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I see Frontlines is still as broken as it ever was.

Дата: 20.08.2019 23:50:50
View PostYANKEE137, on Aug 20 2019 - 13:15, said: I also think that most of their personnel resources that could be fixing maps are all redirected to getting their FPS shooter ready and their Fantasy RPG ready to launch. As if the market isn't saturated with those games already.  Good luck with that.

DomoSapien:
Caliber and Pagan are designed by completely different teams, in completely different offices than WoT PC. 

We have a product-based organizational structure. The WoT PC team is developed by WoT PC staff in the WoT PC office (Minsk). 

Not to detract from all the perfectly valid feedback in this thread, of course, but other products are not creating a lack of dev talent in the WoTPC product group.

Personally I think FL could benefit from strict class-limits for SPG's over the entire team (vs just per-flank) and a redesign for FL Experience earnings that doesn't revolve entirely around making General every game. It's created a distinct farming meta, where games are intentionally being drawn-out to maximum battle time in order to guarantee people the ability to make general in time (versus players actively trying to win and complete objectives.)

A ~33% reduction in the amount of XP required to prestige would be nice as well. 

Also, doing away with the silly/expensive rental system in favor of giving folks a few FL rentals for free like in the FL Beta season would encourage newer players to give it a shot. 

That's just my opinion, though.

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