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Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

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Overlord
EU Questions & Answers
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27.02.2012 22:33:53
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518108

View PostNoblePlatoon, on 27 February 2012 - 05:15 PM, said: Overlord,
In the current Crew Skill arrangement, the percentage of competency is spread across the whole tank crew. As an example, in a 5 crew member tank where 4 members are at 100% in camo skills and the other member is at 0%, the overall tank is at 80%. Since many of the new Crew Skills to be released with 7.2 are crew member specific, this type of effect will be a frequent occurrence. Is there any adjustment for this, or will we have to accept that those skills that are applied to all crew members (camo, repair, firefighting) are going to be weakened if we use "too many" of the new skills?

Overlord: Won't be changing the current skills. Take time and read the descriptions of the new skills carefully, once they hit the road. There will be some peculiarities in the way they work.


Overlord
EU Questions & Answers
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27.02.2012 22:31:50
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518097

View PostDenySpark, on 27 February 2012 - 05:06 PM, said: Anything new with 7.2 test server? :rolleyes:

Overlord: Supertest is on. Preparing for public testing now.


Overlord
EU Questions & Answers
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27.02.2012 22:30:05
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518089

View PostMetalheart, on 27 February 2012 - 12:47 PM, said: Hey.
Are there any plans to add some more ranks for the crew? I would like my commander to be a General, not some Captain or Master Leutenant :)
As the 7.2 version brings more perks and skills, so that we are able to develop the crews even further, maybe its time to increase the ranks as well?
Cya on the battlefield.

Overlord: Might be a good idea, however there will be no generals among tank crews. :)


Overlord
EU Questions & Answers
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27.02.2012 22:29:02
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518081

View PostMaximusGR, on 27 February 2012 - 12:30 PM, said: It does get you a Maus though which is FAR superior to the E100.
Overlord can we have a confirmation that the test server for EU community will be translated in English? It would be really confusing to have everything Google-translated ourselves.
Also, would you consider an option to "test" any Premium tank for up to X(10 for example) battles up to which there will be an option to sell it for the full refund of gold? Test servers help with the amount of gold but you cant test more than a few during that time.
Finlly, would it be possible to see how much damage we did to every tank after battle is over?

Overlord: 1. Afaik, there should be at least translated client files.
2. I'd recommend you to test drive new premium tanks during public tests, since such feature is not planned.


Overlord
EU Questions & Answers
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27.02.2012 22:26:43
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518072

View PostZeZergling, on 27 February 2012 - 12:09 PM, said: Overlord, that clearly demonstrates the limitations of only using player performance statistics to balance the game; the VK4502B is clearly underpowered compared to the E-75.
Inferior armor, inferior mobility, same gun; overall it is FAR inferior to the E-75.

Overlord: Somewhat weaker, yes. But the gap is not dramatic.


Overlord
EU Questions & Answers
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27.02.2012 22:24:08
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518058

View Postmolan1976, on 27 February 2012 - 10:34 AM, said: 1. Thanks for making these new skills, really appreciate it :Smile_great:
2. I share you thoughts on potential problems with imbalance when some skills becomes popular, so how do you plan to adjust for imbalance when/if it might comes to that?

Overlord: 2. By proper pre-release tuning of course. It will be much more difficult to fix them afterwards.


Overlord
EU Questions & Answers
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27.02.2012 22:23:00
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518050

View Postlukaszmigdal, on 27 February 2012 - 10:12 AM, said: Overlord, don't take it personally but every time I'm reading about patch 0.7.2 and answer is "soon" I want find you and kick your ass :(

Overlord: Good to hear. Thanks.


Overlord
EU Questions & Answers
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27.02.2012 22:22:41
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518048

View PostShirer, on 27 February 2012 - 09:47 AM, said: Overlord.
Can you please commission a News or Info piece by the WG team that lays utterly bare the MM rules as they currently are. Alternatively, please blow the conspiracy theory out of the water here yourself! I would like it to cover the following specifically please -
1. Whether recent player WR are used to decide teams.
2. Whether this is a Daily Double affects the MM.
3. Whether the confluence of Venus and Mars together causes Shirer to get TG medals all the time, on my third battle using a tier 5 tank in a high tier game.
4. That the system is tank weight based, drawn from a Queue, making teams matched against a battle tier spread and NOTHING else.
Thanks for your time.

Overlord: I like 3.


Overlord
EU Questions & Answers
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27.02.2012 22:21:17
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518041

View PostTharg, on 27 February 2012 - 08:08 AM, said: 7.2 Crew skills and perks:
Do i get all the perks once my crew member hits 100%?
Just to clarify:
I buy a fresh commander with gold so hes training is at 100%.
As he is at 100% i choose to start training eagle eye skill and i get perks Premonition and Expert active right away as a bonus?

Overlord: When your crew hit 100% you can either choose a skill or a perk. Perks give their effect only when maximized to 100%.


Overlord
EU Questions & Answers
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27.02.2012 22:16:09
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518025

View Postcosti, on 27 February 2012 - 01:27 AM, said: How does the visibility mechanic work with regard to shooting? Almost every game, no matter the map, I am repeatedly fired at by invisible attackers, often multiple. The most ridiculous thing was when 3 tanks were shooting at me at a distance of about 250 meters and I never saw any of them, despite taking over 20 hits. Shouldn't shots reveal the firing tank? It's not like we're firing crossbows...
And before you say it: no, tracers don't help, because they are often impossible to see due to the way the game renders bushes, trees and other minor obstacles.

Overlord: Shooting decreases your camo value.


Overlord
EU Questions & Answers
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27.02.2012 22:14:30
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518019

View PostZorinWarfield, on 27 February 2012 - 01:14 AM, said: Apparently, you haven't got a clue who your players are then. :mellow:

Overlord: No doubt, you know things better.


Overlord
EU Questions & Answers
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27.02.2012 22:14:06
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1518017

View PostCelestia, on 26 February 2012 - 11:55 PM, said: Wedge hull sloped at 65 degree's
This is the design that comes up in ALL concepts of the tank I have seen, such as this one
Posted Image
The Developing engineer's at wargaming apparently said that because the hull was cast, it would be eliptical like the M013/M48 patton
And judging by all the pictures and video's I have seen the hull of the T110 is just a copy/paste job of the M103 hull, but with a road wheel cut out.
This is a post where someone took the above design and used a 3D imaging program and made a 3D model of the hull shape.
http://forum.worldof...ost__p__1382675
Posted Image
The_Chieftain is very well known over in the US community and he is a "Military Specialist" working for Wargaming and is a huge part of the US community and forums.
Here is the post where The_Chieftain says he received a reply from the developers that the T110 is going to be changed and will get a wedge hull, at some point in the future, somewhere in that thread is him saying he sent a huge ass e-mail to whoever decides these things as an argument to get the hull changed.
http://forum.worldof...29#entry1441929

Overlord: The Developing engineer's at wargaming apparently said that because the hull was cast, it would be eliptical like the M013/M48 patton
And judging by all the pictures and video's I have seen the hull of the T110 is just a copy/paste job of the M103 hull, but with a road wheel cut out.
This is a post where someone took the above design and used a 3D imaging program and made a 3D model of the hull shape.
http://forum.worldof...ost__p__1382675
Posted Image
The_Chieftain is very well known over in the US community and he is a "Military Specialist" working for Wargaming and is a huge part of the US community and forums.
Here is the post where The_Chieftain says he received a reply from the developers that the T110 is going to be changed and will get a wedge hull, at some point in the future, somewhere in that thread is him saying he sent a huge ass e-mail to whoever decides these things as an argument to get the hull changed.
http://forum.worldof...29#entry1441929
Thanks for the details.
As said previously I will clarify, however I'm almost sure that the current design, which is indeed different from the suggested above will go in production.


Overlord
EU Questions & Answers
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27.02.2012 22:06:53
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1517985

View Post_smola_, on 26 February 2012 - 10:56 PM, said: Unlike the current, so called "egg-shell" hull, the "new", suppousedly historically more corect is a "wedge" shaped hull, which would allow benefit from angling. Unlike the egg sheel, which like the IS3 and IS7 front, doesn't benefit from angling. On the contrary...
Like I said, The_Chieftain, US army specialist and WG employee (at least he says so) had supposedly been promised that the T110 would get it's historically correct hull shape, not just the same hull the M103 has. And then, a few days ago, a russian Q&A topic said that that is incorrect. Do you have any reliable info regarding the subject?
Of course, I don't expect it to come out in 7.2, since the patch is delayed enough as it is, but maybe in a later time...
Tnx!

Overlord: T110 of 7.2 does differ from M103. Will clarify the details.


Overlord
EU Questions & Answers
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27.02.2012 22:03:42
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1517966

View PostSnib, on 26 February 2012 - 09:59 PM, said: If it helps, the same question was put to SerB and he said that the hull will remain unchanged and that he had no idea why The_Chieftain made such a statement.
Oh come on, you're responding to that random gibberish that seems to have been a match-maker whine but skipped my original question that he took the chart from? :D
Even if you don't want to respond and don't comment unofficial data, I invite you to stop by my thread, download my tool to help you count the maps from your replays (feel free to count by hand if you don't trust me) and you'll notice the noob maps are the maps you played most often on your high tiers as well.

Overlord: 1. Thats my point as well. The design is unlikely to be changed during the development.
2. Yes, its true the sandbox maps are the most popular throughout the tiers. There is a technical justification of that.


OldFox
Стартовал Глобальный альфа-тест WoWP
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27.02.2012 21:39:22
 
Subject: International Forums\BY, RU, UA Community\Важная информация\Стартовал Глобальный альфа-тест WoWP
Link on message: #1517849

View PostOldFox, on 25 February 2012 - 10:38 AM, said: К сожалению, критерии отбора на альфа-тест мне неведомы. Так что остается только строить предположения.

OldFox: Сегодня пришло много народу. Наверно, отбор не жесткий.


OldFox
чеза баланс такой
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27.02.2012 21:38:36
 
Subject: International Forums\BY, RU, UA Community\Техническая помощь\чеза баланс такой
Link on message: #1517844

OldFox: Чей-то твинк неудачно пытается троллить. Возьмем на заметку.


LiannaSilverwind
чеза баланс такой
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27.02.2012 19:10:07
 
OldFox
Tanka ekipāža (jaunā versija)
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27.02.2012 18:11:14
 
Subject: International Forums\Baltic Forums\Latviešu\Spēles apspriešana\Pamācības\Tanka ekipāža (jaunā versija)
Link on message: #1516723

OldFox: Pieprasijums uz apbalvosanu ir nosutits un Parizi.


OldFox
Latviešu klani
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27.02.2012 11:27:06
 
Subject: International Forums\Baltic Forums\Latviešu\Klanu sadaļa\Latviešu klani
Link on message: #1514266

View PostMBCLK320, on 26 February 2012 - 08:32 PM, said: 19TD diplomātiskais korpuss piedāvā savu asistenci cauršautās/kritušās LAT tehnikas vienību transportēšanai no kaujas lauka.

OldFox: Redziet, ka: ar vienu teikumu var nogazt uz pusi iespaidu no lieliskas uzvaras. Trollings un diplomatija - tas ir divas pavisam atskirigas lietas.


Decept1on
Problème chargement client
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27.02.2012 10:34:49
 
Subject: Problème chargement client
Link on message: #1514068



Decept1on
Mon Or disparait
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27.02.2012 10:33:35
 
Subject: Mon Or disparait
Link on message: #1514064

Decept1on: Il y a une petite fenêtre en bas à droite pour avoir le détail et historique de ce qui s'est passé, il faut regarder ici après une bataille pour comprendre ce qui a été acheté


OldFox
Amateur Series: Winter 2011-2012 Finals - окончательные результаты
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27.02.2012 07:54:30
 
Subject: International Forums\BY, RU, UA Community\Турниры и конкурсы\Балтийская Лига\Amateur Series: Winter 2011-2012 Finals - окончательные результаты
Link on message: #1513763

View PostSech, on 27 February 2012 - 06:32 AM, said: А вы не думали над смягчением требования относительно балтийских IP? 4 человека из Прибалтики в каждом бою, из 7 - это довольно много. Для сравнения, например, в Чемпионате России по футболу прописан лимит на легионеров в 7 человек (из 11, ежели чо) - т.е. "негражданами" может быть более половины из игроков на поле.
Скажем, 3 человека из Прибалтики в каждом бою? Если слишком либерально, то можно ввести ещё требование на наличие вообще в команде игроков с прибалтийскими IP - точнее, на их количество.

OldFox: Я только "за". Мы хотел провести демо-кубок без ограничений по IP, на все страны Европы, но... "низзя". Поэтому, думаю, можно снизить лимит хотя бы до 3 из 7, т.е. 6 в бою. Слово за менеджерами.


OldFox
Amateur Series: Winter 2011-2012 Finals - окончательные результаты
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27.02.2012 07:08:34
 
Subject: International Forums\BY, RU, UA Community\Турниры и конкурсы\Балтийская Лига\Amateur Series: Winter 2011-2012 Finals - окончательные результаты
Link on message: #1513725

View PostRecnac_UKR, on 26 February 2012 - 10:11 PM, said: Вот она привычка сваливать всё на начальство =) (шутю, шутю)

OldFox: Для того, чтобы развитию Лиги дали "зеленый свет", нужна активность игроков. А для этого нужны стимулы. А стимулов не будет, пока нет достаточной активности игроков. Такой вот замкнутый круг.


Overlord
EU Questions & Answers
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26.02.2012 22:52:52
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512697

View PostDandy, on 26 February 2012 - 02:00 PM, said: Have you considered adding "Reloading!" to the function key shortcuts?
It would be very useful for arty and french tanks with autoloaders.

Overlord: Might be useful. Will discuss.


Overlord
EU Questions & Answers
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26.02.2012 22:50:52
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512692

View PostZorinWarfield, on 25 February 2012 - 04:54 PM, said: Overlord, do you realize that IL-2 Sturmovik: Cliffs of Dover will feature tank combat in the future? On a 1:1 full scale map of England and France (and Russia in the next sequel) with better tank models (animated suspension, antenas, hatches, crews), damage animations, unlimited numbers of tanks, a real physics engine and all that as a byproduct of a flight sim?
An early stage video:
Question: Do you think WoT needs to step up its game eventually or is this of no concern for you?

Overlord: This is not a conern of ours. Personally I don't regard IL-2 series as a competitor of WoT in any way. Think it is the audience of WoWP that can really overlap with it.
Wish all success to the IL-2 team with their project.


Overlord
EU Questions & Answers
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26.02.2012 22:46:50
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512674

View PostAbonimus, on 25 February 2012 - 11:34 AM, said: Will you ever think about putting the Henschel turret on the E100? [probably already asked but ye...]
The new game physics will be added in 0.7.3 or one of the future patches?

Overlord: 1. No, unlikely.
2. It's not yet linked to any particular update.


Overlord
EU Questions & Answers
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26.02.2012 22:45:26
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512668

View Postfragit, on 25 February 2012 - 11:32 AM, said: From NA Q&A.
When will you update the Overlord’s blog?
NA team is not responsible for Overlord’s blog. Moreover, it’s not an official source, but just a hobby blog of one of Developers. Now that Overlord is concentrating on the work with World of Warplanes, he is very busy and may no time to update things.
Are you abandoning us??

Overlord: Not yet. No worries. :)


Overlord
EU Questions & Answers
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26.02.2012 22:44:17
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512662

View PostDenySpark, on 25 February 2012 - 11:12 AM, said: Overlord :) short and simple: When will 7.2 test server start? :Smile-playing:

Overlord: Soon. :)


Overlord
EU Questions & Answers
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26.02.2012 22:43:33
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512651

View PostRollup, on 24 February 2012 - 12:29 PM, said: I have heard reports of devs saying on Russian forums that rebalancing of French medium tanks will not take place in 7.2 as their excessive stats are normalising.
1) Are high tier French mediums being nerfed in 7.2 ?
2) Are French lights being nerfed in 7.2 ?
Thanks

Overlord: If nothing has been changed in the past two days - yes, the adjustments will come in 7.2. Will clarify tomorrow.


Overlord
EU Questions & Answers
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26.02.2012 22:42:49
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512649

View PostSnortsch, on 25 February 2012 - 03:13 AM, said: US Forum Q&A
The Match maker is a complicated issue that is being addressed. Players would like to see both more even battles, (less 15-0), balanced artillery with a maximum number in a game, scouts being available in only those battles that artillery are present, platoon balance, not constantly being put in the lowest tiers in a battle, and the spread of the tiers. This all needs to be done without taking a long time to find you a match.
While complicated, the first version of this new Match Maker should be available around the 7.2 timeframe. It will take into account many of the above listed issues that players have brought up. The one thing that will be absent is a hard 3 tier spread.
Hi Overlord,
This answer from the Q&A on the US forum gives me the impression that WN has given up it's resistance
against a hard cap for artillery in random games.
Is there really going to be a hard cap on arty with the new matchmaker? If yes than, how high is it?
With the new French arty around the corner I'm getting a "little" concerned about arty with magazines and
turnable turrets.
Thanks for taking the time

Overlord: Most likely first iteration of the new MM won't have this cap, but technically it can be enabled.


Overlord
EU Questions & Answers
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26.02.2012 22:40:59
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512637

View PostOkeanos, on 24 February 2012 - 09:17 PM, said: Hi OL
can you say if 0.7.2 will be here in march?

Overlord: According to the most recent announcement it should come in March.


Overlord
EU Questions & Answers
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26.02.2012 22:40:15
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512635

View PostSzalona, on 24 February 2012 - 12:13 PM, said: What is the new game mode, which has most chances to be first in game? (your guess - no dates, no promises - just your opinion).

Overlord: Either assault or counter battle. I think the latter.


Overlord
EU Questions & Answers
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26.02.2012 22:36:43
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512618

View Postskaerials, on 26 February 2012 - 09:29 PM, said: Quarter 3 for Patch 7.2 are you serious? can we have a link to it.

Overlord: Typo, sorry. Q1, ofc. :)


Overlord
EU Questions & Answers
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26.02.2012 22:36:04
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512613

View PostDerZivilist, on 24 February 2012 - 09:36 AM, said: Hi Overlord, I have a question on one of the upcoming new skills:
Off Road Master - Skill Reduces the ground resistance for terrain currently being traversed. This increases the mobility of vehicle on such soils and reduces the time necessary to speed up to the maximum.
As far as I know, World of Tanks knows three grades of terrain quality, which are assigned to different areas on a map. For example on Malinovka, the dirt roads are grade 1 (best), the open fields are grade 2, and the forests and swampy areas are grade 3 (worst).
Q1: Is the design intent of that skill to improve performance on all three terrain types (which the skill description suggests), or only to bring performance on grade 2 and 3 closer to performance on grade 1 (which the skill name suggests)?
Q2: Will it be a uniform bonus across all grades, or will some grades get a bigger bonus than others?
Personally, I would love it if the skill also worked on grade 1 terrain. There are many tanks in the game who cannot reach their top speed even on the best possible terrain quality. Allowing this skill to improve that would make it suitable for some of the slower, heavier vehicles as well and not only the scouts and flankers, thereby offering more options for a larger number of players.

Overlord: It will work for good and medium terrains with different efficiency.


Overlord
EU Questions & Answers
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26.02.2012 22:31:35
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512598

View PostTarskin, on 24 February 2012 - 10:01 AM, said: The gold ammo will stay on the T30. You will have to wait for 7.2 if you want gold ammo for your T110.
There is a nice Q/A thread in the US heavy forum about all the changes that we know of.

Overlord: That's correct.


Overlord
EU Questions & Answers
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26.02.2012 22:30:55
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512594

View PostMakikou, on 23 February 2012 - 09:02 AM, said: About the new crew skills:
A) Last Ditch Attempt: Does this perk have a chance of happening? If it does, what is the chance? (1-5%?) How long will it keep transmitting enemy positions? I'm afraid this will mean scouts can just suicide rush in randoms and get hefty loads of exp when using this perk.
B )Is there any conditions to the commander's "Premonition" perk success rate? It seems far too "must have" to compare to commander's other skills, with the current description of the skill, it seems quite OP compared to others.
C )Driver skills, any %-rates for chance/increase in speed at different terrains (off-road master) or turning rate (Ace)?
Thanks, especially A) and B ) skills really worry the finnish WoT community about making this game more rush or camp based because of such perks.

Overlord: 1. It's not percentage based. Works a few seconds.
2. 100% success rate, but there is some delay between the moment you have been spotted and the time you find out about it.
3. The %-rates are to be tuned.


Overlord
EU Questions & Answers
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26.02.2012 22:27:11
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512582

View PostLongDongSilver, on 23 February 2012 - 07:06 PM, said: Hey Overlord,
could you please help me with the new skill: Posted Image"Premonition - Perk" ?
Let me get this right, if you are spotted by the enemy, the visibility indicator in the interface will immediately inform you about it? Any restrictions?

Overlord: Not immediately, there will be certain delay.


Overlord
EU Questions & Answers
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26.02.2012 22:26:01
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512575

View Post_smola_, on 23 February 2012 - 04:34 PM, said: Overlord, will T110 get a new hull design?
I know the tank is not released yet, but there is a thread on the NA forum about it's armour where The_Chieftain (WG employee and military specialist, as I understand) said that T110 will get a wedge shaped hull, probably not immediately, but in some time in the future...
Thanks for the answer and for all your efforts to answer our questions! :D

Overlord: What's the "new" hull design? Any details?


Overlord
EU Questions & Answers
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26.02.2012 22:24:18
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512562

View Postcedars, on 23 February 2012 - 04:16 PM, said: Dear OL
Q1 does brothers in arms stack?
Q2 if so, more details pls ...
Thanks.

Overlord: Stacks with consumables and other stuff with a similar effect.


Overlord
EU Questions & Answers
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26.02.2012 22:21:15
 
Subject: Game Discussion\Gameplay Discussion\EU Questions & Answers
Link on message: #1512553

View Postkubahot, on 23 February 2012 - 02:21 PM, said: Dear Dev's pls tell us when You do something with those 0 damage hit's ? it's really anoying . Do You have any idea to fix this?
Today in 5 battles I had about 20 hits for 0 damage with my IS-3, in majority times when I try to hit sides of enemy tank's ...

Overlord: Already replied to similar questions, do read the previos pages please.


Реклама | Adv