Balance..
Дата: 11.01.2019 20:10:18
Gkirmathal, on 11 January 2019 - 04:09 PM, said: My apologies for snipping most of your in depth post away
Eekeeboo, sorry! ...but this single sentence spoks volumes,
specially the underlined part. It sort of explains the
why/what/how, reading between the lines, what has happened since
summer 2016. And for that I want to thank you. Regarding the
Asia matchmaker experiments, I am very interested in it's
development and proceedings. As I do want to come back to this
game, despite shortcomings I see (that is contrary to my overall
critical tone on balance and content related subjects. I know, I
know ). Matchmaking for me is a major
contributing factor to this choice. Do you perhaps have any
new news regarding it progress, shared updates between regional
offices, that might not have been published yet but are not under
NDA to share here? Besides the article that was released on the
Asia portal.
Mimos_A, on 11 January 2019 - 04:38 PM, said: Balance would mean that every time you press battle you have a realistic chance of achieving the objective of the game. Which is very much not the case at the moment. On some maps the side you spawn on have a drastic effect on the chance to win. Tank imbalance means often one team has a huge advantage. Sure, an e8 vs a Defender is a bit silly, but tanks like the 110 also have a disproportionate disadvantage against it, which is amplified even more by map design choices. I enjoy the challenge of this game and the puzzle of figuring out how to maximise the chance to win the game. I do not enjoy the fact that recently more and more the answer to that puzzle is "well, my team has to be braindead to screw this up" or "well unless the enemy team goes full potato, might as well go make coffee".
eekeeboo: No worries these replies are getting VERY long and hopefully
people can see why I normally just delete the previous content of
text! I don't have any personal knowledge of the
experience and data from there, I'm still relatively new to the
team and I still have a lot of catching up to do while also trying
to bring in as many of my ideas and help the community team
introduce their awesome ideas as a whole too!
Mimos_A, on 11 January 2019 - 04:38 PM, said: Balance would mean that every time you press battle you have a realistic chance of achieving the objective of the game. Which is very much not the case at the moment. On some maps the side you spawn on have a drastic effect on the chance to win. Tank imbalance means often one team has a huge advantage. Sure, an e8 vs a Defender is a bit silly, but tanks like the 110 also have a disproportionate disadvantage against it, which is amplified even more by map design choices. I enjoy the challenge of this game and the puzzle of figuring out how to maximise the chance to win the game. I do not enjoy the fact that recently more and more the answer to that puzzle is "well, my team has to be braindead to screw this up" or "well unless the enemy team goes full potato, might as well go make coffee".
eekeeboo: You always have a realistic objective of winning the battle.
You have a 100% chance of playing a game where you drive a tank and
shoot another tank. - In the way the game currently looks at MM in
that there's no rigging or use of player stats to influence how
they distribute on teams, mostly because it wouldn't work and
that's a whole new barrel of worms! But yeah, the game at it's
core: drive tank, shoot tank, blow up tank, profit!
Balance..