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Balance..

Дата: 11.01.2019 20:10:18
View PostGkirmathal, on 11 January 2019 - 04:09 PM, said:   My apologies for snipping most of your in depth post away Eekeeboo, sorry! ...but this single sentence spoks volumes, specially the underlined part. It sort of explains the why/what/how, reading between the lines, what has happened since summer 2016. And for that I want to thank you.   Regarding the Asia matchmaker experiments, I am very interested in it's development and proceedings. As I do want to come back to this game, despite shortcomings I see (that is contrary to my overall critical tone on balance and content related subjects. I know, I know :teethhappy:). Matchmaking for me is a major contributing factor to this choice.   Do you perhaps have any new news regarding it progress, shared updates between regional offices, that might not have been published yet but are not under NDA to share here? Besides the article that was released on the Asia portal.

eekeeboo:   No worries these replies are getting VERY long and hopefully people can see why I normally just delete the previous content of text!    I don't have any personal knowledge of the experience and data from there, I'm still relatively new to the team and I still have a lot of catching up to do while also trying to bring in as many of my ideas and help the community team introduce their awesome ideas as a whole too!   

View PostMimos_A, on 11 January 2019 - 04:38 PM, said: Balance would mean that every time you press battle you have a realistic chance of achieving the objective of the game.   Which is very much not the case at the moment. On some maps the side you spawn on have a drastic effect on the chance to win. Tank imbalance means often one team has a huge advantage. Sure, an e8 vs a Defender is a bit silly, but tanks like the 110 also have a disproportionate disadvantage against it, which is amplified even more by map design choices.   I enjoy the challenge of this game and the puzzle of figuring out how to maximise the chance to win the game. I do not enjoy the fact that recently more and more the answer to that puzzle is "well, my team has to be braindead to screw this up" or "well unless the enemy team goes full potato, might as well go make coffee".

eekeeboo:   You always have a realistic objective of winning the battle. You have a 100% chance of playing a game where you drive a tank and shoot another tank. - In the way the game currently looks at MM in that there's no rigging or use of player stats to influence how they distribute on teams, mostly because it wouldn't work and that's a whole new barrel of worms! But yeah, the game at it's core: drive tank, shoot tank, blow up tank, profit! 

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