Matchmaking Discussion Thread
Дата: 23.09.2017 02:01:03
Wysch: Sorry for butchering the English and for a long post. I doubt this
point of mine will ever reach anyone. Hell, I'm not even sure if my
point is right (or left, Kappa), but here it is: The problem
with matchmaking comes simply from the way Wargaming balances
vehicles. All vehicles are (re)balanced basically from above, i.e.
it starts with the tier 10 vehicle being competitive in tier 10
battles; and then gets to lower tiers. The result is, that
the tier 10 vehicles are basically overbuffed when compared to the
tier 9s and 8s. For example the previous overbuffs of T110E5,
Maus and arguably now IS-7. (Not to mention seriously broken
Japanese Gojiras.) This results logically in tier 8s being
completely underpowered when fighting against higher tier vehicles.
Tier 8s have no armour, no health, no DPM, no gun handling...
they basically have nothing to fight against higher tier vehicles.
Thus when in tier 10 games facing top tiers they're basically
relying on their team. We all know how it is with teams in this
game in random battles. The proper way how to balance
vehicles is - with regards to current matchmaking - quite the
opposite. Balancing process should start with lower tiers and keep
progressing up towards higher tiers. For example when a new
player starts this game, they reach their first issue somewhere
around tier 5. Tier 5 matchmaking is extremely cruel already - you
meet plenty of tier 7s (and 6s!) that can kill you in two shots (or
even one!). You have no health, you have no view range to spot the
threat on your own, and even if you manage to get the gun singing,
you have no gun handling to reliably deliver damage. Mediums and
lights can usually count on their mobility and agility, TDs and
artas don't care at all, but heavies suffer the most. You have no
view range, no gun stats (horrible accuracy and soft stats) and you
are basically really relying on your team or RNG to get the shot
first hoping it would penetrate and do damage. Aiming is in current
meta completely out of question imho. When you move up the
tier, it starts already be broken. Tier 6 MM is as broken as tier 8
- because the jump between tier 6 and tier 8 is as bad as between
tier 8 and 10. Also thanks to the "new" matchmaking system,
the 3-5-7 doesn't help the lower tiers at all. Thanks to all the
great tier 8 premiums, tier 6s are simply underpowered and have to
way how to outperform for example a Skorpion G. But they lack even
against regular tier 8s such as IS-3 or O-Ho. Similarly because of
it the preferential MM vehicles are completely irrelevant
now. So my point is: To fix the Matchmaking
Wargaming first needs to fix the balance of the tanks. I.e. you
buff vehicles on lower tiers, or nerf the vehicles on higher tiers
with the performance of lower tiers in your mind. Rebalance their
stats so the lower tier vehicles are competitive, can stand a
chance against "balanced" vehicles such as Defender, Skorpion G or
even a frickin IS-3. If you don't want to rebalance
the vehicles, the matchmaking really needs now more than ever a
+1MM system. Players shouldn't be punished for having a vehicle
that is simply not capable of outperforming a vehicle two tiers
higher. Because my English is really bad, what I
basically mean is that the differences between tiers should be on
all levels the same as the differences between tier 9 and 10.
Basically for example comparing an M103 against a T110E5, WZ-1111-4
against 5A, M46 vs. M48, Leo PTA vs Leo 1 etc. Comparing for
example T32 against T110E5 and IS-3 vs. IS-7 you might understand
what I mean with the balancing issue. 110 vs 113 or WZ 5A is a big
joke, and we're not even talking about mediums - Panther II vs.
E50m, Pershing vs. M48 etc. The second thing the MM needs to
take in count, is the oversaturation of TDs. It's totally
mindblowing that a TD two tiers higher with superior camo, view
range and ofc gun can be the only top tier (I'm talking about 3-5-7
battles where all three top tiers are TDs). I fully understand most
of the playerbase can't comprehend some basic game mechanics, but
an average player who knows about spotting mechanics and armour
penetration mechanics can simply farm... and farm... and farm
damage. Especially when we have such a great game design as the SWE
TDs, Rhm Borsigs and such. I.e. what the current Matchmaking imho
needs is an increased weight for TDs, so the TDs can't be all three
top tiers in 3-5-7 or five in 5-10. Similarly artillery
shouldn't take two (or even three!) slots as top tier.
The game seriously needs more and more work, all the little F-ed up
details such as map design, overpenetration of premium ammo,
artillery stun mechanics, over-the-top SWE camo etc. in the end
make one big problem, and two big problems make one even bigger.
And so on. Wargaming has the resources to try new things with the
current matchmaking and it shouldn't take two years to change
things. The current meta of the game punishes active and
aggressive gameplay, which altogether with a 3-5-7 matchmaking
leads to either extremely fast games (2:15 and such), or extremely
campy (15 minutes draws happen imho more often now in my
experience). I believe that with an improved matchmaking (weight of
TDs and arta) and different approach to vehicle (re)balance, the
current MM in its 3-5-7 and 5-10 platforms was a good
decision. Otherwise I'd personally welcome a +1 MM now more
than ever. Again, sorry for butchering the English and for
such a wall of blabbering text.
Matchmaking Discussion Thread