Improvements to Personal Missions And Reward Tanks
Дата: 22.01.2019 14:07:40
blockypanzer, on 21 January 2019 - 09:33 PM, said: Can you explain why it's an issue that this tank is
vulnerable to large HE blasts under the hull? It's not like there
is currently any effective way to destroy this tank on the
battlefield right now other than large calibre HE spam and
artillery focus. Removing the viability of arty splash or well
placed shots under the tank is just taking away one of the last
ways to feal with the tank that doesn't involve full-use of premium
ammuntion, and an inconsistant solution too (4 tracks makes landing
HE round neatly under the tank hard, even harder with arty. Overall
much lower DPM than pens with AP/HEAT would be) Sure,
balancing a tank is about more than just winrate and damage, but
you're not balancing this tank; you are tipping the scales even
further in its favour. To balance such a powerful vehicle, it needs
weaknesses, and a vulnerability to HE and module damage is a pretty
good one. If I recall, a common defence of the Object 140 and 907
(the two best mediums in the game) is that they both take heavy
module damage, especially to the fuel and ammo rack. Despite this
weakness both still perform incredibly well. Why is this something
that you are seeking to remove from the 297e, when it seems all the
more neccesary to include such weaknesses in a tank that can barely
be penetrated by any gun in the game? I will not accuse you
of lying again, but I'd appreciate a more transparent response.
eekeeboo: It's not that it's vulnerable, it will still be vulnerable,
even with increased armour on the floor, the damage will still take
place but the amount of damage will not be as extreme as it
currently is. The vehicle will still take a reasonable amount of
damage as well as the ability to shoot the tank in the side and the
back. For HE splash damage, there's also a
consideration that it may not just be from arty, but factor in the
increased risk of fires from the vehicle having critical damage to
the fuel tanks from HE rounds fire not at the tank but the floor
underneath it. The vehicle will keep it's a relatively
weak floor, it's not going to be an invulnerable floor, those
things that could damage it and shoot at it normally will still be
able to do so now. For 90% of instances, the increase of armour to
the floor doesn't change anything because of the auto-bounce from
the angle you're shooting at. The increase of armour isn't going to
remove the weakness but reduce the effect and bring it in line (if
it goes through) with averages and the intended playstyle of the
vehicle. That's why I've been transparent and people
who have thus far accused us/me/WG of buffing the tank to be
invincible from the front, which is not how the change is taking
place nor the effect that's going to happen. People complaining
that the tank will now be invincible frontally because buffs to the
frontal armour, again this isn't accurate. There is a lot of
negative opinion on the proposed change, which is fair enough, but
it's only going to be really valuable feedback if people actually
take note of the change and actually look at what on the vehicle
will be adapted.
Improvements to Personal Missions And Reward Tanks