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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Jeremy Taylor
Realism vs. Gameplay
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22.03.2010 20:31:14
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #3660

Jeremy Taylor: Yes, just an example. The player can lock on the moving target as well. Please refer to http://forum.worldof..._120 where some of our beta testers share their experience about this feature.


Jeremy Taylor
Question Thread
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22.03.2010 20:18:49
 
Subject: Archives\Beta\Question Thread
Link on message: #3657

View PostBlackout77, on 22 March 2010 - 07:34 PM, said: Still pretty dissapointed that theres no "ZiS-30" http://en.wikipedia.org/wiki/ZiS-30

Jeremy Taylor: Please don't be disappointed :). ZiS-30 will be added into World of Tanks after the release. Please bear in mind, that those tank tree lines published on our website represent the vehicles that will be available in the release version. We will be adding more panzers and more nations to World of Tanks after the release gradually.


Jeremy Taylor
Realism vs. Gameplay
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22.03.2010 19:21:50
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #3641

View PostGrigori, on 22 March 2010 - 06:32 PM, said: Still sounds to me like your gun direction and elevation is getting fixed on the target with accuracy modifiers based on circumstance. Which means all tanks have stabilization.

Jeremy Taylor: World of Tanks vehicles' guns are not stabilized and gun sight is not automatically fixed on the target. The gun direction and elevation is totally under the player's control. However, we omitted excessive gun jolting due to action gameplay concerns. In World of Tanks the player is aiming manually at the enemy fighting vehicle and the vehicle’s modules. Right-clicking is used to lock on the already selected motionless target for camera rotating.


Jeremy Taylor
Basic Questions
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22.03.2010 12:34:16
 
Subject: Archives\Beta\Basic Questions
Link on message: #3605

View PostBlackout77, on 21 March 2010 - 06:50 PM, said: Then i have a question myself, Does sloped armor have any effect at all?

Jeremy Taylor: The ultimate advantage of the sloped armor is that it in fact improves the actual armor thickness. The shell is impacting the sloped armor angle-wise, thus increasing the chance of rebound.


Jeremy Taylor
Realism vs. Gameplay
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21.03.2010 16:09:16
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #3523

View PostGrigori, on 21 March 2010 - 03:54 AM, said: If all tanks' guns are stabilized, all have similar reload times, all have faster turret rotation speeds than they did in real life, and all are faster than they were in reality...

Jeremy Taylor: All vehicles have different reload time, turret rotation and top speed rates. World of Tanks fighting vehicles' characteristics completely correspond to their real prototypes' specs but have been increased and adjusted proportionally for action gameplay purposes.


Jeremy Taylor
United Kingdom
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20.03.2010 16:56:26
 
Subject: Archives\Junkyard\United Kingdom
Link on message: #3449

Jeremy Taylor: The UK tank tree line will be added into World of Tanks after the release.


Jeremy Taylor
In game names
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19.03.2010 15:31:49
 
Subject: Archives\Junkyard\In game names
Link on message: #3362

View PostThe_Galloping_Platypus, on 19 March 2010 - 03:51 AM, said: Will there be preset drawings or can people custom make them(with admin checking and approval of course) and place them on a designated part of the tank?

Jeremy Taylor: Players will be allowed to make their own drawings. Obviously, players will have to follow the certain rules when creating their personal custom items.


Jeremy Taylor
gun barrel collision
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19.03.2010 14:01:12
 
Subject: Archives\Beta\gun barrel collision
Link on message: #3357

View Postm4rek, on 19 March 2010 - 01:26 PM, said: I doubt the building would be destroyable any further, but perhaps instead one would have to shoot it to get to that state.

Jeremy Taylor: Players will not be able to ruin all buildings into splinters. Still, in World of Tanks each building will include destructible elements that players can demolish at their own leisure. At the moment, village buildings are completely destructible.


Jeremy Taylor
This community is scary!
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19.03.2010 13:40:38
 
Subject: Archives\Beta\This community is scary!
Link on message: #3355

Jeremy Taylor: World of Tanks is not purely a simulator, though it has some simulator traits. We are developing an action tank game. We can assure you that World of Tanks will provide tons of fun both to casual action-game lovers and hardcore tank buffs. The game is very friendly to newcomers and players learn all the World of Tanks fighting vehicles pretty fast. Moreover, closer to the release date we will publish the Tank Encyclopedia that will contain all the vehicles' detailed specs.
There's no need to be a history nut or tank building geek to join the community (though such types of players are also very welcome) and have fun from playing. You are more than welcome on this forum.


Jeremy Taylor
Basic Questions
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18.03.2010 18:35:04
 
Subject: Archives\Beta\Basic Questions
Link on message: #3290

View PostDhante, on 18 March 2010 - 06:25 PM, said: I think I fully understand now, I thank you for your patience in answering all my questions.

Jeremy Taylor: You are more than welcome :).


Jeremy Taylor
Your Ideal Tank Contest
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18.03.2010 17:21:32
 
Subject: Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #3286

View PostM0n3y, on 18 March 2010 - 05:12 PM, said: Sweet drawing here! :blink: :mellow:

Jeremy Taylor: I second this. Very nice.


Jeremy Taylor
Scaled Terrain Effects
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18.03.2010 17:20:42
 
Subject: Archives\Beta\Scaled Terrain Effects
Link on message: #3285

View PostM0n3y, on 18 March 2010 - 05:06 PM, said: Do you roll back a bit when you fire your gun?

Jeremy Taylor: In World of Tanks recoil is visualized.


admin
Details on World of Tanks Game Engine Revealed
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18.03.2010 16:58:05
 
Subject: News from the Front\Discussion of News Articles\Details on World of Tanks Game Engine Revealed
Link on message: #3275

admin: Wargaming.net reveals details on the BigWorld Technology game engine used for World of Tanks
Full news text


Jeremy Taylor
Scaled Terrain Effects
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18.03.2010 15:51:40
 
Subject: Archives\Beta\Scaled Terrain Effects
Link on message: #3267

Quote Does terrain affect the turning speed of the tanks?

Jeremy Taylor: Terrain does affect the vehicle's turning speed as well as top speed and acceleration rates.

Quote Yet if a bigger tanbk is going at max speed at it runs into a smaller tank and moves it a little bit back or to side and such, right?

Jeremy Taylor: The absence of collision momentum when two tanks bump into each other is historically correct.


Jeremy Taylor
In game names
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18.03.2010 15:07:11
 
Subject: Archives\Junkyard\In game names
Link on message: #3265

View PostThe_Galloping_Platypus, on 17 March 2010 - 01:05 AM, said: Also, I was wondering what sort of restrictions there would be(spaces), as well as whether you could name individual tanks(navyfield style). :D

Jeremy Taylor: The rules concerning ingame nicknames will be introduced by us a bit later. In World of Tanks , fighting vehicles will not have personal names. However, players will be allowed to use some custom features that will distinguish tanks from each other (e.g. drawings and insignias on panzer hulls).


Jeremy Taylor
Basic Questions
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18.03.2010 14:31:10
 
Subject: Archives\Beta\Basic Questions
Link on message: #3264

View PostDhante, on 17 March 2010 - 08:03 PM, said: 1st. What will experience be acquired from; kills? team-work? team-victories?
2nd. What do levels actually do to your Tank?
What I mean is.. isn't a level 10 Panzer II Ausf.C still just a Panzer II Ausf. C maybe with better crew and the same speed, armor, main gun, etc.. ????
3rd. Will experience be a pool the player uses on individual crew members as he wishes?
-or-
Will it be - For Example, A loader and gunner gaining experience according to how many rounds are loaded and then fired accurately or a driver and Engineer for distance covered and number of repairs, etc...?

Jeremy Taylor: 1. At the moment we can't reveal all the factors affecting a player's XP growth rates. In outline, experience is assigned for destroyed enemy vehicles, damage caused to the enemy vehicles, successful battle reconnaissance, active participation in battle and team victory.
2. All fighting vehicles of one specific nation are divided into ten levels. In the German tank tree LeichteTraktor refers to the 1st level tank and MAUS refers the 10th level tank respectively. Have a look at the German tank tree to get the idea of leveling in World of Tanks
3. The crew upgrading is completely under the player's control. The player is free to spend his experience on crew members the way he wants.


Jeremy Taylor
Basic Questions
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17.03.2010 17:06:05
 
Subject: Archives\Beta\Basic Questions
Link on message: #3196

View Postmazer, on 17 March 2010 - 02:35 PM, said: While we're asking "basic" questions....will there be battle rooms with level "minimums" or "maximums"? Or do those of us who begin with basic light tanks going to be thrown in with the lvl 10 beasts??

Jeremy Taylor: We are working on this concept and considering various options. It's quite possible that 1st and 2nd level tanks will be fighting on their own separated from "tougher guys" .


Jeremy Taylor
Basic Questions
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17.03.2010 11:30:10
 
Subject: Archives\Beta\Basic Questions
Link on message: #3181

View PostDhante, on 17 March 2010 - 03:30 AM, said: 1st- I prefer free tageting like in Battlefield1942 but sometimes it's less frustrating to have MMO type lock-on.
I read that there will be lock-on or auto-target-following by right clicking on enemy tank.

Jeremy Taylor: In World of Tanks the targeting is free. It means that the player is aiming manually at the enemy fighting vehicle and the vehicle’s modules. Right-clicking is used to lock on the already selected motionless target for camera rotating purpose.

Quote 2nd- I haven't gotten it clear in my brain yet, I read that it's 3rd person view and one person for each tank in a very early thread, then I read something about crew-members more recently.
Is it one player per tank?

Jeremy Taylor: One tank on the battlefield refers to one player.

Quote Is a crew-member really just a sub-system or tank function (like- radio operator, driver, gunners, loader, etc..) that can be knocked out? If so can you give me examples of crew members / sub-systems that you will include or exclude? And will they be targetable also?

Jeremy Taylor: The crew consists of 2-7 members depending on the type of a vehicle. The crew includes gunner, radio operator, loader, mechanic and commander. Each crew member will be leveled up individually and can be knocked out.

Quote My question is - It's free, BUT, Is there anything that is paid for like levels, items and equipment perks?

Jeremy Taylor: The player can purchase the premium account and premium tanks. Game credits, custom and extra-items are also purchasable. We believe that the absolute majority of players will get tons fun without investing a dollar.

Quote When you say leveling does that mean your Avatar / Character levels and his statistics affect all you tanks? OR Do you level each tank individually? OR Both? OR _?

Jeremy Taylor: The fighting vehicle is the main character in World of Tanks. You may level up your tank individually and level up a number of fighting vehicles at the same time. Your garage may contain up to five fighting vehicles of different nations.


Jeremy Taylor
First World of Tanks User Signatures
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16.03.2010 16:46:34
 
Subject: News from the Front\Discussion of News Articles\First World of Tanks User Signatures
Link on message: #3116

Jeremy Taylor: I've already installed one of them :)


admin
First World of Tanks User Signatures
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16.03.2010 15:29:55
 
Subject: News from the Front\Discussion of News Articles\First World of Tanks User Signatures
Link on message: #3111

admin: The first set of official WoT signatures is now free to use
Full news text


Jeremy Taylor
Control Systems
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15.03.2010 18:38:40
 
Subject: Archives\Beta\Control Systems
Link on message: #3055

View PostGXPTG, on 15 March 2010 - 05:32 PM, said: Probably a silly question, but I will ask it anyway... will the key commands be user customizable?

Jeremy Taylor: At this development stage besides fast keys you’re able to make commands through chart and team speak channel. Later on we will introduce myriads of custom features and customizable key commands will probably be among them.


Jeremy Taylor
Locations and historic events you want to see In WoT
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15.03.2010 16:18:41
 
Subject: Archives\Beta\Locations and historic events you want to see In WoT
Link on message: #3043

Jeremy Taylor: The information about what types of locations the players want to fight on is extremely interesting for us too.


Jeremy Taylor
Control Systems
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15.03.2010 14:43:44
 
Subject: Archives\Beta\Control Systems
Link on message: #3034

Jeremy Taylor: World of Tanks has a very straightforward control system which assumes only keyboard and mouse using for the moment. In the battle you will use the mouse for targeting, shooting and moving the camera, and reporting the enemy location on the mini map. The standard WASD keyboard set is used to move your vehicle. The keyboard is also used to change the types of shells, use the battle chat, see the teams' structures and for some other important gameplay functions. There are also some fast keys used for making orders, order confirmation, support requesting, etc.
The control system and interface are developed to be functional and extremely easy at the same time to allow the players to focus totally on the warfare itself. We will be discussing the possibility of joystick implementing for playing World of Tanks after release.


Jeremy Taylor
Realism vs. Gameplay
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15.03.2010 11:33:21
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #3028

View Postgilber27, on 13 March 2010 - 10:22 AM, said: i hope this don't be a simple "run and shoot" game.

Jeremy Taylor: This is absolutely not a simple "run and shoot" game. The game is based on team cooperation and the space for tactics is endless. Moreover, the World of Tanks locations that are thoroughly balanced contribute immensely to the multiple tactics implementing.


Jeremy Taylor
Realism vs. Gameplay
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15.03.2010 11:26:09
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #3027

View PostSyllas, on 12 March 2010 - 08:58 PM, said: yes i know that the camera is tied to the turret. that's what drew my attention.
in some scenes of the videos the camera moves freely but the turret is fixed on the tarted. and in anothere scene the same happens and then target gets behind a building (or a tree i dont remember) and that "lock"is lost.another interesting thing is shown here..seconds later the target reapears and the player locks again on the target without pointing the camera on it.like he's pressing a button. all these while the camera was looking around free.

Jeremy Taylor: This is an auto-aiming feature that allows focusing and locking the turret on the aim and rotating the camera simultaneously. This feature is carried out by pressing the right mouse button. You don't "break my balls" by asking the questions :). Feel free to ask more :)


Jeremy Taylor
Modern tanks
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15.03.2010 11:12:59
 
Subject: Archives\Beta\Modern tanks
Link on message: #3026

Jeremy Taylor: World of Tanks embraces the history of tanks building of the 20's-50's. For that moment we have in our collection three nations that you will see in beta: USSR, Germany and USA. More tanks of these nations will be introduced after the release. Moreover, we are planning and we will include the fighting vehicles of the 20's - 50's from many other countries. For the moment WW2 tanks and core gameplay are what we are completely focused on. We will not include the modern tanks into the game (at least in the nearest future) as it would hurt the gameplay deeply. Still however, you will see the tanks in our game that didn't even stepped on the WW2 battlefields as existed only as prototypes.


Jeremy Taylor
Scaled Terrain Effects
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15.03.2010 11:01:50
 
Subject: Archives\Beta\Scaled Terrain Effects
Link on message: #3025

Jeremy Taylor: Terrain effects have been already introduced into the game. Heavier tanks have advantages in moving through some kinds of obstacles. While haystacks, hedges, benches and etc. may be destroyed by all moving vehicles, some obstacles (such as very big trees) may be knocked down only by more powerful tanks. We have introduced the empiric rule for the tree diameter/tank weight ratio. For instance, the tank with total weight of 30 tons will be able to knock down the tree with 30sm in diameter.
Muddy areas naturally affect the tanks' mobility. The vehicles' characteristics including total weight, engine power, track width and speed influence the tank's mobility when crossing through such muddy areas. The weather effect that will be introduced later on will affect not only the vehicle's velocity and maneuverability but the whole gameplay itself due to the visibility range decrease.
All tanks' motion characteristics are developed regarding the corresponding characteristics of their real prototypes and realism/gameplay ratio needs.


Jeremy Taylor
Release Date?
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15.03.2010 10:41:24
 
Subject: Archives\Junkyard\Release Date?
Link on message: #3024

Jeremy Taylor: Please stick to the initial topic or start the individual thread dedicated to World of Tanks servers’ functioning. We will try to provide answers to all your questions there.
Regards


Jeremy Taylor
Realism vs. Gameplay
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12.03.2010 19:40:57
 
Subject: Archives\Junkyard\Realism vs. Gameplay
Link on message: #2823

View PostSyllas, on 12 March 2010 - 06:41 PM, said: i was watching the videos on Youtube and i noticed something interesting.
while the tank was moving around i noticed that the targeting reticle was also moving around along with the camera.
BUT no matter were the tank and the reticle were going the turrent was fixed on the target. so,is it a LOCK ON ability? so you can move you camera and inspect the field?
i also noticed a red cross or something like that inside the reticle slowly clossing around the target.

Jeremy Taylor: You move the camera with the mouse and the camera is tied to the turret. The tank is moved by WASD. Thus, changing the camera view you're rotating the turret automatically. Naturally, the turret rotation speed is not that fast as the speed of camera moving, so pointing out an area with the aim with your camera the turret and targeting reticle reach this aim in a while automatically. Once captured the aim is outlined in red. And yes, you can move you camera and inspect the field.
This red cross is focusing on a target making your fire more accurate.


Jeremy Taylor
WorldOfTanks Youtube videos translation
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12.03.2010 17:15:57
 
Subject: Archives\Beta\WorldOfTanks Youtube videos translation
Link on message: #2800

View PostM0n3y, on 12 March 2010 - 05:06 PM, said: Yeah!
Will you anounce all the english videos on this site?

Jeremy Taylor: Naturally. Keep the track of events on the home page. This kind of news will be submitted in the news section and delivered to the subscribers by email.


Jeremy Taylor
Release Date?
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12.03.2010 17:13:47
 
Subject: Archives\Junkyard\Release Date?
Link on message: #2798

View PostM0n3y, on 12 March 2010 - 05:08 PM, said: Can i ask you where exactly in Germany the server is located?
Bcs i live in Belgium with the German border like 100km away.
It would make some difference if it's located in the industrial part or in Berlin :)

Jeremy Taylor: No, it will not make any difference. All Europeans will have no problems with server capacity while playing World of Tanks. And Belgians too, of course :).


Jeremy Taylor
WorldOfTanks Youtube videos translation
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12.03.2010 16:42:40
 
Subject: Archives\Beta\WorldOfTanks Youtube videos translation
Link on message: #2783

Jeremy Taylor: We are planning to release tons of high-quality video content soon including video interviews and gameplay trailers. Anyway, thanks for your ideas :)


Jeremy Taylor
Release Date?
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12.03.2010 14:33:06
 
Subject: Archives\Junkyard\Release Date?
Link on message: #2762

View PostWMD, on 12 March 2010 - 01:21 AM, said: ...just hope my pings are decent enough.

Jeremy Taylor: If you live in Europe you'll face no problems. Moreover, we are planning to launch a separate server in America soon to guarantee smooth game experience for players from the US, Canada and Latin America. Still however, we have a player from Canada who takes part in the Russian closed beta testing, his ping is 140 and he has no complaints.


Jeremy Taylor
Leveling system
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12.03.2010 14:17:49
 
Subject: Archives\Beta\Leveling system
Link on message: #2760

Jeremy Taylor: Please start the individual thread where you can discuss Navy Field related topics. Don't go off topic please.


Jeremy Taylor
American Tree?
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12.03.2010 13:58:43
 
Subject: Archives\Beta\American Tree?
Link on message: #2757

Jeremy Taylor: Let me remind you that the Allies were represented by more than two countries. If we take the USSR, US and UK and analyze their tank building approaches we can see that they differ immensely concerning many aspects. That is why each country deserves its own tank tree because each country's tank engineering is a unique phenomenon in the history of tank building.


Jeremy Taylor
Your Ideal Tank Contest
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12.03.2010 13:27:37
 
Subject: Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2755

View PostManiox, on 11 March 2010 - 08:15 PM, said:

Jeremy Taylor: Great claim for a win :). But our collection lacks more super tanks from enthusiasts!!!! :) Let us see what splendid engineers like you the history of tank building is missing.


Jeremy Taylor
gun barrel collision
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11.03.2010 20:07:08
 
Subject: Archives\Beta\gun barrel collision
Link on message: #2685

View Postm4rek, on 11 March 2010 - 08:02 PM, said: Can bounced shots cause damage elsewhere?

Jeremy Taylor: This feature has not been executed yet. For that moment bounced shells do not cause damage to the vehicles and objects on the map.


Jeremy Taylor
Your Ideal Tank Contest
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11.03.2010 19:54:34
 
Subject: Contests & Competitions\Contests\Your Ideal Tank Contest
Link on message: #2681

Jeremy Taylor: MrVic's work looks simply epic. We really need some serious challengers who can beat this :)


Jeremy Taylor
gun barrel collision
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11.03.2010 18:44:17
 
Subject: Archives\Beta\gun barrel collision
Link on message: #2673

View PostSyllas, on 09 March 2010 - 03:07 AM, said: well would you notice these little details while you drive a monstrous tiger and the same time shooting or being shot from like 10 other tanks and artillery? i know for sure you wouldnt.lets keep it as simple as possible.its not fun when instead of lag your computer hangs because it cant keep up with these little "easy" details.these little things cause the biggest problems.

Jeremy Taylor: By the way ther are some really nice things in World of Tanks gameplay that can make you forget about the warfare for a while :) . Such details as butterflies, birds' trills and crease marks on water caused by the shot misses contribute much to the splendid landscape views.


Jeremy Taylor
Release Date?
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11.03.2010 18:06:48
 
Subject: Archives\Junkyard\Release Date?
Link on message: #2666

View PostCathulhu, on 10 March 2010 - 04:09 PM, said: How about system requirements? Is my old PC still good enough?

Jeremy Taylor: We are working on decreasing the system requirements for World of Tanks. For the moment the recommended requirements are the following:
CPU 2.0 GHz
RAM 1Gb
Video GF 8600GT 512M


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