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Official Tracks - Tracked - Tracking Thread

Дата: 22.11.2010 16:19:39
View PostDekurgan, on 22 November 2010 - 10:47 AM, said: View Posttanitha, on 22 November 2010 - 06:51 AM, said: View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often
Yeah no warping means people can manual aim, zoom and snipe at a distance.
Sorry Tanitha, but that doesn't cut it.
Whilst this may account for some of the increase it certainly doesnt answer the whole problem.
Prior to the patch the warping issue was for longer ranges. at closer ranges where autoaim wasnt required , hence people could still manual aim properly there wasnt this permatracked issue.
This has all occurred since the patch. Im currently running a JagdPanther , IS and T29 and its the sdame with all 3 (admittedly the T29 seems to get it worse than the other 2).
Its not a slight increase we are talking about either.
In all of the 1000+ games i played prior to the soft wipe and all the 1000+ games ive played since the soft wipe i never ever even once got permatracked. I at least at some point was able to repair and move a bit before getting tracked again. Since the latest patch I can count at least 10 games spread between 3 different vehicle that ive been permatracked until death.
Has my game play got that much worse or have people suddenly gained that much greater skill? i doubt it. That only leaves an issue with how the tracking is implemented by the game. Next to the Line of sight issues I believe this is the most game breaking problem at present. Hell its so bad that i don't even see people moaning about arty any more because this is so much worse :lol:

Tanitha: Yeah no warping means people can manual aim, zoom and snipe at a distance.
Sorry Tanitha, but that doesn't cut it.
Whilst this may account for some of the increase it certainly doesnt answer the whole problem.
Prior to the patch the warping issue was for longer ranges. at closer ranges where autoaim wasnt required , hence people could still manual aim properly there wasnt this permatracked issue.
This has all occurred since the patch. Im currently running a JagdPanther , IS and T29 and its the sdame with all 3 (admittedly the T29 seems to get it worse than the other 2).
Its not a slight increase we are talking about either.
In all of the 1000+ games i played prior to the soft wipe and all the 1000+ games ive played since the soft wipe i never ever even once got permatracked. I at least at some point was able to repair and move a bit before getting tracked again. Since the latest patch I can count at least 10 games spread between 3 different vehicle that ive been permatracked until death.
Has my game play got that much worse or have people suddenly gained that much greater skill? i doubt it. That only leaves an issue with how the tracking is implemented by the game. Next to the Line of sight issues I believe this is the most game breaking problem at present. Hell its so bad that i don't even see people moaning about arty any more because this is so much worse :lol:
Sure it doesn't cut it. I only mentioned the main reason IMO..
There's what I said originally.... "Yeah no warping means people can manual aim, zoom and snipe at a distance."
+ The auto aim leading was changed, Again making auto aim pretty useless, so again more people using manual aim.
+ The introduction of USA tanks, that have good turret Armour and weak tank Armour, So again making people use manual aim and aim low.
There is many reasons why now people who used to auto aim are now manual firing and aiming lower to avoid the extra turret Armour on a lot of the tanks.
Before the patch I myself was a heavy auto aimer, I was happy to just hit the tank, I didn't really care where it hit as long as it hit.
Now auto aim is nowhere near as accurate, + the other reasons above, that's forced me to manual aim with zoom for 95% of the shots, where as I only used to manual aim about 30% of the shots prior to the patch.
Arty splash damage was altered too.
- Improved HE explosion: when exploding your HE on the static object near your tank, your tank will be damaged; when exploding your HE on the armor, the splash damage is distributed by the standard rules of splash damage.
I'm not sure how much that effects things too, but i'd guess id would be more damage from missed arty shots that splash onto the tracks.
This might or might not effect hitting tracks.
- Increased normalization effect when shell penetration value is twice as much as armor thickness value or more.
Etc.. It all adds up to more shots on the tracks...
To decrease tracking they could increase hit-points to the tracks.
Or take another approach and make the repair kits a bit cheaper, Like 2k (or 1.5k) each, and allow you to carry as many of them as you wanted to.
Or as RizlaKing suggested, perhaps a track skirting as a equipment item with a extra 4th equipment slot to put it in..
Or Something...

View Posttanitha, on 22 November 2010 - 06:51 AM, said: View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often
Yeah no warping means people can manual aim, zoom and snipe at a distance.

Tanitha:

View Postthorus1, on 21 November 2010 - 09:05 PM, said: Since patch less use auto aim and manualy aim on hull- that means you get detract more often

Tanitha:

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