Update 1.4.1 General feedback
Дата: 21.03.2019 18:12:53
Geno1isme, on 21 March 2019 - 02:39 PM, said: Pretty much the expected reply. I specifically talked about
a "rough" timeline. You (or rather your guys in Minsk) certainly
have a plan what's supposed to be included in the next two-three
patches and what most likely will not, after all that's what they
are currently working on. So you'll have a pretty good idea if e.g.
tanks-for-bonds will likely come before or after swedish mediums.
The alternative would be regular status updates regarding the
larger projects so we can see some progress. Like the special ammo
rebalancing, we have zero clue what if any results you could get
from the announced internal testing over the last two months, or
how long you think that testing has to continue. Could be that you
implement it suddenly in 1.5, or not talk about it until Christmas
and then announce that "it didn't work out". And of course
stuff like crewskins and blueprints that are announced and
implemented out of nowhere and nobody expected or asked for is
serving as a distraction among other things, intended or not.
Yeah, because you DIDN'T really talk about it. It was
never officially abandoned as far as I know, nor explained why it
didn't work out. Only when following the unofficial news one could
get an idea, and only when having a clue about the technical
implications. Granted, back then we had to follow unofficial news
to get any information Also I think many people didn't really
understand what Havoc actually is/was. They just saw the word
"engine" and expected a complete graphics overhaul which didn't
help at all. I can therefore use the same example: Why
should we trust you to deliver the announced stuff after silently
abandoning Havoc? (well, server side, according to Milos you
actually implemented it client-side within the Core engine)
eekeeboo: That's up to you, we and specifically I work on sharing
information when we can. But there gets to be a stage where people
use the lack of further information as an excuse to behave in a
particular way (not saying you). No company will share their plan
or goals, more so if they have market competition. Things in gaming
(I think you're aware) can change literally over-night and by
sharing things too early you open yourself up to more work and
complaints when there's a chance they're not delivered. You're
making extra work for yourself on hope vs only releasing
information when there's a better chance of confirmation.
In terms of the rough guideline, there has already been the
information I can share, as soon as we're allowed to share more, we
do. Everyone has specific guidelines and deadlines for sharing
information and we're usually juggling so many dates and events
people aren't even aware of yet that tracking them all can become a
challenge at the same time.
Update 1.4.1 General feedback