higher--actually close to where it should be (when factoring in 2% draws)--for North America. The Churchill is doing just fine with its current matchmaking. We'll take a look before 8.0 and make a decision, I'm sure.

View Postreddot49, on Aug 14 2012 - 19:50, said: I was wondering what is hatch down mean and what do u have to do if anything .  This is the only thing I am not getting to understand for some reason maybe a little dense lol.

GeneralDirection: In what context?

View Postfatsoferret, on Aug 14 2012 - 20:01, said: With the new rendering system will the game support SLI and CrossfireX?
Also will the 8.0 update bring multicore support to WOT? or will that come in a later update?

GeneralDirection: This depends entirely on middleware updates, which while we're working on them, is not always within our power. The Big World acquisition makes things a little easier, so hopefully we can get some kind of support in for 8.0.

View PostSojo, on Aug 14 2012 - 20:01, said: Hello All, A big request, I understand you as developers and employees introduced this game to make, in the end money. We, the true and faithful are very aware, plus, it’s a business, we understand.
My request is that the people who have spent the most money, or level of spending. Let’s say, since release to present I have spent approximately $1000.00 (US). Is there a way we can be rewarded for our loyalty?
Example, $1000.00 a year permits player to choose a Highest Tier tank of their choosing fully trained.
That would be a very reasonable earned reward.
Please, if this was contemplated, making it retroactive would be great.
Just an idea.
Thanks

GeneralDirection: I doubt we would do something like the idea you've suggested, because it could mean selecting the top tier of a brand new tech tree / branch, which completely bypasses game progression--something premiums don't allow. They help you reach your end goal, but it doesn't completely remove that sense of accomplishment that you feel when moving through a branch in a tech tree.

View PostMillardthemk, on Aug 14 2012 - 20:18, said: As I was typing up my long reply....I found your comment on mercs. Thanks!
TBH, why didn't you just link me instead of giving another vague "It's in there somewhere"? Would have made this really simple. By my frank and persistent posts it showed I genuinely wanted an answer and that I was looking and just not seeing it.

GeneralDirection: You're right, I should have just linked to it.

View PostTupinambis, on Aug 14 2012 - 20:24, said: Hey GeneralDirection, can you confirm what tiers the E-25 and Panther/M10 thing are going to be?

GeneralDirection: Tentatively:
E-25 - 5 or 6 (still deciding)
Panther-M10 - 7

View PostFarva1, on Aug 14 2012 - 20:40, said: Some of the problem maps are really, really bad, ie Prokhorovka and Campinovka.  In general Assault is not very fun the way they have been implemented on the maps that they have.  I'm not saying I don't want Assault becuase I do, but most of the time, I would rather drive my tank into the open and die without playing so I can move on.  It really is that unfun so to speak.  If it wasn't that bad I'd say give it time, but when a map/mode makes you NOT want to play the game, thats as bad as it gets.  I would be interested in WG's ideas for improving Assault (ie more maps, taking some out, changing others).
On a related note, is there any intention of giving us a choice of mode?

GeneralDirection: Interestingly enough Malinovka is one of the more balanced in terms of win rates. But yes, Prokhorokva is a little out of whack right now.
In 8.0 you'll be able to select whether or not you want to play a mode. The match will still be chosen at random, but it will only look for modes you want to play.

View Postc0r3, on Aug 14 2012 - 20:52, said: Will account transfers/unified accounts across all the server locales (link in sig), in some form be available in the future, if so.. when?

GeneralDirection: We're still investigating this. There are a lot of logistical hurdles to overcome here.

View Postc0r3, on Aug 14 2012 - 20:52, said: Will RNG be rebalanced to put more emphasis on skill rather than dice rolls? (0 dmg crits/low dmg rolls on killshots (tanks being left on <50hp))

GeneralDirection: There aren't any immediate plans to tweak the RNG, no.

View PostMaus123, on Aug 14 2012 - 21:05, said: Are you planning on adding a WW1 type map with shell craters and trenches?

GeneralDirection: Only if they were features of a map planned for development. We look at what the game needs in terms of global map expansion more than map-specific features like shell craters or trenches, so we probably wouldn't set out to create a map with those features just because.

View PostHitty40, on Aug 14 2012 - 21:31, said: 1.Will we ever get orbital strikes when players hear 'I'MA FIRIN' MAH LASER' And then a giant beam of light destroys everything in its' path?

GeneralDirection: Not for random battles, but one of the features of clan wars will be air strikes. It's not lasers, but it's close.

View PostHitty40, on Aug 14 2012 - 21:31, said: 2. Continuing a bit more on my airdropping question, considering this is a game and not a simulation, couldn't be possible if the devs wanted to make a Maus aripdrop from the sky(Or maybe fired out of a giant cannon from a spaceship) anyways, make the tanks move at the same fall speed no matter what size they are?

GeneralDirection: Well, sure... we could. But that is a bit too much of a stretch. You'd need a fairly modern cargo plane to even transport it, and dropping it would impact with the force of around 91,000 tons per square meter. It'd also travel at around 1,062 miles per hour during the drop.
I don't think your crew would survive that.

View PostWarStore, on Aug 14 2012 - 22:30, said: General Direction, about this...
After 7.5, all the XP I had in my Ferdi was transferred to JTiger, although I already had enough XP stored to research Jpz-E100. Now I have the Jpz-E100 and around 140K XP stored in my JTiger.
Could you guys implement a way to convert that unused XP to something useful, like training my JTiger crew?
If I knew you guys would do that to my Ferdi, I would never store XP in it in the first place.

GeneralDirection: It's only going to work for free experience as of 8.0.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: Will the German penetration values be increased on the Maus, and E 100? Right now they are lower than all other countires at tier 10.

GeneralDirection: Possibly. We're still deciding on the buff for the E-100. The Maus has no changes planned.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: Will the E 50 ausf M get a ROF boost to match the DPM of all other tier 10 mediums? I honestly do not know how its current ROF is justified when compared to the other tier 10 mediums. And the camo factor, why is it so low on a "sniper" tank? I really would love to see the reasoning behind this.....

GeneralDirection: No plans to make the RoF of the E-50M similar to the other tier 10s.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: One more thing: why does everyone say that increasing the stats on German tanks will be "un-historical". Many of the tanks in game only existed on paper. And the German end tanks were built in WW2!!! The US and Russian tanks go into the 1950's. So as this is an arcade style game and not a straight simulator.........why the refusal to help the German tanks out a bit?

GeneralDirection: It's not a refusal, as 8.0 shows. But the end goal is to have interesting gameplay with each top tier vehicle--not the same exact gameplay with a different skin. So we have to be careful how similar the tanks end up.

View PostCuth, on Aug 14 2012 - 23:03, said: Oh, that's clear. I was thinking more like a tier 6 premium SPG that earns and has MM similar to the current tier 8 premium non-SPGs. I'd be on board for $35-$50 as soon as it came out. Maybe something like an S-51 but with the stock (or slightly upgraded) 152mm gun would work well..

GeneralDirection: A tier 6 would be a bit more reasonable at the moment, yes. But there's nothing currently planned. This is of course only the next couple updates, so I can't say for sure what's coming in, say, 8.3 or beyond.

View PostCuth, on Aug 14 2012 - 23:03, said: As far as letting us pay gold/cash for a premium credit-earning coefficient for our (currently owned non-premium) tanks, you didn't answer that part, so I assume it isn't planned?

GeneralDirection: Hmm, maybe I didn't answer yours but I thought I answered that question from someone. It's still something we're considering, but no ETA.

View Postdumbo1002003, on Aug 14 2012 - 23:10, said: hi, is there any way to lock the aiming point of the main gun  when you are moving or swinging the turret rapidly to combat a close quarters foe

GeneralDirection: By default, right-clicking while mousing over an enemy should lock on auto aim.


Tanitha
Splitting away diplomacy threads
arrow
15.08.2012 01:59:36
 
Subject: Splitting away diplomacy threads
Link on message: #2454623

Quote Dear Player
Clan Rivalry thrives on the NA server. That is one of the main differences between the NA and EU servers.
For example.
On NA.
The Clan Rivalry / Diplomacy sections contains.
    913 topics
    52,245 replies
And as per the clan section rulings announced to all the clan sections, located here for your reference.
Clan Section Rules
Clan Rivalry / Diplomacy
The current rules for the "Clan Rivalry / Diplomacy" section are as follows.
    * This section contains the threads made by players for general clan rivalry and diplomacy. Since the purpose of this section revolves around clan rivalry, moderation will be lighter in this section due to clan rivalry belonging in this section.
    * Normal forum rules such as sanctions on insults, inappropriate language, naming and shaming players, etc,, will be enforced within this section, however friendly clan ribbing and clan rivalry is permitted within this section to some extent.
    * Any clan rivaly outside of this section, will be deemed as off-topic and shall be sanctioned.
The clan Rivalry / Diplomacy section is there for clan rivalry on the NA server and is lightly moderated.
On the EU server this was not the case. As such the EU Clan diplomacy section, Which doesn't allow clan rivalry, only contains 1/10th of the participation from the players.
    108 topics
    5,485 replies
52,000 posts on the NA server, compared to 5,400 posts on the EU server is a huge difference, Especially considering the EU server currently has approximately 3x the player base.
Effectively, that makes the clan rivalry section of NA server, 30x more active on a per player level.
We appreciate not all clans wish to partake in a lighter moderation situation, or partake in clan rivalry within the forums. But there is many sections within the forums and it is your choice as a player to post a thread into this section or not. If you do not wish to participate in a lightly moderated section specifically designed for clan rivalry, then you are free to not do so.
That being said, the section is still moderated, and as stated within the rules; Normal forum rules such as sanctions on insults, inappropriate language, naming and shaming players, etc, will be enforced within this section, however friendly clan ribbing and clan rivalry is permitted within this section to some extent.
If you come across any forum rule violation, Please press the report button on such post, and it will help bring the offending post to the moderation team's attention.
I hope you continue to have fun with World of Tanks.

Tanitha:


Mugsy_
Tier VIII Territories.
arrow
15.08.2012 00:12:18
 
Subject: Tier VIII Territories.
Link on message: #2453896

Mugsy_: hahaha understood.


Mugsy_
Tier VIII Territories.
arrow
14.08.2012 23:50:48
 
Subject: Tier VIII Territories.
Link on message: #2453747

Mugsy_: I kid, I kid. I do think this is a very interesting idea, an idea which we've discussed in the office before. I think you and everyone else here have contributed a lot of constructive feedback and I am going to advocate for this idea and I'll return with any questions or notes for you guys. Thanks.
~ Mugsy_


Mugsy_
Tier VIII Territories.
arrow
14.08.2012 23:48:36
 
Subject: Tier VIII Territories.
Link on message: #2453727

Mugsy_: Oh, yea, that's cool man.


Gaea
All Star #50
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14.08.2012 21:33:50
 
Subject: All Star #50
Link on message: #2452794

View Posteat3reat3r, on Aug 14 2012 - 19:45, said: I miss the "who shot the sheriff"

Gaea: We haven't forgotten about this contest ;)


Gaea
All Star #50
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14.08.2012 21:33:50
 
Subject: All Star #50
Link on message: #2452794

View Posteat3reat3r, on Aug 14 2012 - 18:45, said: I miss the "who shot the sheriff"

Gaea: We haven't forgotten about this contest ;)


Mugsy_
Owning a Province and NOT starting on side1?
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14.08.2012 21:05:44
 
Subject: Owning a Province and NOT starting on side1?
Link on message: #2452608

Mugsy_: Hello everyone,
This issue was reported a little while ago but it didn't appear this prevalent. I will see if I can scrape together some answers.
~ Mugsy_


Gaea
All Star #50
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14.08.2012 20:30:30
 
Subject: All Star #50
Link on message: #2452412

Gaea: Check the news here!


Gaea
All Star #50
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14.08.2012 20:30:30
 
Subject: All Star #50
Link on message: #2452412

Gaea: Check the news here!


Gaea
Bumper Sticker Finalists Discussion
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14.08.2012 20:11:50
 
Subject: Bumper Sticker Finalists Discussion
Link on message: #2452287

Gaea: I realize that some of you may not be happy with the chosen finalists, but as usual, it is impossible for us to make everyone happy. We chose several that cover a lot of different aspects - artistic, wittiness, originality. You're all welcome to post your bumper stickers in this thread to share and get feedback from the other players.


Gaea
Bumper Sticker Finalists Discussion
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14.08.2012 20:11:50
 
Subject: Bumper Sticker Finalists Discussion
Link on message: #2452287

Gaea: I realize that some of you may not be happy with the chosen finalists, but as usual, it is impossible for us to make everyone happy. We chose several that cover a lot of different aspects - artistic, wittiness, originality. You're all welcome to post your bumper stickers in this thread to share and get feedback from the other players.


lord_farquad
Spectator Mode for challenges
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14.08.2012 19:12:59
 
Subject: Spectator Mode for challenges
Link on message: #2451866

lord_farquad: I agree :Smile_blinky:


lord_farquad
Spectator Mode for challenges
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14.08.2012 19:12:59
 
Subject: Spectator Mode for challenges
Link on message: #2451866

lord_farquad: I agree :Smile_blinky:


GeneralDirection
Official Q&A Thread: 7.5 Era
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14.08.2012 18:47:40
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2451685

View Postledhed14, on Aug 13 2012 - 02:52, said: MM for the things I like is great now.
But I still reccomend to new players and that requires some low tier platooning.
I noticed the MM  For tier three is very illogical and in some cases unworkable.
I am TRYING to sell the game to guys I know have an interest but they hit tier three and are giving up.
I used to keep at least three of ten. Active and buying into the game.
Now I keep if I am lucky one of ten.
And its because they can buy their way past tiers.
Before I reccomend more people,  I have to know if this low tier mess will be adjusted and when.
Its senseless To get guts to try and quit,  its a waste of time for me and them and next time I say " cone try warplanes or ships,  or try again Tanks " ..If it is you will you take the chance?
Maybe a few will,  but my sense is that they are older adults.  They form an opinion AND it sticks.
So help me out here.

GeneralDirection: What issue are you seeing with tier 3 battles?

View PostApplesauceBandit, on Aug 13 2012 - 08:23, said: Is there any reason why the type 62 does not go its historical top speed (should be 60 km/h, not 50)?  Also, are there plans to correct that?

GeneralDirection: For gameplay balance, primarily. If it were a standard vehicle, we would probably include an engine upgrade in the tech tree to reach its historical top speed. But premium vehicles aren't balanced to match a fully upgraded vehicle of that tier.

View PostOtto_matic_Reiffel, on Aug 13 2012 - 13:28, said: Has Wargaming ever directly nerfed a premium tank's in game specs once it has been released?
I'm talking about stuff like less armour, not meta-game stuff like matchmaking and credit changes. There's lots of people on the forums with conspiracy theories about how badly premium tanks have been nerfed, yet strangely there are no patch notes nor actual evidence to back them up. Type 59 and Lowe are popular targets.

GeneralDirection: No, we have not made any direct nerfs to premiums outside of what has been mentioned in update notes. As I've mentioned in other threads, this is a case of the player base better learning how to deal with the vehicles over time. When something is new, no one knows the best way to take it down, but over time you learn the strategies to do so. The Type 59 and Lowe are far less of a mystery now than when originally introduced.

View PostCuth, on Aug 13 2012 - 14:42, said: Any plans for a higher tier premium SPG? If yes, what tier/price/when can I buy it? Will earnings be similar to the current tier 8 premiums?
Barring that, any plans to let us 'premium-ize' tanks we already own by paying a similar cost to existing premiums of that tier?

GeneralDirection: Anything is possible regarding higher tier premium SPGs, but probably not until the branches go up to tier 10. A tier 8 premium would allow you to skip all progression in the game if released now, and that's not the intent of premium vehicles.

View Post_Rosco, on Aug 13 2012 - 16:24, said: I'm curious what the developers think of Assault mode in its current state, as their seems to be alot of resentment towards it from the majority of the community.
When the mode came out, I was happy to have a change of pace and a new mode available, After 20 battles of Assault however, the strategy is the same and makes for very repetitive stagnant gameplay. Ive personally seen 4 polls that people here have voted on, that ask if it should be removed. 3 of 4 say yes.
I would like to ask the Devs to look at assault mode and maybe rework it, randomize starting points a little more or re-think it completely.
I personally, no longer care for it and seem to get it quite often.

GeneralDirection: We think Assault mode is fine for the most part. As SerB mentioned (though it may have been taken the wrong way), the game mode is very different from playing Standard battle. It's going to take some time for players to formulate solid strategies for attacking and defending. There are some problem maps, but overall we're happy with the game mode.

View Posthawkeyem4, on Aug 13 2012 - 16:33, said: Will there be amphibious tanks in the future?It would out even more of some maps.

GeneralDirection: Amphibious tanks don't really have a role they can fill well in World of Tanks at the moment.

View PostGonTo30, on Aug 14 2012 - 02:52, said: I know the t-50-2 is being removed, but I think I remember someone saying the new tank that will replace it will have the same/similar stats as the t-50-2. Is this correct?

GeneralDirection: Yes, that is correct. The replacement tank will be one that makes a little more sense for those attributes.

View PostEcho_Sniper, on Aug 14 2012 - 03:40, said: GD, what's up with that TCG your planning for WoT?
http://wotgenerals.com/

GeneralDirection: It's awesome? :Smile_Default:


GeneralDirection
Official Q&A Thread: 7.5 Era
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14.08.2012 18:35:01
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2451589

View PostLegiondude, on Aug 12 2012 - 07:37, said: So, what "revisions" will the Panzer 4 get in 8.0?

GeneralDirection: A new turret with extra armor plates is being added to replace the Schmalturm. 7.5 L48 will be balanced similarly to the 57mm ZiS4, though with slightly higher alpha and slightly slower rate of fire (approximately equal DPM), and at least equal accuracy. There's a pretty good chance the 7.5 L70 will no longer be accessible.

View Postrinying, on Aug 12 2012 - 07:38, said: i have asked this once. i am asking again. will you guys nerf the churchill down a tad? i mean really. it would take a monkey driving it to be below 50%. actually, the monkey would get 52%.....

GeneralDirection: The Churchill is not performing so well that it screams "nerf me."

View PostStg_Lowery, on Aug 12 2012 - 08:38, said: When are you going to fix the geek on American tanks, It seem once a battle now in my M103 or Patton and hit on the drivers hatch vision blocks will take out the range finder!!!!
THe drivers vision blocks have nothing to do with weapons systems. And it would really be nice if you would fix this. I have sent in screen shots of this problem. But it seems if I dpont make a video no one at WoT can figure out what I a talking about.
If anyone else has encountered thos problem, Sound OFF. Its a really iritataing geek to take a no damage hit on the hull and lose your range finder!

GeneralDirection: Please submit a bug report if you feel this isn't working properly.

View Postmustang_sally, on Aug 12 2012 - 11:19, said: What are you going to do about the ridiculous amount of artillery mow infecting the top tiers???? Why do we have upteen dozen threads about this topic without any and I mean ANY input from WG???? Tier IX and X matches with 4, 5, 6, 7, 8 and even 9 a side mobile missle launchers are an absolute joke.
I await your response!

GeneralDirection: This has been something consistent for a long while now, not a new problem. We're discussing ideas to address it.

View PostSoberCheese, on Aug 12 2012 - 12:26, said: When are you going to fix the hidding system? the battle i was just in i was in a Type 59 sitting in a bush with a building next to me and i am also using binoculars, so with that in mind how come i see a tree fall about 50-75 meters away from me but yet i dont spot who knocked it down then 10 secs later i get shot by 5 tanks  all within 150 meters of me and yet THEY STAY HIDDIN?!?! i went from 1300hp to 0 in about 30 secs and NONE of the attackers were spotted?!?! so please explain to me how that works. All of them were in my view range and they were all shooting at me and yet i didnt see a single one? this crap is getting old fast....

GeneralDirection: Visibility has a lot of factors. Just because you're "in range" of something it doesn't mean you'll actually detect it. If it's at an angle where your crew can't see it through view ports, then you may not detect it. If its camouflage rating is high enough, you may not immediately detect it.

View Postmasterzjg, on Aug 12 2012 - 22:19, said: When is Dragon Ridge being reintroduced? 8.0? 8.1? 8.2? Also, can you add it to the global map? It is a perfect kind of map for CW. Requires lots of strategy

GeneralDirection: Dragon Ridge is based on China, so we probably won't add it to the global map until that region of the world is ready. It'll be coming back at some point in the next few updates.


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