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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Vallter
Official Q&A Thread: 7.5 Era
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23.08.2012 22:39:16
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2514939

Vallter: [quote name='WarStore' timestamp='1345477098' post='2490385']
And all this time ppl have been asking for pen buff, and you gonna apply cosmetic "buffs" again?
Why not do what ppl is asking for once, see how it goes, and then apply your cosmetic buffs? Why is it so hard to listen to the community?
[/quote]

Well, I've answered this question many times before in this thread and will repeat it here again. Currently considered for implementation buff for E-100 will add 200 HP to tank durability, increase turret turning speed and tank traverse speed. This is all for now. We won't add additional penetration to E-100 gun, because in our opinion a small buff won't be significant enough and big buff can make E-100 over performing. Making tank OP means that we will have to nerf it in upcoming updates. This is not something we would like to do.

We won't change our opinion before receiving results from the First 8.0 Public Test. Only after that we will be open to discussion on the new state of the vehicle. Asking about it over and over again is not just unnecessary, but also a bit anoying. And it do not annoy Developers, but people who read the thread and have to read same answer again and again. This also include all users who ask the questions - our answer won't change because of number of reposts of the same question or the way you ask it.

As it was stated before: if tests will show that this buff is not enough, we will get back to the discsussion about addition changes to E-100 or it's gun, including changing penetration parameter. But, again, we won't get back to the discussion prior to the test, because we have no statistics on how buff influenced E-100.

Yes, Public Test statistics differ from main server statistics because of amount of people using premium ammunition. We know that and we know how to treat with that.

[quote name='turtle722' timestamp='1345478547' post='2490507']
Um, can you be a little more specific.  Is NA going to get tank locking?
[/quote]

NA won't get Tank Locking. For now it's not listed in our plans.

[quote name='Swindlor1' timestamp='1345479699' post='2490595']
What are the intended roles of the IS4 and E-100?  Where do the developers feel that they fall short of fulfilling these roles?
[/quote]

1)E-100 does not fully fulfills it's role. That's why it will receive a buff.

2)IS-4 is currently more or less OK, aside of incorrect tank model implemented to the vehicle. Our historical consultants got us more materials on the matter, so now we clearly see the necessity of announced change. It won't change vehicle performance though. Probably it's slightly change the damage model, but we've done everything to save vehicles current state. Thus new model will be neither buff nor nerf for the vehicle, since damage (or 'collision') model of the vehicle will be almost the same.

[quote name='Folterknecht' timestamp='1345479733' post='2490600']
So why dont you guys just bring us back the old HE mechanic?

I think my proposal would solve more problems than it causes ... . Whats WGs attitude towards it?

Please - could you give us a hint what changes that could be?
[/quote]

1)They were totally irrealistic. That's why we've changed them. We will probably still tweak it, though it will stay more or less in this manner

2)Well, we accept proposals in 'Suggestion' sections. Here we are answering your questions -)

3)Changes in CW will be announced later. They won't be major, but still some will make attacking and active strategy a bit more appealing. It won't fix 'farming' problem, though will be step in that direction.

[quote name='the_moidart' timestamp='1345484283' post='2491023']
Will the new Russian TD's make use of the BL-9S? This gun has to be one of the most unused of all higher tier guns in the game. It would also be a nice reward for people who have bothered to unlock it on the ISU-152.
[/quote]

Well, players will use it, if consider it useful for this TDs. Unfortunately, I cannot state anything else before the Public Test.

[quote name='emmie357' timestamp='1345484528' post='2491040']
Prior to 7.5 I had permenant camos on my tier 9 meds and TDs.  When the tier 10s were announced I thought I had wasted money on those camos... oh well.

Now I see that in 8.0 they (may?) be refunding the gold cost of the camos along with the new camo system.

Is this only for tanks in the garage?  If I buy my tier 9s back, will they still have the camo that I bought premanantly for them?
Kinda wish I had held onto them for a little longer now...
[/quote]

All Camouflage patterns (both credit and premium) purchased prior to 8.0 and acitve on vehicles in garage will be probably reimbursed. We always state probably near statements prior to making sure that everything goes smooth. And this will be done only near the Public Test of 8.0

No, unfortunately, once you sell a vehicle you also lose the camouflage pattern. So rebuying the tanks won't return you the camo.

[quote name='PaoSan' timestamp='1345487207' post='2491340']
Is there any plans on buffing the amx 13 75 ? as in a better acceleration or ( i would love it ) a better gun? since he now encounters alot of tier 10 battle ?

I also read that the French Heavy line ( amx 50 120 and amx 50 120B ) was underperforming will they be buffed or are you still going trought the statistics of those tanks?
[/quote]

1)There are no current plans to change the performance of AMX 13 75.

2)AMX 50 120 is performing well and we do not won't to change it. I'm active driver of it and can confim this myself (192 battles, 56% W/R, Master, 267 destroyed). Actually, played a battle right after answering your question (PA, no premium rounds):
ictory!
Battle: Mountain Pass 23 August 2012 г. 19:40:12
Vehicle: AMX 50 120
Experience received: 1 519
Credits received: 40 335
Battle Achievements: Top Gun

3)We agree that there are some issued with AMX 50B and will buff it in 8.0

[quote name='Von_Shepler' timestamp='1345491503' post='2491844']
Any chance we will see smoke rounds or smoke dischargers added in the game? Would be great for cover. Also maybe some WP as dual action. American arty loved that in WW2.
[/quote]

We do plan to add it in-game, but it has low priority. It won't be added this year for sure.

[quote name='clone1833' timestamp='1345491856' post='2491880']
will you ever put the kv-13 to go to the T-44
[/quote]

Currently there are no such plans. KV-13 will lead to T-43 and IS only.

[quote name='Vector03' timestamp='1345498513' post='2492753']
So, what's wg gonna do about gw2? Losing a lot of people over that game lawl
[/quote]

Release of another game can hardly influence Development plan made 2 years beforehand -) In September we will release physics.

[quote name='The_Choosen1' timestamp='1345501317' post='2493113']
1. I have 5 top guns in my belt under that gun my my KV-1, I believe its OP, it makes from 160 to 200 dmg per shot and reloads in 3.90 secs with rammer and 115% crew, I Know this tank is op, when have you ever seen a pro tanker with a L/70 in his VK series or tiger? I have NEVER, NEVER used this gun, I free xped it on the VK3601 and just by looking at it, it looks horrible except for the PIV
2. Already pm*ed you with his name
3. Then why a British tank flipped over a panther in the trailer?
[/quote]

1)Yes, I've seen people using it.
2)Thank you, much appreciated.
3)Because it was a cinematic trailer. Moreover, we do plan to make flipping to have normal frequency, but once we finish fixing all current technical issues we have with this.

[quote name='ulrikov' timestamp='1345503658' post='2493346']
So this means a "passive" increase in armour, right (due to degree of angle change)? And this "passively" makes the weakspot slightly smaller compared to the old one, right?
The skirts are present on IS4M model, even if the collision model would stay the same.. This would still "passively" increase space armour protection, right? Can you confirm this one?
Regarding to the upcoming patch, as said by most tankers, the HP buff is really useless for E-100 tankers and has not moved the statistics... would it be plausible then to revert the HP buff given to the E-100 (making it 2,400 HP) and just buff it with 5mm (yes, 5mm) penetration?
[/quote]

All answered above.

[quote name='Kathryn_Voss' timestamp='1345504720' post='2493436']
-Why are German tanks constantly getting nerfed to the point they are always inferior to their equivalent tier. German tank engines are in the rear, not in front, shot to the front doesnt cause fire. I also see IS-8 being just as practically as accurate as E-75 but with more firepower and better armor angling. I thought German tanks were marketed as armored snipers; but the truth is it cant outsniped anyone and its anything but well armored.

-Will there be a proper Jagdpanzer E-100 Krokodil, because the current one is ridiculous looking.

-Will there ever be a nerf on ridiculous French light-mediums, they are capable of deflecting 128mm shells from the side at point blank range. For their size, the mere inertia of a 128mm ought have completely wiped out the crew. Ridiculous.
[/quote]

0)E-75 is better both per statistics and per my personal experience. It's actually one of my favourite vehicles.
1)Update 7.4: VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle)
Update 7.5: E-100 and Maus buffed
2)If you mean the upfront turret, it's neither will influence vehicle performance nor would be a possible design in real life and in your game, after physics introduction. If you mean performance of the vehicle, I say that in 8.0 it will receive a buff.
2)Ricoshet is always possible. Be more careful while aiming.

[quote name='madmak' timestamp='1345505478' post='2493517']
Just a general question about the introduction of physics. will there be a function introduced to either decline or accept compensation when team damage is detected?
[/quote]

Not in first iteration, since Team Damage with physics won't be recognized by the system in 8.0 (we do plan to add such feature later). For more information I would suggest you reading this topic

[quote name='King_Of_Chaos' timestamp='1345506244' post='2493599']
Just a quick question about the German tanks, guns ect... Okay, so I was wondering. Will you guys introduce slightly higher penetration to "lacking" German guns? I personally do not have a problem with it, however I have seen quite a few posts complain about this problem. In my opinion, Germans should have the highest penetration and highest accuracy and sacrifice damage for it. Right now it appears that the Germans are taking on the Russian's role. Either way I am okay with that, because a properly played German tank is still deadly. My only gripe would be to slightly buff the 88mm L/56 and the 75mm L/70. By slightly I mean have the 88mm with a pen of 142mm and the 75mm with a pen of 145mm. I know that they both sacrifice some pen for more damage than their counterparts, but I feel like the Germans should really remain on top in terms of penetration. Are there any plans to buff these two guns? Are there any planned buffs on the E-100? I'm not judging or complaining here, just curious to rumours going around.
[/quote]

E-100 buffs are described above. Unfortunately, no buffs for the guns you've mentioned.

[quote name='Echo_Sniper' timestamp='1345506860' post='2493670']
Does this mean not all maps will have physics? Render is nice, but physics really is what I'm looking forward in 8.0, as much as other players I would hope.
[/quote]

Initially not all maps will have new physics. Also they won't receive new render. But we will rework all existing maps gradually from update to update. At the end all battlefields will please eye with good picture and provide increadable reality of gameplay with new physics.

[quote name='martingalindo' timestamp='1345507724' post='2493770']
Are you going to put more Troll tanks in game? :Smile_trollface-3:
Sorry I mean more ELC tanks? :Smile_veryhappy:
[/quote]

-)) We do plan to add more Light Tanks in future. Though probably they will have different pros.

[quote name='masterzjg' timestamp='1345507818' post='2493784']
1.) Is there a place to find the least and most played tier 10's? Despite what people say about the E100 being UP I still find E100's in a fair amount of games. The amx50B I can't remember the last time I saw that tank.

2.) Based on my experiences, why hasn't the amx50B been buffed? It's the rarest tier 10 for me, and evern when I do see it the Amx50B gets destroyed. The batchat does everything the amx50B does, but far better.
[/quote]

1)Unfortunately, we do not make such statistics public.
2)As mentioned above, AMX 50B will receive a buff in 8.0

[quote name='jadent' timestamp='1345510223' post='2493966']
As I was looking around on the current tech trees, I've noticed that the SturmTiger is not there anymore.
My question is, Will you put it back and when is the ETA of that thing?
[/quote]

There are no plans to release it this year, so I cannot give you any ETA on it.

[quote name='pwnyou7' timestamp='1345526331' post='2495385']
are you going to try and fix players not seeing the ground in game when they are playing on a netbook or a computer with a low amount of ram, also i have 813 battles, but the forum says 0, whay?
[/quote]

We do plan to optimise performance on level PC. First chages will be done along with introduction of the new render.

[quote name='FeverOBO' timestamp='1345529796' post='2495584']
Not sure if this has been asked but this thread is quite the chore to read through but any ETA on the release of the second german medium tree? If this has been asked and answered can someone link me the post?
[/quote]

Unfortunately, no ETA on this.

[quote name='lSherlockl' timestamp='1345553496' post='2496389']
I know you must be tired of E100 post's but my question is a wee bit different...

I know the E100 is being buffed, but why HP? Isn't that encroaching on the ground of the maus as giant arty target shell sponge? I know in several spots WG has said that no two tanks would be the relative same?

I saw someone mentioned earlier about adding a 3rd heavy line for germany... perhaps the Schwere Löwe on top? We have something more similar to the Leichte Löwe as our prem tank?
[/quote]

Answered above. Well, because we fill it an appropriate buff to overall vehicles performance. It does not mean that E-100 will have same role. It will will just be closer in performance.

There won't be third German Heavy line. At least in forseeable future.

[quote name='Death187' timestamp='1345559144' post='2496808']
I have posted my JPE-100 zero damage hit on a Tier 2 tank on Overlord's thread and have received no feedback. I have taken your advice and submitted the video to support as well. It has been days since I heard back from them after uploading their diagnostic program results. If they come back (and they will) and say that nothing is wrong on my end will the Devs finally admit that the penetrating hits for no damage are real? I do know that there is a surge of anger on this forum and the EU forums about this bug and my video seems to have rallied people. I have almost 2,000 views in 48 hrs and it is climbing.

When will there be news of the JPE buffs? While the tank has many flaws the gun, imo, should be focused on as it needs to be reworked. I am very angry, as well as many others that ground up a sniper tree just to have its role changed for the T10. I always try to be an optimist about the German TDs. I have helped people for almost a year now learning how to use the JT despite of the flamming it gets on the forums. I have also been playing since 9/23/2010, back in closed beta, and I never once complained about buffs, nerfs, or bias before. The JPE-100 is a slap in the face to the German TDers and I suggest that it be moved to a high Alpha line. Then it can be replaced with an E100 version of the JT with a 15cm sniper cannon.
[/quote]

[quote name='GSXMatt' timestamp='1345569998' post='2498098']
When would we see the next American heavy line?

Is there another branch in the works for American mediums? IE T54E2. Or will that tank be a premium?

Any plans for an M41 Walker Bulldog? Seems like a good tier 6 light.
[/quote]

1)Only after introduction of the British Tree.
2)It won't be premium. We are working on them. All comments I can make for now-)
3)Not in the near future.

[quote name='Stooges__Curley' timestamp='1345571584' post='2498299']
You've buffed and expanded and introduced many tanks for Russia (at least 3x refreshes already), France (2x now) and the US (lost count).

When will you give proper focus to the German tanks (who - with their antiquated early/mid 1940's technologies are currently fighting 1950's & 60's Russian, French and US tank technologies!), and if so when?
[/quote]

Well, in our opinion it's more important to introduce the British Tree first. Though German Tree will see some changes in upcoming updates.

[quote name='pwnyou7' timestamp='1345598965' post='2501576']
Are you going to buff the KV-5's gun. this gun is so bad at pen that it failed to do so from under 100 meaters agenst the SIDE of the type 59 with 5 SHOTS IN A ROW!! you guys should buff it by 16mm so its base pen is more than its own rear armor.
[/quote]

We do not plan to change paerformance of KV-5. We are satisfied with it's current state.

[quote name='P52' timestamp='1345612107' post='2502895']
I have 2 questions. First, every time a new competitive American tank is introduced, people who do not take part in the public tests then tend to complain about it being overpowered. I mention this because rumor has it the new T11oE4 American Tier 10 tank destroyer is gonna get "nerfed" or weakened in some way. I hope this is not true!! I like the tank the way it is  and can be competitive. People just do not seem to want American tanks to be competitive and i am getting tired of prejudice towards them. It has a slow enough reload, shells do not always penetrate, and it can be destroyed rather easily so as it is. Changes i would like to see in it are better penetration on standard AP shells, lower cost of repair, increase in earnings....but my question is...is the T110E4 gonna have any changes in a negative manner weakening the armor or fire power in anyway?? I actually spent money to buy this tank rather than trying to grind credits to get it...i expect a refund if any negative changes are made to it...I bought the tank as is i expect it to stay as is..unless the above mentioned improvements are made to it!!!! And I do not remember my second question at this time..so will just leave it at that!!! Hope to hear from you soon!!! Thank You!!!
[/quote]

Yes, T110E4 will be slightly nerfed in 8.0.

[quote name='theswartz' timestamp='1345613095' post='2502970']
Have 2 questions... 1st question is about the T-50, T50-2 and the ELC AMX. Have noticed that their guns seems to be outmatching the higher tiers especially with gold ammo. Really notice that they hit really hard to for the size of their guns. For how hard they hit, their ammo must be the best out there! If I had a gun like theirs on my heavy tank it would surely be appreciated. 2nd queston concerns the ability of the line of sight. If there is a tank behind a rock and a enemy comes up, they can see you from 4 squares away at times. Tanks are driving right down the road at times and you cannot see them until they are right on top of you. Another mention is also about them fast tanks as to why they have the ability to see every single tank in a 5 square grid at the same time. Even it they are behind rock, in brush or behind a building. Have to be looking really fast to point out every single tank. Also if there is a tank higher than the other and they are behind a rock how can they see them as well? Would really like to see a much "sneakier" game that what ya have now.
[/quote]

1)Light Tanks have enough minuses that balance their guns, Also they have a rather low Alpha damage and can make troubles only when mastered.
2)I would suggest you to check Tank Wiki to learn more about the Visibility mechanics.

[quote name='Brann' timestamp='1345615759' post='2503180']
Do you know if the new rendering system is going to break our current tank skins, or will it have an effect on the .dds files at all?
[/quote]

No, it should not break current tank skins. Though with new lightings they may loof different now.

[quote name='Herr_Klug' timestamp='1345640469' post='2504312']
I read somewhere that lower tier Artillery will be adjusted in some way. Is there further information about this and what vehicles will be effected?
[/quote]

Low Tier Artillery will be buffed. This includes Wespe, for example.

[quote name='ARGENTVS' timestamp='1345650607' post='2505356']
Thats is because mostly players in T110E4 are GOOD players from clans, when the average players massively get to it they will destroy it stats. As i say, they should not touch tanks after patchs based in the stats of good and pro players and wait one more patch when hordes of bad players buy it stabilizing it stats. If they nerf E4 it ill becomes useless, is already hard to play with 18 second reload, if they touch it it will be erased from CW strats.
[/quote]

It's a very popular conspiracy theory, but it's not possible in playerbase with more than 3 millions active tankers. No group of amount large enough to influence statistics of such scales is present in the game community.

[quote name='DrinknCoffee' timestamp='1345662803' post='2506763']
When are you going to solve the heavy arty numbers in the top tiers? Is it some kind of conspiracy to send players to the lower tiers? Its at a point as to why grind all the way to the top.
[/quote]

We plan to make some changes in 8.0 that will give a solution to this situation. If not, we will develop the tweaks further. And there are no conspiracy-)

[quote name='HeavyDiveKick' timestamp='1345674784' post='2508287']
One question: Is there a reason why the French Light/Medium Tree is so exp heavy for the tier upgrades?

For instance, from AMX 13 90 to Lorraine it is 1,980,000 and from AMX 13 75 to AMX 13 90 is 1,130,000. This seem at a glance to be more expensive than the other trees such as German/USA. I know there are arguably less modules in that tree but not sure if it makes up the price.
[/quote]

They are overally balanced with their earning and also prices of modules/shells/vehicles.


[quote name='ulrikov' timestamp='1345683845' post='2509373']
And oh, when are we getting some answers for our questions?.. I know devs have been busy with the Physics server test but we have a lot of questions here that may need some answers.
[/quote]

Right now. Yeah, pretty much. 37 posts with many qustions in them. Enough for small YAWR.

[quote name='Ryuna' timestamp='1345697773' post='2510841']
Any ETA for normal ver 8.0 public test?
[/quote]

Early September. In the first half of it, most probably.

[quote name='RockyMtn' timestamp='1345703262' post='2511190']
NA players feel like they have no voice. true or no. Do you care about the revenue from this continent?
[/quote]

I do not care answering such trolling questions-) And believe me, NA community has a very loud voice. For example, per your feedback mode selection and faster progrees on T10 Mediums and TD's were done. Thus resulting more comfort play experience in 8.0 and tighten MM in 7.5

[quote name='Dominatus' timestamp='1345732386' post='2512828']
With the British tanks coming soon, I'd just like to ask. Which version of the Cromwell are we getting? The armour and speed differences between Mk. VII and earlier were pretty significant.

Sorry if this was asked before.
[/quote]

Unfortunately, I am not allowed to disclose this information atm. Please, wait a bit.

Rest of answers tomorrow, starting with this question:

[quote name='Roger_B_Pump' timestamp='1345656565' post='2506010']
I have a question about migrating from GW Tiger to GW E. As far as I can see studying the modules, the gun in the E is identical to the gun in the GW TIger. Why would I want to invest all the grinding for the same ability to deal damage?
Second arty question - from studying the posted info, it would seem that the "standard" HE round for the GW's 17 cm gun has exactly the same stats as the "gold" HE round. Why would I spend gold for it?
[/quote]


Mugsy_
Physics and Battle Tactics
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23.08.2012 21:12:36
 
Subject: Physics and Battle Tactics
Link on message: #2514269

View PostCool_Hmar, on Aug 23 2012 - 16:44, said: If I am fighting a tank and managed to lower his hp points to be close to die, he will certainly try to hide. But in another case, if he decide to jump in the water or off a cliff and die, will I receive the credit of that kill or no?
If no, WG should put a system, like other games, to put a 10-30 seconds cooldown on a tank in these situations.
Explanation:
If I hit a tank and kill him, I get the kill credit (like it is now)
If I hit a tank and not kill him, but instead, he decides to kill himself (jump off a cliff/bridge or get in water) thinking himself like a BAWZ and does not want to give me a kill credit. Instead of this, if he dies in the next 10-30 seconds after I touch him, I should be able to get the kill credits if he dies by ''natural'' death. But if this happens after 10-30 seconds, I should not get the kill credit because his death was not ''cauzed'' by me.
Same thing may apply, but I am not really sure, to another situation:
Let's say that you hit a light tank and because of this he was forced to jump in the water and die, do you or should you have the kill credit?
If you push a tank int he water and he dies, it is considered like a kill on ennemies or a team damage on allies or should it be?

Mugsy_: Currently, in World of Warplanes if a player takes a nose dive the person who successfully fired on them gets credit for the kill, I assume we'll be doing the same for World of Tanks when the physics are implemented.
~ Mugsy_


Mugsy_
Physics and Battle Tactics
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23.08.2012 21:01:27
 
Subject: Physics and Battle Tactics
Link on message: #2514200

View Postcallmesarge, on Aug 23 2012 - 00:15, said: There needs to be some level of realism. If the Devs maintain the current Physics mechanics, One can't possibly take this game seriously anymore.

Mugsy_: Would you mind elaborating? What things felt too impossible? What could be tweaked to improve the realism?
For example, should the force of gravity be turned up so there is less bouncing and leaping? Should falls beyond a certain height automatically cripple the tank or crew? What is occurring now that you feel is too much?


lord_farquad
Skirmish XIV
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23.08.2012 20:16:47
 
Subject: Skirmish XIV
Link on message: #2513933

View Postaikenhsiang, on Aug 23 2012 - 06:46, said: Is there any total tier limit?
I read the whole thread but nothing found. :Smile_ohmy:

lord_farquad: As with all previous tournaments, if there is no tier limit listed, then that probably means there isn't one.


lord_farquad
Skirmish XIV
arrow
23.08.2012 20:16:47
 
Subject: Skirmish XIV
Link on message: #2513933

View Postaikenhsiang, on Aug 23 2012 - 05:46, said: Is there any total tier limit?

I read the whole thread but nothing found. :Smile_ohmy:


lord_farquad:
As with all previous tournaments, if there is no tier limit listed, then that probably means there isn't one.


Vallter
Physics Public Test Contest! Go over limits!
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23.08.2012 16:30:57
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2512481

View Postthundersaver, on Aug 23 2012 - 15:19, said: Vallter, i am sorry to pester you on the question again as stated previously, i would love for an answer
Thank you

Vallter: Drifting is possible, we will increase this effect to make it noticable to more vehicles rather than T-50-2 and Type 62 -)
No, you won't be able to make 'holes' in tanks-)


Vallter
Physics Test is now!
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23.08.2012 16:26:27
 
Subject: Physics Test is now!
Link on message: #2512452

View Postomsg, on Aug 23 2012 - 15:20, said: (My english not is good)
I am registered prior to August 14th 2012.
Yesterday I download Test but could not access.
After click CONNECT, I received message: "Login rejected."
Why?
S!

Vallter: Probably server was down, I would suggest you trying again.


Vallter
Physics Public Test Contest! Go over limits!
arrow
23.08.2012 16:16:41
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2512395

Vallter: Winners list updated, Lakeville removed from the contest, Mountain Pass key location changed side -)
Have fun people! We look for 3 other winners!


Tanitha
Ban the person above you game!
arrow
23.08.2012 10:27:38
 
Subject: Ban the person above you game!
Link on message: #2511339

Tanitha: Oh this looks like fun, can I ban the 321 posters above me for mod impersonation?


GeneralDirection
Do you like physics (in test server)
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23.08.2012 02:23:51
 
Subject: Do you like physics (in test server)
Link on message: #2508718

GeneralDirection: I think it's worth noting that anyone who enjoys bacon probably also enjoys physics, and anyone who enjoys physics deserves bacon.


lord_farquad
Skirmish XIV
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23.08.2012 02:21:31
 
Subject: Skirmish XIV
Link on message: #2508700

View PostBlackCompany, on Aug 23 2012 - 01:13, said: Question,
I understand that the teams must field all the same country of tank.
Do they have to have each type of tank listed?  (Heavy, TD, Med, Light, arty)  or can they go without a TD or arty, or whatever, if they choose?

lord_farquad: If the rules don't say they do, then they probably don't.


lord_farquad
Skirmish XIV
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23.08.2012 02:21:31
 
Subject: Skirmish XIV
Link on message: #2508700

View PostBlackCompany, on Aug 23 2012 - 00:13, said: Question,

I understand that the teams must field all the same country of tank.

Do they have to have each type of tank listed?  (Heavy, TD, Med, Light, arty)  or can they go without a TD or arty, or whatever, if they choose?


lord_farquad:
If the rules don't say they do, then they probably don't.


Mugsy_
Physics and Battle Tactics
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22.08.2012 23:55:01
 
Subject: Physics and Battle Tactics
Link on message: #2507548

Mugsy_: I just moved this topic from the Council of Armored Forces to the Round Table to get everyone's input.


lord_farquad
Skirmish XIV
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22.08.2012 23:47:19
 
Subject: Skirmish XIV
Link on message: #2507495

lord_farquad: Check out the details for our weekly Skirmish tournament!
Read more!


lord_farquad
Skirmish XIV
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22.08.2012 23:47:19
 
Subject: Skirmish XIV
Link on message: #2507495

lord_farquad: Check out the details for our weekly Skirmish tournament!
Read more!


lord_farquad
Skirmish XIV
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22.08.2012 23:41:23
 
Subject: Skirmish XIV
Link on message: #2507456

lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: August 22, 2012
Registration ends: August 24, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits.Heavies: 7
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 5 Each team must consist of tanks from the same nation (all Russian, all German, etc.). Only 1 artillery and 1 heavy allowed per team.
Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: August 27
Round 2: August 28
Round 3: August 29
Round 4: August 30
Round 5: August 31
Round 6: September 1 There will be a 2 minute break in between rounds.
Each battle will last 10 minutes.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XIV. The map played on will be Port.


lord_farquad
Skirmish XIV
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22.08.2012 23:41:23
 
Subject: Skirmish XIV
Link on message: #2507456

lord_farquad: Registration

A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: August 22, 2012
Registration ends: August 24, 2012 at 3PM PST Victory Conditions

The winner of each round will be determined as the first to 3 victories on a given map.

Tier & Point Limits

With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Heavies: 7
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 5 Each team must consist of tanks from the same nation (all Russian, all German, etc.). Only 1 artillery and 1 heavy allowed per team.

Schedule

Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.

Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: August 27
Round 2: August 28
Round 3: August 29
Round 4: August 30
Round 5: August 31
Round 6: September 1 There will be a 2 minute break in between rounds.

Each battle will last 10 minutes.

Prizes

The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps

There will only be one map used during Skirmish XIV. The map played on will be Port.


Mugsy_
Physics and Battle Tactics
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22.08.2012 23:22:55
 
Subject: Physics and Battle Tactics
Link on message: #2507287

Mugsy_: Hello everyone,
Hopefully you've all had the chance to play around with the Public Physics Test. You probably noticed that some maps were improved upon to be more compatible to physics, new areas can be accessed, new routes are open, and much more. Drawing from your brief experimenting what ways do you foresee physics changing strategies in general or on specific maps? What are your thoughts on the physics from a tactician's perspective? ~ Mugsy_


GeneralDirection
Do you like physics (in test server)
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22.08.2012 23:18:48
 
Subject: Do you like physics (in test server)
Link on message: #2507261

GeneralDirection: Voted for bacon.


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 21:40:31
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2506491

Vallter: Thread is just open in my browser-) I will update the results in 16 hours


GeneralDirection
Multi core support on Physics Test Server ?
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22.08.2012 19:57:47
 
Subject: Multi core support on Physics Test Server ?
Link on message: #2505774

View PostTF1, on Aug 21 2012 - 19:58, said: But physics processing really need concurrent programming to make an effective framerate possible. You don't see many modern games, if at ALL with singlethreaded physics processing.

GeneralDirection: The physics processing in 8.0 is primarily server side.


GeneralDirection
Multi core support on Physics Test Server ?
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22.08.2012 19:57:47
 
Subject: Multi core support on Physics Test Server ?
Link on message: #2505774

View PostTF1, on Aug 21 2012 - 18:58, said: But physics processing really need concurrent programming to make an effective framerate possible. You don't see many modern games, if at ALL with singlethreaded physics processing.

GeneralDirection: The physics processing in 8.0 is primarily server side.


GeneralDirection
WG Giving away 50K in gold
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22.08.2012 19:52:56
 
Subject: WG Giving away 50K in gold
Link on message: #2505749

View PostSteelReign, on Aug 22 2012 - 00:05, said: Stupid, not everybody has or wants Twitter. Why not include people for 'liking' their Facebook page, its the same damn thing.

GeneralDirection: Facebook does not allow this, or we would. They would delete our Facebook page if they found out we were using Facebook functionality to run contests.


GeneralDirection
WG Giving away 50K in gold
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22.08.2012 19:52:56
 
Subject: WG Giving away 50K in gold
Link on message: #2505749

View PostSteelReign, on Aug 21 2012 - 23:05, said: Stupid, not everybody has or wants Twitter. Why not include people for 'liking' their Facebook page, its the same damn thing.


GeneralDirection:
Facebook does not allow this, or we would. They would delete our Facebook page if they found out we were using Facebook functionality to run contests.


Vallter
Gamescom 2012 Trailer
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22.08.2012 19:04:40
 
Subject: Gamescom 2012 Trailer
Link on message: #2505443

Vallter: We hope that you've enjoyed it!
Back to the article


Vallter
Gamescom 2012 Trailer
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22.08.2012 19:04:40
 
Subject: Gamescom 2012 Trailer
Link on message: #2505443

Vallter: We hope that you've enjoyed it!
Back to the article


Vallter
Gamescom 2012 Trailer
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22.08.2012 19:04:40
 
Subject: Gamescom 2012 Trailer
Link on message: #2505443

Vallter: We hope that you've enjoyed it!
Back to the article


GeneralDirection
T-50-2 Makes the Jump on Westfields
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22.08.2012 18:46:48
 
Subject: T-50-2 Makes the Jump on Westfields
Link on message: #2505330

View PostHartziel, on Aug 22 2012 - 11:20, said: looks like you need a complete another game and not this kindergarden hopping shooter

GeneralDirection: Because a tank has never caught air, right? :)


Vallter
Review on Tier 10 TDs
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22.08.2012 18:27:44
 
Subject: Review on Tier 10 TDs
Link on message: #2505190

Vallter: Will be available at 17.00 UTC


Vallter
Review on Tier 10 TDs
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22.08.2012 18:27:44
 
Subject: Review on Tier 10 TDs
Link on message: #2505190

Vallter: Here's all the intel you'll need for the tier 10 TD's!

Video Here


Vallter
Review on Tier 10 TDs
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22.08.2012 18:27:44
 
Subject: Review on Tier 10 TDs
Link on message: #2505190

Vallter: Here's all the intel you'll need for the tier 10 TD's!

Video Here


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 16:35:31
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2504476

View Posttexaghost, on Aug 22 2012 - 14:26, said: Karaila,
Replay from my platoon mate, Pheonix Flame (helper), as i forgot to enable mine.
other helpers shown in replay
http://www.mediafire...eb28zv4n6vbfiwn in replay.
http://imageshack.us.../shot014yw.jpg/

Vallter: Unfortunately, cannot download replay by that link. Could you please repost it?


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 15:31:54
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2504201

View PostPhoenix_Flame, on Aug 22 2012 - 13:32, said: Are you allowed to give gold to russian helpers?
i asked nicely in chat and they gave me a leg up....

Vallter: Yes, you are


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 14:56:59
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2504062

View PostPhoenix_Flame, on Aug 22 2012 - 13:43, said: Karelia!  Thanks to some very helpful russians special mention to the kv5 who never gave up !
http://www.mediafire...gmh4rsiyy9j51du

Vallter: Would you like to reward RU and EU guys, who helped you? Just write nicknames in your post!


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 14:12:09
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2503939

Vallter: Don't forget, that only REPLAY counts.


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 13:45:07
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2503873

View PostCarnaxus, on Aug 22 2012 - 12:40, said: I'm gonna be nice to these guys and post this here: Nemesis69 made the jump on Westfield already.  Replay and screenshot in the thread.
And about the lighthouse on Cliff: I was just in a battle where half of each team was up there, myself included.  I'd say remove this one from the contest; most of the tanks in the game can make it up there easily.

Vallter: Changed reward


Vallter
Physics Public Test Contest! Go over limits!
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22.08.2012 13:23:05
 
Subject: Physics Public Test Contest! Go over limits!
Link on message: #2503823

Vallter: Hi all!
Looking at success of nearly impossible 'Flip Tank' contest, I've decided to make a new challenge.
As far as you know, you now can get on any part of the map. Then why should not we stimul you to be the first? Below you may find 9 areas. Getting there first will result in gold reward (up to 5 000 gold). Your helpers (up to 5) will also receive small bonus.
To prove that you did it, you have to post a replay in this section
Also publishing video on YouTube will give you addition bonus in 300 gold (only winning entries count). And, the most important, you have to get there ALIVE!
Karelia

It is rather a picturesque place near the church. But will you be brave enough to make such sightseeing? Be among 3 fastest and receive 500 gold (100 gold for helpers)
Posted Image
Himmelsdorf

Cattle must be protected! Go to that fire position and earn 500 Gold (100 for helpers). Active only for first 3 brave tank knights!
Posted Image
Arctic Region

It should be rather cold there. Could you place a termomether for us? A limited offer for 3 Polar Commanders to earn 1 000 Gold (200 for their helpers)
Posted Image
Fjords

Another tactic position. 1 000 Gold for first 3 (their helpers receive a 200 gold)
Posted Image
Lakeville

Have you ever wanted to shoot enemies hidden behind small hill in the middle of the valley? Well prove that it's possible now! Get to the new fire position and earn 1 000 Gold, if you are among first 3 luckers (200 Gold for helpers)
Posted Image
Mountain Pass

Are you ready for skiing? Aren't you afraid of rope ways? Then get your vehicle there and receive 1 000 Gold, if you will be among first 3 Commaders! (200 Gold for helpers)
Posted Image
Sand River

High spot on Sand river. You will be able to shoot easily another bank from this position. But will you be able to get there? First three players to climb on that hill will receive 1 000 Gold (200 Gold to helpers)
Posted Image
Mines

Passive scouting? Ambush position? You decide. But first three to get there will also earn themselves 2 500 Gold (300 Gold for helpers)
Posted Image
Cliff

Can you visit lighthouse  keeper for us? He will reward only first 3 wtih 2 500 Gold! (300 Gold to each helper)
Posted Image
Westfield

Have you seen 'New York Taxi'? Are you ready to accept such challenge? First 3 persons, who get to the location marked on screenshot, will receive 5 000 gold (plus 500 gold to each helper)
Posted Image


Vallter
Flip a tank and receive a prize
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22.08.2012 11:00:47
 
Subject: Flip a tank and receive a prize
Link on message: #2503498

View PostPropane_expoldered, on Aug 21 2012 - 23:02, said: Posted Image
Not a flip but I love it! Three people ran into me tho and almost knocked me off.

Vallter: Lol! A very good spot-)

View PostNinjaBullet, on Aug 22 2012 - 03:08, said: I have a question about this challenge,
If a friend/clan mate helps me flip does he get part of the prize??

Vallter: You can share it in any way you like

View PosteNumbra, on Aug 22 2012 - 04:19, said: Posted Image
Closest I've seen so far.

Vallter: Me too. On this photo you've actually gone over the system limitation.


GeneralDirection
T-50-2 Makes the Jump on Westfields
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22.08.2012 04:38:55
 
Subject: T-50-2 Makes the Jump on Westfields
Link on message: #2501622

GeneralDirection: Looks like we need to introduce a long jump competition once 8.0 comes out. ;)


GeneralDirection
Will Physics be on all maps?
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22.08.2012 04:35:55
 
Subject: Will Physics be on all maps?
Link on message: #2501608

View PostDiastant, on Aug 22 2012 - 03:25, said: It'll be on all maps with all game modes (nobody will choose Assault anyway), but the new renders (render system) will only appear on 10 maps, they'll improve other maps in later patches.

GeneralDirection: Strange, someone gave you -1. Fixed, because you're correct (except for no one playing Assault!). :)


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