Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Jeremy Taylor
Game Types
arrow
19.02.2010 16:37:26
 
Subject: Archives\Beta\Game Types
Link on message: #579

View Posteladc94, on 19 February 2010 - 01:44 AM, said: And can we damage our own clan members? and alliance clans' members?

Jeremy Taylor: Practically you can but team killing is VERY unwelcome :)


Jeremy Taylor
Question Thread
arrow
19.02.2010 16:34:28
 
Subject: Archives\Beta\Question Thread
Link on message: #578

View PostM0n3y, on 19 February 2010 - 03:04 PM, said: -Will we be able to add friends we meet in-game to a friends list?
-If so, can we join them when they're playing?

Jeremy Taylor: - Sure, this is rather a common feature
- You and your friends may create a clan and fight shoulder to shoulder against other clans or alliances.


Jeremy Taylor
ping problems
arrow
19.02.2010 16:31:16
 
Subject: Archives\Beta\ping problems
Link on message: #577

View PostDoomlord52, on 18 February 2010 - 09:39 PM, said: yea, this is a good question. As its closer to an FPS in forms of combat (from what i've seen) than the old RPG, reaction time actually matters... how will the game handle high ping? Will there be a ping limit for rounds so that one guy cant lag around the map?

Jeremy Taylor: Our server is located in Germany. The ping of 100-200ms will guarantee more than comfortable game experience; those who live in Europe or Israel will have no lags or the such. If your ping is not enough that's only you who may experience some problems or lags, not the entire team with higher pings.
We will probably launch another one American server to guarantee smooth game experience for the US audience. We are testing different options for that moment.


Jeremy Taylor
Tank Camouflage
arrow
19.02.2010 16:21:05
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #575

View PostDoomlord52, on 19 February 2010 - 12:35 AM, said: Just another thing I thought of to add to the system, if there are plans for a leader board in general, have a tab for kill streaks to see who's the current record holder for most kills in a single tank.

Jeremy Taylor: We will have the precise rating system for that purpose.


Jeremy Taylor
Game Types
arrow
19.02.2010 16:13:21
 
Subject: Archives\Beta\Game Types
Link on message: #572

View Posteladc94, on 19 February 2010 - 01:44 AM, said: Are you saying that the maps will contain a few hundreds of players divided into a few clans that can have each other as alliance and fight together?
And can we damage our own clan members? and alliance clans' members?

Jeremy Taylor: The limit of your clan is one hundred players. You will be fighting on the global map divided into hundreds of areas of influence for domination over those zones. Each zone represents a map with the certain limitation of the number of players on it. For this moment the limitation of one of the map we have so far is 60 players.
Imagine the situation. You're commanding the clan of 100 hundred players. You've got the aim to capture, say, 2 zones on the global map. Each zone (map) on the global map has its own limitation of the number of players to play on. One map can afford 60 players to fight on, another one - 40 players. You divide your clan and send your two divisions to fight.
The size of the map depends on its type. For instance, the desert map with a very few objects on it may hold much more than the city map, while the city map may hold approximately 50 players on it.


Jeremy Taylor
Populations
arrow
19.02.2010 15:51:54
 
Subject: Archives\Beta\Populations
Link on message: #568

View PostRemec_LotD, on 19 February 2010 - 02:59 PM, said: Curious on server populations.
What about PvP/RvR Populations? I hope we can expect some epic battles on the scale of The battle of Kursk. (i.e. thousands of tanks.)
Will PvP be instanced?

Jeremy Taylor: We will have clan war mode for that purpose. Please refer to http://forum.worldof.../38-game-types/


Jeremy Taylor
other equiment/vehicles
arrow
19.02.2010 15:49:12
 
Subject: Archives\Beta\other equiment/vehicles
Link on message: #567

View PostRemec_LotD, on 19 February 2010 - 02:53 PM, said: Just curious if there will be any Infantry? even if they are only NPCs?

Jeremy Taylor: Not in the closest plans, sorry. The loads of work are immense even with those units we have to develop for that moment: three types of tanks (light, middle, heavy), tank killers and self-propelled howitzers; 50 units for each nation. Now we are working on the German and the Russian lines - that are almost completed - and American fighting vehicles.


Jeremy Taylor
Realism vs. Gameplay
arrow
19.02.2010 11:35:25
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #535

View Postm4rek, on 19 February 2010 - 03:37 AM, said: Will a skilled low level tank be able to take on an unskilled high level tank or will the combination of weapon strength and armour thickness cause the fight to be very short and one sided?

Jeremy Taylor: High level heavy tanks are clumsy with low turret rotation speed. Low level tanks are much faster and use this advantage for scouting and in battling. The light tank can damage or even destroy the heavy tank by "dancing" around it and shooting in vulnerable places.
Fights will not be one sided as before each battle the game divides players in two equal teams and each fighting vehicle has its own assignment (scouting, offensive, arty cover, etc.).
This is the hierarchy of factors and exactly in this order to win the battle in World of Tanks. Just like in real war actually:
1.Wise team cooperation,
2. Skills of each player,
3.The level of tanks


Jeremy Taylor
Level of tank customization?
arrow
19.02.2010 10:56:15
 
Subject: Archives\Beta\Level of tank customization?
Link on message: #533

View PostHarabeck, on 19 February 2010 - 03:31 AM, said: To what level can tanks be customized? How many different components of the tank can be manipulated? Can I replace the track, engines, main gun, armor plating etc?

Jeremy Taylor: You can replace and modify the track, engine, main gun, turret and radio. All modifications assumed in World of Tanks were approved from historical standpoint (e.g. you can't install the gun from Tiger on your middle Soviet tank).


Jeremy Taylor
Type of Game this will be?
arrow
19.02.2010 00:56:38
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #506

View PostCarlR, on 19 February 2010 - 12:49 AM, said: i am not refering to the clan war mode, i am asking when the Clan forum section will be available for the clans

Jeremy Taylor: Closer to the beta announcement.


Jeremy Taylor
Multicrew?
arrow
19.02.2010 00:09:11
 
Subject: Archives\Beta\Multicrew?
Link on message: #494

View PostAzimuth, on 18 February 2010 - 08:59 PM, said: I guess you mean that a user can have many tanks in his 'garage' but use only one at a time in a battle ?

Jeremy Taylor: This is exactly what I mean.


Jeremy Taylor
Game Types
arrow
19.02.2010 00:07:42
 
Subject: Archives\Beta\Game Types
Link on message: #493

View PostCarlR, on 18 February 2010 - 11:55 PM, said: What Clan Features do we get? can we make Alliances with other clans and work together? and fight on same side on a battle map?

Jeremy Taylor: Sure, this is what I call diplomacy ;) Just like politics lobby intrigues. The greatest warriors must be good not only at the battlefield but in politics as well.


Jeremy Taylor
Tank Interiors?
arrow
18.02.2010 23:53:22
 
Subject: Archives\Beta\Tank Interiors?
Link on message: #487

View PostCarlR, on 18 February 2010 - 11:49 PM, said: exactly... i'm sure they considered it in desgin stage. The workload to make all of them would have likely been too much. and only added to the production costs for a feature that the game can survive without...

Jeremy Taylor: You're absolutely right, CarlR.


Jeremy Taylor
Tank Interiors?
arrow
18.02.2010 23:51:17
 
Subject: Archives\Beta\Tank Interiors?
Link on message: #486

View Postm4rek, on 18 February 2010 - 10:52 PM, said: Perhaps you could create an interior view for the players that would like to see it, as there are certainly going to be some. It shouldn't hurt gameplay because it is not forced upon the player, but rather an option that can be selected if they so wish. This could be added in a later patch so as not to hurt release dates?

Jeremy Taylor: I'm afraid those who will use the interior view will be destroyed by the 3rd person players too fast: 3rd person view gives much wider visual range.


Jeremy Taylor
Type of Game this will be?
arrow
18.02.2010 23:45:55
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #483

View PostCarlR, on 18 February 2010 - 11:08 PM, said: i imagine the voice channel/emblem/attributes are at/after launch, but will clan forums be made available sometimes before or during Beta? I would be Interested in organizing and establishing my Clan as soon as i can, to claim my namem organize and build my numbers for beta/launch.

Jeremy Taylor: Beta test is always a test :) During the beta we will be checking the game thoroughly, testing the balance and listening to your wishes and advice. So I believe beta test is not the best time to launch the clan war mode. But of course when there are more of us here you may start inviting the like-minded people to your clan, those you will rely on in war and diplomacy.


Jeremy Taylor
Type of Game this will be?
arrow
18.02.2010 23:36:29
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #477

View PostDoomlord52, on 18 February 2010 - 11:12 PM, said: The amount of awsomeness in this game is insane.
Dedicated voice channel? Embles? Private forum? This is insane. I cant think of any game that allows this level of tactics. Really, I cant wait for this. Its just SO epic. Hopefully i'll be able to get some friends in (I know at least 3 people who'd love this game) and do some damage :P

Jeremy Taylor: Spread the word among your friends and invite them to join our tank company :) You'll annihilate more enemy tanks with the friends around always ready to cover you.


Jeremy Taylor
Game Types
arrow
18.02.2010 22:31:10
 
Subject: Archives\Beta\Game Types
Link on message: #458

View PostDoomlord52, on 18 February 2010 - 09:41 PM, said: Oh wow! Those better be BIG maps!

Jeremy Taylor: I'm really sorry, I've probably expressed my thought a bit unclearly: till one hundred players in ONE clan (most powerful though)are fighting for the domination on the global map(it will be immense). And of course there can be more than two clans taking part in clan war on the global map. The more players we have and proud of - the more clans we get, the bigger these clans are.


Jeremy Taylor
Subscription game?
arrow
18.02.2010 22:11:47
 
Subject: Archives\Beta\Subscription game?
Link on message: #452

Jeremy Taylor: World of Tanks is a free2play MMO with no subscription.


Jeremy Taylor
My Collection
arrow
18.02.2010 22:06:07
 
Subject: Archives\Beta\My Collection
Link on message: #449

Jeremy Taylor: This is greate!!!!! We do more than respect your hobby. Wish to see you more often here!


ChrisK
Pictures Damaged/Destroyed Tanks
arrow
18.02.2010 20:35:15
 
Subject: Pictures Damaged/Destroyed Tanks
Link on message: #436

View PostGXPTG, on Feb 18 2010 - 18:59, said: Germany learned it's lesson with the sloped armor of the T-34 that's for sure. The Panther was a fantastic tank and pretty easy to manufacturer (the armor anyway). I actually saw a (the?) Panther II at the Fort Knox Armor Museum in Kentucky. Big sucker, but not as big as the Tiger II... let alone the Maus.

Did Allied tank crews have a similar rotation off the battlefield as the pilots did? You know, complete a certain amount of missions or kills and then rotate off into a training roll? I know that's a big part of what doomed Japan during the air cmapaigns.


ChrisK:
The Panther was like a super-T-34, but lacked the simplicity and low cost of the original, although it could certainly take it one-on-one. The PzKpfw VG Panther at the Panzermuseum in Munster, Germany, was still running the last time I was there (over 10 years ago now). Fantastic piece of work. There are several Panthers and King Tigers around in various museums, but that Panther II at Knox is the only prototype of that vehicle.

Allied tank crews didn't have a rotation policy. As far as I know, no nation did that for tank crews. Might have been a good idea in some cases.


Jeremy Taylor
Tank Camouflage
arrow
18.02.2010 19:44:27
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #427

View PostDoomlord52, on 18 February 2010 - 06:51 PM, said: Well, in theory you could make kill marks free, BUT have kill marks re-set every time you die ;)
Gives you some motivation to stay alive, especially after insane kill streak. It also gives the enemy motivation to go after YOU. Also, as they are free, it wouldnt be really annoying. It wouldnt be a statistical loss, just an asthetic loss.

Jeremy Taylor: Thanks for good idea. We will definitely discuss it.


Jeremy Taylor
Game Types
arrow
18.02.2010 19:36:13
 
Subject: Archives\Beta\Game Types
Link on message: #425

View Posteladc94, on 18 February 2010 - 07:23 PM, said: The mode of clan wars and team deathmatch are different modes, aren't them?

Jeremy Taylor: These are two different modes. In team deathmatch two teams till 30 players in each are fighting on the random map with dimensions 1km x1km or 2km x 2km. In the clan war mode clans till 100 vehicles in each are fighting for domination on the global map.


Jeremy Taylor
Question Thread
arrow
18.02.2010 19:29:15
 
Subject: Archives\Beta\Question Thread
Link on message: #423

View PostDoomlord52, on 18 February 2010 - 06:54 PM, said: Another, somewhat un-related question: Is it actually POSSIBLE to get into the Russian CBT? A friend of mine (who understands russian reasonably well), signed up a few days ago.... (and I really wanna see him play / the game in action).

Jeremy Taylor: Of course we can't prohibit you to take part in the Eastern Europe CBT. But:
- We want your gaming experience to be smooth and nice. This is hardly possible if regarding the foreign language and Russian language speaking community that communicates with each other on Russian and cooperates their actions on Russian as well (team cooperation is extremely important in World of Tanks)
- We haven't optimized the interface for the English speaking community yet. And this is what we are working on. Russian interface will lead to multiple misunderstandings for you. We want you, let me repeat myself, to gain maximum fun from this game and not to waste your nerves on translation. This is why we ask you to have some patience and wait till the launch of the English version CBT.


Jeremy Taylor
System Requirements?
arrow
18.02.2010 19:02:10
 
Subject: Archives\Beta\System Requirements?
Link on message: #415

Jeremy Taylor: Our system reqs are not excessively high and we are working on the further requirements' decrease. We are trying to make our game available for all users with more or less good machines without the loss of quality. We think it's fair.


ChrisK
Pictures Damaged/Destroyed Tanks
arrow
18.02.2010 18:59:10
 
Subject: Pictures Damaged/Destroyed Tanks
Link on message: #413

View PostChemAli, on Feb 18 2010 - 17:48, said: I imagined something in that nature, guess that's just another gruesome part to a war.


ChrisK:
Because of the lack of cars (and tractors) in the Soviet Union at that time, it was very difficult to train tank drivers. The simplicity and durability of the T-34 and other tanks of that era derived from the fact that they had to be cheap (because they lost them at an alarming rate until about mid-1943) and they had to be crewed by often illiterate peasants with very little training. Germans had an extensive training program for tankers, and especially tank officers, but this hurt their ability to put out crews. Fortunately(?), this was matched by their slow tank production, which did pick up quite a bit once the national economy was mobilized, also in mid-1943 or thereabouts. The Western Allies had a much higher literacy rate and familiarity with vehicles, so that helped produce tank crews of a reasonable quality fairly quickly. I would say the Western Allies hit the right mix somewhere between Germany's emphasis on quality and the Soviet Union's emphasis on quantity.


Jeremy Taylor
Armor info
arrow
18.02.2010 18:35:07
 
Subject: Archives\Beta\Armor info
Link on message: #403

Jeremy Taylor: In the very nearest future we will publish the tree of already completed fighting vehicles. At least you may be sure that the most legendary Soviet and German vehicles and prototypes will be there. The tree of the US fighting vehicles will be submitted a bit later. American line will be really interesting, you'll see some tough heavy tanks' prototypes there (a lot of US heavy tanks existed only as ptototypes).
For that moment you may refer to the renders available on our site http://worldoftanks.com/gallery/art/1.


ChrisK
Pictures Damaged/Destroyed Tanks
arrow
18.02.2010 18:33:36
 
Subject: Pictures Damaged/Destroyed Tanks
Link on message: #401

View PostSpharv2, on Feb 18 2010 - 16:50, said: In addition, the PzIII and PzIV had a horrible (But much easier to produce) armor layout.  Too many flat sides and unsloped armor.  The Tiger suffered from this too, seeing as how they could have gotten equivalent armor protection with a much lighter load of properly sloped armor.  They had to compensate by loading up with additional armor, which stressed the engines beyond the levels they could be reliably used at.  So basically, by using the poor armor layout, they were creating slower, less reliable tanks which runs pretty much counter to the original German tank tactics, which stressed firepower and mobility.


ChrisK:
Good point. One of the reasons the Germans went with the flat armor layout was their use of face-hardened armor, as opposed to the homogenous steel armor used by the Allies. If I remember right this was in part due to the fact that Germany used the same armor manufacturers who made the armor for their naval vessels. The main difference between face-hardened and homogenous armors is that penetration of homogenous armor depends equally on a shell's weight and velocity, since it is more flexible, while penetration of face-hardened armor is almost entirely dependent on velocity rather than weight, since it is both harder and more brittle. One of the advantages of face-hardened armor is that angled shots are very unlikely to penetrate, much like the rounded armor predominant on Allied tanks. In my opinion, the cost, difficulty of manufacture, and angled shot traps that resulted from the use of face-hardened armorplate made it an inferior solution from a production standpoint, but it did leave individual tanks equally well protected for slightly less thickness of steel overall. On the other hand, the addition of bolt-on armor did stress the engines, as it did for Allied tanks when they had armor bolted on (particularly the Shermans in France in 1944-1945 that had steel plates, sandbags, and whatever else they could get, including bits of armor from wrecked tanks!)


Jeremy Taylor
Tank Camouflage
arrow
18.02.2010 18:01:11
 
Subject: Archives\Beta\Tank Camouflage
Link on message: #397

View PostSyllas, on 18 February 2010 - 01:39 AM, said: talking about paintjobs...what about killmarks? like the rings on the gun of Michael Wittmanns Tiger or something like that.some soviet tanks had also killmarks. i have a photo of one with many killmarks on it and next to them its writen "Ruthless" in russian.i don't know how to attach it so...
also apart from paintjobs and insignias and killmarks,some soviet tanks had some realy nice white stripes on them and mottos as addons.i don't know if the germans had such things.anyway any plans about these things?

Jeremy Taylor: You'll be able to lay different attributes like mottos or symbols, stickers and others over your tank to give it more individual looks. We haven't considered killmarks actually, we have the rating system for this puprose. Just suppose: if playing 10 battles per day and being successful there will be no free spaces from killmarks on your vehicle in a month. In the end, you'll be suffering from the lack of space for your killmarks simply because your tank is totally covered by them :)
Dmitri Donskoi tank brigade
Posted Image
Tank crew drew the name of Donskoi on the turrets of their T-34-85. You may draw the name of your clan or your girlfriend on your tank or howitzer, why not? ;)


Jeremy Taylor
Beta Impressions
arrow
18.02.2010 17:06:04
 
Subject: Archives\Beta\Beta Impressions
Link on message: #392

View PostGSXswe, on 18 February 2010 - 10:23 AM, said: Haha, I know the feeling. :lol: I want to play this game too!

Jeremy Taylor: Please have some patience :) We are doing our best to make you experience the most tense online warfare ever, so we need some time. Beta for European and US audiences will be launched rather soon.


Jeremy Taylor
Beta Impressions
arrow
18.02.2010 16:44:43
 
Subject: Archives\Beta\Beta Impressions
Link on message: #387

View Posteladc94, on 18 February 2010 - 04:35 PM, said: When should we send the applications?

Jeremy Taylor: As soon as beta is announced. Please have some patience :) . Our official website is only two days online. Beta for the US and European audiences will be launched rather soon.


Jeremy Taylor
Type of Game this will be?
arrow
18.02.2010 15:47:53
 
Subject: Archives\Beta\Type of Game this will be?
Link on message: #380

View PostCarlR, on 18 February 2010 - 01:15 AM, said: Thanks for the answers Jeremy, just looking for a little more clarification on specifics to my question if you can..
1) i wasnt refering to XP and gold, you mentioned that clans get resources from land held, what type of resources and what are they used for?
2) It's unlikely that 1 Clan could win the entire map, but it would be poor planning if you dont have an idea of what to do if 1 Clan or team of clans were to over power the rest and dominate the map, what would happen to the game if this were to happen.
3) So this is indeed Player made clans each fighting for land!? i think i will have to start a Clan up soon with someone then (been a solo leader b4, better with partner)

Jeremy Taylor: 1) Credits and extra features and abilities (we can't name them due to some circumstances, sorry :))
2) World of Tanks strategy mechanisms will not allow such a scenario (the details can't be exposed yet, sorry again)
3) This is indeed player made clans. Each clan will have its closed forum thread, attributes, emblem and voice chat channel.


Jeremy Taylor
System Requirements?
arrow
18.02.2010 15:29:43
 
Subject: Archives\Beta\System Requirements?
Link on message: #378

View PostChemAli, on 18 February 2010 - 03:10 PM, said: While we're on about graphics, will DirectX 10.1/11 be supported?

Jeremy Taylor: Yes it will


Jeremy Taylor
Realism vs. Gameplay
arrow
18.02.2010 14:52:41
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #374

View PostSyllas, on 18 February 2010 - 01:31 PM, said: i'll wait for Mr.Taylor's answers.

Jeremy Taylor: Sorry for the delay.
1. Even though the speed of tanks in our game was increased (to make the gameplay more dynamic) suspension system is very close to the reality. If your tank was hit into the truck it remains immobile for some time and gets repaired automatically (your tank won’t be immobilized completely due to gameplay demands).
2. Models of our tanks have the elements that correspond to functional parts and mechanisms of their real prototypes. So if your tank got a shot into the place where the engine is located it remains immobilized for some time. There’s no engine overheat in our game; such feature would hurt the gameplay and action.
3. Recoil affects targeting. Blast from a nearby tank will not affect your vehicle; this is too much a simulator feature that would hurt the gameplay
Feel free to ask more questions and sorry for the delay


Jeremy Taylor
Question Thread
arrow
18.02.2010 14:37:37
 
Subject: Archives\Beta\Question Thread
Link on message: #373

View PostGiza, on 18 February 2010 - 02:08 PM, said: There are 7-8 long videos on the russian page...can we get them translated and posted on the english site....
They are MUCH better than the one you have now.

Jeremy Taylor: This is what we are doing now - optimizing those videos.


Jeremy Taylor
Contest: Best Tank Motto
arrow
18.02.2010 13:27:47
 
Subject: Contests & Competitions\Contests\Contest: Best Tank Motto
Link on message: #363

Jeremy Taylor: More! We need more of your mottos! :) Believe me, the intvite to World of Tanks cbt is well worth sending more of your genius sayings B)


Jeremy Taylor
System Requirements?
arrow
18.02.2010 13:24:30
 
Subject: Archives\Beta\System Requirements?
Link on message: #362

View Postitold, on 18 February 2010 - 10:53 AM, said: My notebook Toshiba A200-23n: Intel® Core™2 Duo T5550 (1.83GHz CPU, 2Mb L2), 1024Mb + 2048Mb, 15.4" WXGA (1280x800), ATI Mobility Radeon HD2600 512Mb, Windows 7.
Russian closed beta works perfectly on middle settings, an a bit worse on max settings. And devs saying that they still working on optimization!

Jeremy Taylor: We are working on system requirements decrease.


Jeremy Taylor
Weather effects? Time of day?
arrow
18.02.2010 13:17:24
 
Subject: Archives\Beta\Suggestions\Weather effects? Time of day?
Link on message: #361

View PostGXPTG, on 18 February 2010 - 02:53 AM, said: Modern tankers have it "easy" at night with their advanced thermal options, nightvision and everything as well as "operate in any condition" machines.
Will World of Tanks include just sunny days at 72 degrees Farhenheit, or will there be rain, sleet and snow as well as dawn, high noon and dusk... dare I ask NIGHT battles?
Tell me... has that EVER been done in a game like this? I have goose bumps thinking about it. :D

Jeremy Taylor: - We are working on different times of day and wheather changes. Please note, that the changing climate conditions will lead to the changing of the battle tactics due to many factors. The primary factor is the view range decrease.


Jeremy Taylor
Game Types
arrow
18.02.2010 12:47:05
 
Subject: Archives\Beta\Game Types
Link on message: #359

View PostCaptmoha, on 18 February 2010 - 10:32 AM, said: What game types will we be able to play? Apart from the standard team deathmatch, Capture the flag and a point capture mode, will there be any more interesting modes?

Jeremy Taylor: You'll start with training mode just to get the understanding of the game. Standard battle modes - team deathmatch, Capture the Flag and probably Domination (we are working on this mode at the moment). Later we'll introduce more modes; the types of those modes will depend on the players' wishes and our abilities. During our special historical events we'll propose our players to recreate most dramatic tank battles in history of WWII. And, of course, probably the most exciting mode is clan wars on the global map, where fightings for territories and domination may last forever.


Jeremy Taylor
Beta Impressions
arrow
18.02.2010 12:29:57
 
Subject: Archives\Beta\Beta Impressions
Link on message: #358

View PostGiza, on 18 February 2010 - 10:55 AM, said: I hope that forum members get the chance to be first in the closed beta...afterall we are tank pros...;-)

Jeremy Taylor: You'll send us your applications (nothing complicated, actually) - we'll send you the key. As simple as 1,2,3 ;)


Jeremy Taylor
Will the area where you hit the tank matter?
arrow
18.02.2010 12:26:28
 
Subject: Archives\Beta\Will the area where you hit the tank matter?
Link on message: #357

View PostGXPTG, on 18 February 2010 - 02:43 AM, said: THANK YOU Jeremy! Thank you thank you thank you... :)

Jeremy Taylor: You are welcome GXPT! you are welcome you are welcome you are welcome :)


Реклама | Adv