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Update 1.4.1 General feedback

Дата: 21.03.2019 18:12:53
View PostGeno1isme, on 21 March 2019 - 02:39 PM, said: Pretty much the expected reply.   I specifically talked about a "rough" timeline. You (or rather your guys in Minsk) certainly have a plan what's supposed to be included in the next two-three patches and what most likely will not, after all that's what they are currently working on. So you'll have a pretty good idea if e.g. tanks-for-bonds will likely come before or after swedish mediums. The alternative would be regular status updates regarding the larger projects so we can see some progress. Like the special ammo rebalancing, we have zero clue what if any results you could get from the announced internal testing over the last two months, or how long you think that testing has to continue. Could be that you implement it suddenly in 1.5, or not talk about it until Christmas and then announce that "it didn't work out".   And of course stuff like crewskins and blueprints that are announced and implemented out of nowhere and nobody expected or asked for is serving as a distraction among other things, intended or not.     Yeah, because you DIDN'T really talk about it. It was never officially abandoned as far as I know, nor explained why it didn't work out. Only when following the unofficial news one could get an idea, and only when having a clue about the technical implications. Granted, back then we had to follow unofficial news to get any information :mellow: Also I think many people didn't really understand what Havoc actually is/was. They just saw the word "engine" and expected a complete graphics overhaul which didn't help at all.   I can therefore use the same example: Why should we trust you to deliver the announced stuff after silently abandoning Havoc? (well, server side, according to Milos you actually implemented it client-side within the Core engine)  

eekeeboo:   That's up to you, we and specifically I work on sharing information when we can. But there gets to be a stage where people use the lack of further information as an excuse to behave in a particular way (not saying you). No company will share their plan or goals, more so if they have market competition. Things in gaming (I think you're aware) can change literally over-night and by sharing things too early you open yourself up to more work and complaints when there's a chance they're not delivered. You're making extra work for yourself on hope vs only releasing information when there's a better chance of confirmation.    In terms of the rough guideline, there has already been the information I can share, as soon as we're allowed to share more, we do. Everyone has specific guidelines and deadlines for sharing information and we're usually juggling so many dates and events people aren't even aware of yet that tracking them all can become a challenge at the same time. 

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