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Improvements to Personal Missions And Reward Tanks

Дата: 22.01.2019 14:07:40
View Postblockypanzer, on 21 January 2019 - 09:33 PM, said:   Can you explain why it's an issue that this tank is vulnerable to large HE blasts under the hull? It's not like there is currently any effective way to destroy this tank on the battlefield right now other than large calibre HE spam and artillery focus. Removing the viability of arty splash or well placed shots under the tank is just taking away one of the last ways to feal with the tank that doesn't involve full-use of premium ammuntion, and an inconsistant solution too (4 tracks makes landing HE round neatly under the tank hard, even harder with arty. Overall much lower DPM than pens with AP/HEAT would be)   Sure, balancing a tank is about more than just winrate and damage, but you're not balancing this tank; you are tipping the scales even further in its favour. To balance such a powerful vehicle, it needs weaknesses, and a vulnerability to HE and module damage is a pretty good one. If I recall, a common defence of the Object 140 and 907 (the two best mediums in the game) is that they both take heavy module damage, especially to the fuel and ammo rack. Despite this weakness both still perform incredibly well. Why is this something that you are seeking to remove from the 297e, when it seems all the more neccesary to include such weaknesses in a tank that can barely be penetrated by any gun in the game?   I will not accuse you of lying again, but I'd appreciate a more transparent response.

eekeeboo:   It's not that it's vulnerable, it will still be vulnerable, even with increased armour on the floor, the damage will still take place but the amount of damage will not be as extreme as it currently is. The vehicle will still take a reasonable amount of damage as well as the ability to shoot the tank in the side and the back.    For HE splash damage, there's also a consideration that it may not just be from arty, but factor in the increased risk of fires from the vehicle having critical damage to the fuel tanks from HE rounds fire not at the tank but the floor underneath it.    The vehicle will keep it's a relatively weak floor, it's not going to be an invulnerable floor, those things that could damage it and shoot at it normally will still be able to do so now. For 90% of instances, the increase of armour to the floor doesn't change anything because of the auto-bounce from the angle you're shooting at. The increase of armour isn't going to remove the weakness but reduce the effect and bring it in line (if it goes through) with averages and the intended playstyle of the vehicle.    That's why I've been transparent and people who have thus far accused us/me/WG of buffing the tank to be invincible from the front, which is not how the change is taking place nor the effect that's going to happen. People complaining that the tank will now be invincible frontally because buffs to the frontal armour, again this isn't accurate. There is a lot of negative opinion on the proposed change, which is fair enough, but it's only going to be really valuable feedback if people actually take note of the change and actually look at what on the vehicle will be adapted. 

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