Developers posts on forum
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Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355871
raywood, on Dec 29 2012 - 04:48, said: Evolved is by far the coolest.
But where is the misplaced corporate logo that ruins most free shirts?
Link on message: #3355871
raywood, on Dec 29 2012 - 04:48, said: Evolved is by far the coolest.
But where is the misplaced corporate logo that ruins most free shirts?
GeneralDirection:
There will be a World of Tanks logo either on the sleeve or on the back. If you've seen World of Tanks shirts before, the logo is generally very unobtrusive.
There will be a World of Tanks logo either on the sleeve or on the back. If you've seen World of Tanks shirts before, the logo is generally very unobtrusive.
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
GeneralDirection: I'll pass the feedback on about a tech tree focus shirt. I doubt
this will be the last World of Tanks t-shirt that will be publicly
available.
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
GeneralDirection:
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available.
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available.
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
Link on message: #3355844
Siian, on Dec 29 2012 - 04:44, said: I agree. Needs a logo somewhere. I mean at-least let me publicly support a game I spend hundreds of dollars on. Other than that. Number 2 FTW! The rest are to corny. I would have loved to have one like the tech tree focus pictures.
GeneralDirection:
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available.
I'll pass the feedback on about a tech tree focus shirt. I doubt this will be the last World of Tanks t-shirt that will be publicly available.
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709
Link on message: #3355709
GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709
Link on message: #3355709
GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3355709
Link on message: #3355709
GeneralDirection: This seems like a cool topic everyone should see! Vote in the poll!
Subject: Still looking for a clan
Link on message: #3354931
Link on message: #3354931
Yoott: age?
we are always recruiting sop if you fit our req please come by teamspeak and check us out
http://worldoftanks....t_order_by=role
we are always recruiting sop if you fit our req please come by teamspeak and check us out
http://worldoftanks....t_order_by=role
Subject: The time has came
Link on message: #3354085
Link on message: #3354085
Hypnotik: Congrats Bar, this video has earned it!
Subject: Skirmish 1
Link on message: #3353701
BDKas, on Dec 28 2012 - 16:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.
SmithWinston_655321, on Dec 28 2012 - 18:25, said: I am new to running a Skirmish team.
I submitted team application at 1100EST. When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.
I requested to modify my team.
This just shows as a message to the "Gamemaster."
I included a request to add two players to my team.
I get: SERVER ERROR. and I am unable to do so.
-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.
Please ad players - Shardmind and Midael and ZorDerelda
Link on message: #3353701
BDKas, on Dec 28 2012 - 16:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.
Captain_Judo: We understand that and the impact it may have on participation.
Last week's skirmish (beginning on Christmas Eve) was filled beyond
capacity, suggesting our player base will continue to participate
despite the holidays!
SmithWinston_655321, on Dec 28 2012 - 18:25, said: I am new to running a Skirmish team.
I submitted team application at 1100EST. When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.
I requested to modify my team.
This just shows as a message to the "Gamemaster."
I included a request to add two players to my team.
I get: SERVER ERROR. and I am unable to do so.
-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.
Please ad players - Shardmind and Midael and ZorDerelda
Captain_Judo: Send me a PM with your request so that we can modify your team
before Skirmish 1 begins.
Subject: Skirmish 1
Link on message: #3353701
BDKas, on Dec 28 2012 - 15:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.
SmithWinston_655321, on Dec 28 2012 - 17:25, said: I am new to running a Skirmish team.
I submitted team application at 1100EST. When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.
I requested to modify my team.
This just shows as a message to the "Gamemaster."
I included a request to add two players to my team.
I get: SERVER ERROR. and I am unable to do so.
-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.
Please ad players - Shardmind and Midael and ZorDerelda
Link on message: #3353701
BDKas, on Dec 28 2012 - 15:47, said: Why cant this start on the 1st......having a tournament at 10:30 on new years eve is kind of silly. Most people will be busy.
Captain_Judo:
We understand that and the impact it may have on participation. Last week's skirmish (beginning on Christmas Eve) was filled beyond capacity, suggesting our player base will continue to participate despite the holidays!
We understand that and the impact it may have on participation. Last week's skirmish (beginning on Christmas Eve) was filled beyond capacity, suggesting our player base will continue to participate despite the holidays!
SmithWinston_655321, on Dec 28 2012 - 17:25, said: I am new to running a Skirmish team.
I submitted team application at 1100EST. When I got three last minute team entries, before the cut off at 1200 EST I found that they could not join.
I requested to modify my team.
This just shows as a message to the "Gamemaster."
I included a request to add two players to my team.
I get: SERVER ERROR. and I am unable to do so.
-----------------------------------
Let this show, for the record my timely submission to modify my team, and I will expect WG to make the requested changes, as their server error prevented me from doing so.
Please ad players - Shardmind and Midael and ZorDerelda
Captain_Judo:
Send me a PM with your request so that we can modify your team before Skirmish 1 begins.
Send me a PM with your request so that we can modify your team before Skirmish 1 begins.
Subject: Who makes you say "Oh! I know them!" in a battle?
Link on message: #3353634
Link on message: #3353634
Yoott: I notice quite a few people from the forums of CW diplomacy all the
time. I normally say hello.... they normally shoot me ... its how
it goes
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211
Link on message: #3353211
GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out
more.
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211
Link on message: #3353211
GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out
more.
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Subject: Treads for Threads T-shirt Design Voting
Link on message: #3353211
Link on message: #3353211
GeneralDirection: What is this vote about? Visit the Treads for Threads Campaign page to find out
more.
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Please note that the World of Tanks logo will appear on the shirt, even if you don't see it in the design below.
Design #1: "VS"
Design #2: "Evolved"
Design #3: "Block X"
Subject: NA migration event?
Link on message: #3352273
Link on message: #3352273
Mugsy_: haha I don't have a public release at this time.
Subject: Server Maintenance: December 29th
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
GeneralDirection: Where in the world are you hearing that "story"? That isn't why
it's set to 5 at all.
Subject: Server Maintenance: December 29th
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
GeneralDirection: Where in the world are you hearing that "story"? That isn't why
it's set to 5 at all.
Subject: Server Maintenance: December 29th
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
Link on message: #3352171
NightMist1, on Dec 28 2012 - 18:27, said: They mean a max of 5 PER SIDE, they set that limit because of the medal that can be earned, or that is the story that is being used.
FACT: They can remove medals, they have done it before.
FACT: The creator of the game has said his fav vehicle is the Obj 261, do you think he really wants to do anything with arty?
FACT: People need to quit spending money, if enough people do it they will eventually listen.
GeneralDirection: Where in the world are you hearing that "story"? That isn't why
it's set to 5 at all.
Subject: 8.3 Soviet Arty Changes
Link on message: #3350018
EVE_Shinma, on Dec 28 2012 - 17:38, said: I can easily say that while I'm sad the SU26 is getting nerfed (favorite tank) it's likely a deserved one
Link on message: #3350018
EVE_Shinma, on Dec 28 2012 - 17:38, said: I can easily say that while I'm sad the SU26 is getting nerfed (favorite tank) it's likely a deserved one
Yoott: please see my post above yours.....
tier 8 arty will move up to tier 10.... and new arty will be added.... every other tier will have stats lowered due to not being UP tiered as much as they are now since there will be 10 tiers of arty no more gaps
tier 8 arty will move up to tier 10.... and new arty will be added.... every other tier will have stats lowered due to not being UP tiered as much as they are now since there will be 10 tiers of arty no more gaps
Subject: 8.3 Soviet Arty Changes
Link on message: #3349932
Link on message: #3349932
Yoott: OK let me be clear since you all missed it...
THE ARTY IS BEING NERFED IN THIS PATCH TO MAKE ROOM FOR the time when tier 10 arty are going to be added........the exact same thing happened when they added the tier 10tds and tier 10 meds... so if this bothers you... hello kitty has a great isle adventure game and its FTP as well.. so head on over
THE ARTY IS BEING NERFED IN THIS PATCH TO MAKE ROOM FOR the time when tier 10 arty are going to be added........the exact same thing happened when they added the tier 10tds and tier 10 meds... so if this bothers you... hello kitty has a great isle adventure game and its FTP as well.. so head on over
Subject: 8.3 German Arty Changes
Link on message: #3349506
Link on message: #3349506
Yoott: its being done to make room for the tier 10 adjustment thats coming
....... same as when teh tier 10 med adjustment came... all arty
will have some stats reworked to put it in line with its tier
structure
Subject: 8.3 German Arty Changes
Link on message: #3349493
Link on message: #3349493
Yoott: http://worldoftanks....83-patch-notes/
WOW look the are all there
WOW look the are all there
Subject: Clans - people who leave - and Team Training
Link on message: #3349472
Link on message: #3349472
Yoott: it has been suggested and is definitely needed. May want to pass a
PM along to Mugsy about it
Subject: TYPE 59 WIN RATE POST 8.2
Link on message: #3349463
Link on message: #3349463
Yoott: nope mine went up 1% so.......
and nothing done in 8.2 would cause a 12-15% drop in game play..... you also have to take into account the specials and holidays which bring out alot of players who either a> dont play certain tanks and now they want to try them out or b> are of the younger age bracket and care more about chuck norris jokes then actual gameplay
and nothing done in 8.2 would cause a 12-15% drop in game play..... you also have to take into account the specials and holidays which bring out alot of players who either a> dont play certain tanks and now they want to try them out or b> are of the younger age bracket and care more about chuck norris jokes then actual gameplay
Subject: failing to understand WG's reasoning
Link on message: #3349236
Steelpumpkin, on Dec 28 2012 - 14:08, said: You obviously can't or don't read. The WG guy said they won't add a no arty mode because they believe few would play with arty enabled and SPGs would become very hard to level. So if they know that given the option that most players would turn it off it's obvious not many people like it. I think most arty players know that given the choice they'd be extinct.
Scav, on Dec 28 2012 - 12:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
GeneralDirection, on Dec 28 2012 - 12:53, said: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).
Link on message: #3349236
Steelpumpkin, on Dec 28 2012 - 14:08, said: You obviously can't or don't read. The WG guy said they won't add a no arty mode because they believe few would play with arty enabled and SPGs would become very hard to level. So if they know that given the option that most players would turn it off it's obvious not many people like it. I think most arty players know that given the choice they'd be extinct.
dance210: Actually, if you look back to the quote GD was responding to, the
ONLY suggestion was to remove arty from Random Battles, not to have
arty and arty-free modes. Removing arty from Random means you can
only play in TC, Clan Wars - which would make it hard/impossible
for the majority of the players to go through the branches and
level up.
Scav, on Dec 28 2012 - 12:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
dance210:
GeneralDirection, on Dec 28 2012 - 12:53, said: That would make it nearly impossible to play through SPG branches for the majority of the player base. We may as well remove them from the game at that point (No to that).
dance210:
Subject: why do people say artie shouldent be in this gam
Link on message: #3349026
TimedParadox, on Dec 28 2012 - 12:01, said: Already did. It's the average high tier match, with the 8-7 arty per side being more on the rare side.
It's like saying you'll add less pebbles to ice cream. It isn't going to make a difference and some people don't mind spitting them out, but biting on one every so often starts to grind on your nerves and you start to ask yourself what the purpose of the pebbles in your ice cream is. Then you ask one of the owners of the store and they won't give you a straight answer.
Link on message: #3349026
TimedParadox, on Dec 28 2012 - 12:01, said: Already did. It's the average high tier match, with the 8-7 arty per side being more on the rare side.
It's like saying you'll add less pebbles to ice cream. It isn't going to make a difference and some people don't mind spitting them out, but biting on one every so often starts to grind on your nerves and you start to ask yourself what the purpose of the pebbles in your ice cream is. Then you ask one of the owners of the store and they won't give you a straight answer.
GeneralDirection: Huh? How is the current 7-8 per side the same as what I'm asking
you to try?
Subject: failing to understand WG's reasoning
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
GeneralDirection: It's still being decided. In some cases you'll probably see the
tier 8s move to tier 10. It's not like we're going to drop harder
hitters on you (exception potentially being the SturmTiger...).
Subject: failing to understand WG's reasoning
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
GeneralDirection: It's still being decided. In some cases you'll probably see the
tier 8s move to tier 10. It's not like we're going to drop harder
hitters on you (exception potentially being the SturmTiger...).
Subject: failing to understand WG's reasoning
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
Link on message: #3349009
cwjian90, on Dec 28 2012 - 11:54, said: Are you actually adding new Tier 9/10 artillery or just pushing up the current Tier 7/8s into Tier 9/10s? There seems to be some confusion about that?
GeneralDirection: It's still being decided. In some cases you'll probably see the
tier 8s move to tier 10. It's not like we're going to drop harder
hitters on you (exception potentially being the SturmTiger...).
Subject: why do people say artie shouldent be in this gam
Link on message: #3349000
CHR157IAN_ALPHA, on Dec 28 2012 - 11:56, said: Oh GAWD NO YOU DIDNT!!!!!!!
You did not just....
invoke....
The...the....the....
Ratte did you. http://www.youtube.c...h?v=oHtZD5ztr9w
There i said it.
It begins....
Link on message: #3349000
CHR157IAN_ALPHA, on Dec 28 2012 - 11:56, said: Oh GAWD NO YOU DIDNT!!!!!!!
You did not just....
invoke....
The...the....the....
Ratte did you. http://www.youtube.c...h?v=oHtZD5ztr9w
There i said it.
It begins....
GeneralDirection: I never said Ratte (it's far too big for the maps; the engineers
behind it were bonkers).
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
GeneralDirection: Neither of those are possible right now. The sheriff mechanics are
very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
GeneralDirection:
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
Subject: Who killed the golden goose? Sheriff bonus nerfed.
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
Link on message: #3348995
CHR157IAN_ALPHA, on Dec 28 2012 - 11:48, said: GeneralDirection can I ask 2 simple queastions about game mechanics.
1. Can matchmaker make sure there are 2 sheriffs in a game? Ilke 1 on each side....
2. Could the sheriff killer get 500 gold, but the non sheriff team all get 500 free xp as a defense reward?
GeneralDirection:
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
Neither of those are possible right now. The sheriff mechanics are very basic at the moment.
We're discussing some ideas to improve the sheriff system, including what you're suggesting (maybe not the exact numbers, but similar).
Subject: failing to understand WG's reasoning
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
GeneralDirection: That would make it nearly impossible to play through SPG branches
for the majority of the player base. We may as well remove them
from the game at that point (No to that).
Subject: failing to understand WG's reasoning
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
GeneralDirection: That would make it nearly impossible to play through SPG branches
for the majority of the player base. We may as well remove them
from the game at that point (No to that).
Subject: failing to understand WG's reasoning
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
Link on message: #3348988
Scav, on Dec 28 2012 - 11:51, said: I don't understand this reasoning. Just make Random Matches = 0 arty. Problem solved.
GeneralDirection: That would make it nearly impossible to play through SPG branches
for the majority of the player base. We may as well remove them
from the game at that point (No to that).
Subject: failing to understand WG's reasoning
Link on message: #3348962
Revanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.
Link on message: #3348962
Revanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.
GeneralDirection: We didn't change the core matchmaker functionality, we just added
tier 10 to medium and TD branches--much the same as we plan to do
for SPGs. But until we make that change, this is the only workable
solution. Because SPGs cap at tier 8, there's a lot of code at play
specifically related to SPGs that would break matchmaking if we
altered it too significantly.
The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.
The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.
Subject: failing to understand WG's reasoning
Link on message: #3348962
Revanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.
Link on message: #3348962
Revanant, on Dec 28 2012 - 11:33, said: Hey sorry if I'm wrong but didn't you change the MM to accomidate t10 mediums and TD's? How was that significantly different from making t10 arty? I'm honoestly just curious, as I've seen some of these problems before and realize something added could have easily confused the process.
GeneralDirection:
We didn't change the core matchmaker functionality, we just added tier 10 to medium and TD branches--much the same as we plan to do for SPGs. But until we make that change, this is the only workable solution. Because SPGs cap at tier 8, there's a lot of code at play specifically related to SPGs that would break matchmaking if we altered it too significantly.
The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.
We didn't change the core matchmaker functionality, we just added tier 10 to medium and TD branches--much the same as we plan to do for SPGs. But until we make that change, this is the only workable solution. Because SPGs cap at tier 8, there's a lot of code at play specifically related to SPGs that would break matchmaking if we altered it too significantly.
The obvious solution is to introduce tier 9 and 10 SPGs, but unfortunately they aren't ready yet.
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