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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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GeneralDirection
Treads for Threads T-shirt Design Voting
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29.12.2012 05:49:24
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355871

View Postraywood, on Dec 29 2012 - 04:48, said: Evolved is by far the coolest.

But where is the misplaced corporate logo that ruins most free shirts?


GeneralDirection:
There will be a World of Tanks logo either on the sleeve or on the back. If you've seen World of Tanks shirts before, the logo is generally very unobtrusive.


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:46:22
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844

View PostSiian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.

GeneralDirection: I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available. :)


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:46:22
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844

View PostSiian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.


GeneralDirection:
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available. :)


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:46:22
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844

View PostSiian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.


GeneralDirection:
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available. :)


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:28:38
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709

GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:28:38
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709

GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
29.12.2012 05:28:38
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709

GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!


Yoott
Still looking for a clan
arrow
29.12.2012 03:40:50
 
Subject: Still looking for a clan
Link on message: #3354931

Yoott: age?
we are always recruiting sop if you fit our req please come by teamspeak and check us out
http://worldoftanks....t_order_by=role


Hypnotik
The time has came
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29.12.2012 01:36:09
 
Subject: The time has came
Link on message: #3354085

Hypnotik: Congrats Bar, this video has earned it!
Posted Image


Captain_Judo
Skirmish 1
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29.12.2012 00:50:08
 
Subject: Skirmish 1
Link on message: #3353701

View PostBDKas, on Dec 28 2012 - 16:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.

Captain_Judo: We understand that and the impact it may have on participation. Last week's skirmish (beginning on Christmas Eve) was filled beyond capacity, suggesting our player base will continue to participate despite the holidays!

View PostSmithWinston_655321, on Dec 28 2012 - 18:25, said: I am new to running a Skirmish team.
I submitted team application at 1100EST.  When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.
I requested to modify my team.
This just shows as a message to the "Gamemaster."
I included a request to add two players to my team.
I get: SERVER ERROR. and I am unable to do so.
-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.
Please ad players - Shardmind and Midael and ZorDerelda

Captain_Judo: Send me a PM with your request so that we can modify your team before Skirmish 1 begins.


Captain_Judo
Skirmish 1
arrow
29.12.2012 00:50:08
 
Subject: Skirmish 1
Link on message: #3353701

View PostBDKas, on Dec 28 2012 - 15:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.


Captain_Judo:
We understand that and the impact it may have on participation. Last week's skirmish (beginning on Christmas Eve) was filled beyond capacity, suggesting our player base will continue to participate despite the holidays!


View PostSmithWinston_655321, on Dec 28 2012 - 17:25, said: I am new to running a Skirmish team.

I submitted team application at 1100EST.  When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.

I requested to modify my team.

This just shows as a message to the "Gamemaster."

I included a request to add two players to my team.

I get: SERVER ERROR. and I am unable to do so.

-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.

Please ad players - Shardmind and Midael and ZorDerelda


Captain_Judo:
Send me a PM with your request so that we can modify your team before Skirmish 1 begins.


Yoott
Who makes you say "Oh! I know them!" in a battle?
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29.12.2012 00:43:20
 
Subject: Who makes you say "Oh! I know them!" in a battle?
Link on message: #3353634

Yoott: I notice quite a few people from the forums of CW diplomacy all the time. I normally say hello.... they normally shoot me ... its how it goes


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
28.12.2012 23:43:23
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211

GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out more.
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"

Posted Image
Design #2: "Evolved"

Posted Image
Design #3: "Block X"

Posted Image


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
28.12.2012 23:43:23
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211

GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out more.

Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.

Design #1: "VS"
                    
Posted Image

Design #2: "Evolved"

                    
Posted Image

Design #3: "Block X"
                    
Posted Image


GeneralDirection
Treads for Threads T-shirt Design Voting
arrow
28.12.2012 23:43:23
 
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211

GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out more.

Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.

Design #1: "VS"
                    
Posted Image

Design #2: "Evolved"

                    
Posted Image

Design #3: "Block X"
                    
Posted Image


Mugsy_
NA migration event?
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28.12.2012 21:59:06
 
Subject: NA migration event?
Link on message: #3352273

Mugsy_: haha I don't have a public release at this time.


GeneralDirection
Server Maintenance: December 29th
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28.12.2012 21:46:01
 
Subject: Server Maintenance: December 29th
Link on message: #3352171

View PostNightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT:  They can remove medals, they have done it before.
FACT:  The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT:  People need to quit spending money, if enough people do it they will eventually listen.

GeneralDirection: Where in the world are you hearing that "story"? That isn't why it's set to 5 at all.


GeneralDirection
Server Maintenance: December 29th
arrow
28.12.2012 21:46:01
 
Subject: Server Maintenance: December 29th
Link on message: #3352171

View PostNightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT:  They can remove medals, they have done it before.
FACT:  The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT:  People need to quit spending money, if enough people do it they will eventually listen.

GeneralDirection: Where in the world are you hearing that "story"? That isn't why it's set to 5 at all.


GeneralDirection
Server Maintenance: December 29th
arrow
28.12.2012 21:46:01
 
Subject: Server Maintenance: December 29th
Link on message: #3352171

View PostNightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT:  They can remove medals, they have done it before.
FACT:  The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT:  People need to quit spending money, if enough people do it they will eventually listen.

GeneralDirection: Where in the world are you hearing that "story"? That isn't why it's set to 5 at all.


Yoott
8.3 Soviet Arty Changes
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28.12.2012 17:40:30
 
Subject: 8.3 Soviet Arty Changes
Link on message: #3350018

View PostEVE_Shinma, on Dec 28 2012 - 17:38, said: I can easily say that while I'm sad the SU26 is getting nerfed (favorite tank) it's likely a deserved one

Yoott: please see my post above yours.....
tier 8 arty will move up to tier 10.... and new arty will be added.... every other tier will have stats lowered due to not being UP tiered as much as they are now since there will be 10 tiers of arty no more gaps


Yoott
8.3 Soviet Arty Changes
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28.12.2012 17:29:43
 
Subject: 8.3 Soviet Arty Changes
Link on message: #3349932

Yoott: OK let me be clear since you all missed it...
THE ARTY IS BEING NERFED IN THIS PATCH TO MAKE ROOM FOR the time when tier 10 arty are going to be added........the exact same thing happened when they added the tier 10tds and tier 10 meds... so if this bothers you... hello kitty has a great isle adventure game and its FTP as well.. so head on over


Yoott
8.3 German Arty Changes
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28.12.2012 16:03:39
 
Subject: 8.3 German Arty Changes
Link on message: #3349506

Yoott: its being done to make room for the tier 10 adjustment thats coming ....... same as when teh tier 10 med adjustment came... all arty will have some stats reworked to put it in line with its tier structure


Yoott
8.3 Soviet Arty Changes
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28.12.2012 16:00:14
 
Yoott
8.3 German Arty Changes
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28.12.2012 15:59:40
 
Subject: 8.3 German Arty Changes
Link on message: #3349493

Yoott: http://worldoftanks....83-patch-notes/
WOW look the are all there


Yoott
Clans - people who leave - and Team Training
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28.12.2012 15:55:39
 
Subject: Clans - people who leave - and Team Training
Link on message: #3349472

Yoott: it has been suggested and is definitely needed. May want to pass a PM along to Mugsy about it


Yoott
TYPE 59 WIN RATE POST 8.2
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28.12.2012 15:52:59
 
Subject: TYPE 59 WIN RATE POST 8.2
Link on message: #3349463

Yoott: nope mine went up 1% so.......
and nothing done in 8.2 would cause a 12-15% drop in game play..... you also have to take into account the specials and holidays which bring out alot of players who either a> dont play certain tanks and now they want to try them out or b> are of the younger age bracket and care more about chuck norris jokes then actual gameplay


dance210
failing to understand WG's reasoning
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28.12.2012 14:48:41
 
Subject: failing to understand WG's reasoning
Link on message: #3349236

View PostSteelpumpkin, on Dec 28 2012 - 14:08, said: You obviously can't or don't read. The WG guy said they won't add a no arty mode because they believe few would play with arty enabled and SPGs would become very hard to level. So if they know that given the option that most players would turn it off it's obvious not many people like it. I think most arty players know that given the choice they'd be extinct.

dance210: Actually, if you look back to the quote GD was responding to, the ONLY suggestion was to remove arty from Random Battles, not to have arty and arty-free modes. Removing arty from Random means you can only play in TC, Clan Wars - which would make it hard/impossible for the majority of the players to go through the branches and level up.

View PostScav, on Dec 28 2012 - 12:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.

dance210:

View PostGeneralDirection, on Dec 28 2012 - 12:53, said: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).

dance210:


GeneralDirection
why do people say artie shouldent be in this gam
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28.12.2012 13:10:08
 
Subject: why do people say artie shouldent be in this gam
Link on message: #3349026

View PostTimedParadox, on Dec 28 2012 - 12:01, said: Already did.  It's the average high tier match, with the 8-7 arty per side being more on the rare side.
It's like saying you'll add less pebbles to ice cream.  It isn't going to make a difference and some people don't mind spitting them out, but biting on one every so often starts to grind on your nerves and you start to ask yourself what the purpose of the pebbles in your ice cream is.  Then you ask one of the owners of the store and they won't give you a straight answer.

GeneralDirection: Huh? How is the current 7-8 per side the same as what I'm asking you to try?


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 13:02:14
 
Subject: failing to understand WG's reasoning
Link on message: #3349009

View Postcwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?

GeneralDirection: It's still being decided. In some cases you'll probably see the tier 8s move to tier 10. It's not like we're going to drop harder hitters on you (exception potentially being the SturmTiger...).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 13:02:14
 
Subject: failing to understand WG's reasoning
Link on message: #3349009

View Postcwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?

GeneralDirection: It's still being decided. In some cases you'll probably see the tier 8s move to tier 10. It's not like we're going to drop harder hitters on you (exception potentially being the SturmTiger...).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 13:02:14
 
Subject: failing to understand WG's reasoning
Link on message: #3349009

View Postcwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?

GeneralDirection: It's still being decided. In some cases you'll probably see the tier 8s move to tier 10. It's not like we're going to drop harder hitters on you (exception potentially being the SturmTiger...).


GeneralDirection
why do people say artie shouldent be in this gam
arrow
28.12.2012 12:58:45
 
Subject: why do people say artie shouldent be in this gam
Link on message: #3349000

View PostCHR157IAN_ALPHA, on Dec 28 2012 - 11:56, said: Oh GAWD NO YOU DIDNT!!!!!!!
You did not just....
invoke....
The...the....the....
Ratte did you.   http://www.youtube.c...h?v=oHtZD5ztr9w
There i said it.
It begins....

GeneralDirection: I never said Ratte (it's far too big for the maps; the engineers behind it were bonkers).


GeneralDirection
Who killed the golden goose? Sheriff bonus nerfed.
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28.12.2012 12:56:19
 
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995

View PostCHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game?  Ilke 1 on each side....
2.  Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?

GeneralDirection: Neither of those are possible right now. The sheriff mechanics are very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).


GeneralDirection
Who killed the golden goose? Sheriff bonus nerfed.
arrow
28.12.2012 12:56:19
 
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995

View PostCHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.

1. Can matchmaker make sure there are 2 sheriffs in a game?  Ilke 1 on each side....

2.  Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?


GeneralDirection:
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.

We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).


GeneralDirection
Who killed the golden goose? Sheriff bonus nerfed.
arrow
28.12.2012 12:56:19
 
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995

View PostCHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.

1. Can matchmaker make sure there are 2 sheriffs in a game?  Ilke 1 on each side....

2.  Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?


GeneralDirection:
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.

We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 12:53:34
 
Subject: failing to understand WG's reasoning
Link on message: #3348988

View PostScav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.

GeneralDirection: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 12:53:34
 
Subject: failing to understand WG's reasoning
Link on message: #3348988

View PostScav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.

GeneralDirection: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 12:53:34
 
Subject: failing to understand WG's reasoning
Link on message: #3348988

View PostScav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.

GeneralDirection: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 12:43:12
 
Subject: failing to understand WG's reasoning
Link on message: #3348962

View PostRevanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.

GeneralDirection: We didn't change the core matchmaker functionality, we just added tier 10 to medium and TD branches--much the same as we plan to do for SPGs. But until we make that change, this is the only workable solution. Because SPGs cap at tier 8, there's a lot of code at play specifically related to SPGs that would break matchmaking if we altered it too significantly.
The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.


GeneralDirection
failing to understand WG's reasoning
arrow
28.12.2012 12:43:12
 
Subject: failing to understand WG's reasoning
Link on message: #3348962

View PostRevanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.


GeneralDirection:
We didn't change the core matchmaker functionality, we just added tier 10 to medium and TD branches--much the same as we plan to do for SPGs. But until we make that change, this is the only workable solution. Because SPGs cap at tier 8, there's a lot of code at play specifically related to SPGs that would break matchmaking if we altered it too significantly.

The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.


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