Developers posts on forum
In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com
Subject: Prototype Weekend
Link on message: #2603282
lft, on Sep 07 2012 - 03:27, said: Been waiting for a 50% off barracks expansion for months now.
Maybe one day...
Link on message: #2603282
lft, on Sep 07 2012 - 03:27, said: Been waiting for a 50% off barracks expansion for months now.
Maybe one day...
GeneralDirection: That's coming.
Subject: Prototype Weekend
Link on message: #2603282
lft, on Sep 07 2012 - 02:27, said: Been waiting for a 50% off barracks expansion for months now.
Maybe one day...
Link on message: #2603282
lft, on Sep 07 2012 - 02:27, said: Been waiting for a 50% off barracks expansion for months now.
Maybe one day...
GeneralDirection:
That's coming.
That's coming.
Subject: Prototype Weekend
Link on message: #2603222
Cold_War, on Sep 07 2012 - 03:26, said: The N/A Server ALWAYS gets CRAP for specials. They hate us. It's clear. I would however like to know why...? The other servers get 2-3 times more stuff available in their specials. Sux to be US, I guess.....
Link on message: #2603222
Cold_War, on Sep 07 2012 - 03:26, said: The N/A Server ALWAYS gets CRAP for specials. They hate us. It's clear. I would however like to know why...? The other servers get 2-3 times more stuff available in their specials. Sux to be US, I guess.....
GeneralDirection: See above. There's more stuff in a single special because there are
fewer.
Subject: Prototype Weekend
Link on message: #2603222
Cold_War, on Sep 07 2012 - 02:26, said: The N/A Server ALWAYS gets CRAP for specials. They hate us. It's clear. I would however like to know why...? The other servers get 2-3 times more stuff available in their specials. Sux to be US, I guess.....
Link on message: #2603222
Cold_War, on Sep 07 2012 - 02:26, said: The N/A Server ALWAYS gets CRAP for specials. They hate us. It's clear. I would however like to know why...? The other servers get 2-3 times more stuff available in their specials. Sux to be US, I guess.....
GeneralDirection:
See above. There's more stuff in a single special because there are fewer.
See above. There's more stuff in a single special because there are fewer.
Subject: Prototype Weekend
Link on message: #2603212
Octanitrocubane, on Sep 07 2012 - 02:51, said: Just out of curiosity, but has the devs or community leaders ever mentioned why they don't just keep the events and specials consistent between all of the servers? I could understand if it was for holidays specific to particular nations and regions, but for just general events and specials it just seems like it would complicate management of the servers and lead to the animosity from players. So whats the reasoning behind all of this?
Link on message: #2603212
Octanitrocubane, on Sep 07 2012 - 02:51, said: Just out of curiosity, but has the devs or community leaders ever mentioned why they don't just keep the events and specials consistent between all of the servers? I could understand if it was for holidays specific to particular nations and regions, but for just general events and specials it just seems like it would complicate management of the servers and lead to the animosity from players. So whats the reasoning behind all of this?
GeneralDirection: We would rather have events running the entire month than only two
or three times a month for 3-4 days at a time.
Subject: Prototype Weekend
Link on message: #2603212
Octanitrocubane, on Sep 07 2012 - 01:51, said: Just out of curiosity, but has the devs or community leaders ever mentioned why they don't just keep the events and specials consistent between all of the servers? I could understand if it was for holidays specific to particular nations and regions, but for just general events and specials it just seems like it would complicate management of the servers and lead to the animosity from players. So whats the reasoning behind all of this?
Link on message: #2603212
Octanitrocubane, on Sep 07 2012 - 01:51, said: Just out of curiosity, but has the devs or community leaders ever mentioned why they don't just keep the events and specials consistent between all of the servers? I could understand if it was for holidays specific to particular nations and regions, but for just general events and specials it just seems like it would complicate management of the servers and lead to the animosity from players. So whats the reasoning behind all of this?
GeneralDirection:
We would rather have events running the entire month than only two or three times a month for 3-4 days at a time.
We would rather have events running the entire month than only two or three times a month for 3-4 days at a time.
Subject: 0.8.0 Public test server (New tank specs updated)
Link on message: #2603065
Mow_Mow, on Sep 06 2012 - 21:30, said: Dat soviet bias.
Link on message: #2603065
Mow_Mow, on Sep 06 2012 - 21:30, said: Dat soviet bias.
GeneralDirection: Dat first public test build.
Subject: Design your own Tournament Contest!
Link on message: #2602178
Courier90, on Sep 06 2012 - 18:52, said: Yes what is said is true deadlines are usually a fail but i try not to bash on WG or its affiliates. I did mean moderator btw lol my mistake. It just be nice for an update not an official date.
Link on message: #2602178
Courier90, on Sep 06 2012 - 18:52, said: Yes what is said is true deadlines are usually a fail but i try not to bash on WG or its affiliates. I did mean moderator btw lol my mistake. It just be nice for an update not an official date.
dance210: Hey, Lord_Farquad posted maybe yesterday in the Skirmish thread
that there were more submissions then expected and it may be next
week. Here is the link to the thread. Hope this helps!
http://forum.worldof...34#entry2594234
http://forum.worldof...34#entry2594234
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2602153
Link on message: #2602153
Vallter: Sorry people. A lot of work with Ural Steel and Public Test. Will
post some answers tomorrow as soon as I get to the office.
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2602153
Link on message: #2602153
Vallter: Sorry people. A lot of work with Ural Steel and Public Test. Will
post some answers tomorrow as soon as I get to the office.
Subject: Tank Locking Test Feedback
Link on message: #2601572
Link on message: #2601572
Mugsy_: I feel that running a test period of tank locking will remove all
speculative talk. We'd know for sure exactly how it changes game
play and clan wars.
Subject: Tank Locking Test Feedback
Link on message: #2601521
Link on message: #2601521
Mugsy_: Hello everyone,
As you know, Clan Wars is still in beta and we'd like to introduce tank locking for a finite period of time in order to see first hand what changes it creates. We'd like to run this experiment in a month or two but I'd like to hear your thoughts on that possibility before we proceed.
Please keep your input constructive. Thanks for sharing your feedback.
~ Mugsy_
As you know, Clan Wars is still in beta and we'd like to introduce tank locking for a finite period of time in order to see first hand what changes it creates. We'd like to run this experiment in a month or two but I'd like to hear your thoughts on that possibility before we proceed.
Please keep your input constructive. Thanks for sharing your feedback.
~ Mugsy_
Subject: Physics Update Feedback
Link on message: #2601380
Erwin_Fox, on Sep 06 2012 - 22:14, said: Is this for only certain maps right now or when it actually goes live?
Link on message: #2601380
Erwin_Fox, on Sep 06 2012 - 22:14, said: Is this for only certain maps right now or when it actually goes live?
GeneralDirection: It's only for certain maps with the release version as well. The
maps must be updated to allow for getting out of certain
situations: i.e. getting pushed into water--we want you to be able
to get out by adding accessible terrain where it makes sense.
Subject: Physics Update Feedback
Link on message: #2601368
JCPrimevil, on Sep 06 2012 - 18:44, said: Would there be a fix in the game for spotted tanks to were they do not disappear. If the tank has not been spotted it remains invisible, but once it has been spotted it remain visible with in the view range of the tanks (each tank has a different view range may be accounted for)
Thank you
Link on message: #2601368
JCPrimevil, on Sep 06 2012 - 18:44, said: Would there be a fix in the game for spotted tanks to were they do not disappear. If the tank has not been spotted it remains invisible, but once it has been spotted it remain visible with in the view range of the tanks (each tank has a different view range may be accounted for)
Thank you
GeneralDirection: We have no plans for this. If your tank's view ports cannot see the
enemy tank, then you should not see it on your screen.
Subject: 8.0 Download,
Link on message: #2598145
Link on message: #2598145
Tanitha: Please be patient, hopefully there will be a official download link
very soon.
The links you provided don't look much like the official link.
So I would suggest you wait a little longer for the official links.
/Tan
The links you provided don't look much like the official link.
So I would suggest you wait a little longer for the official links.
/Tan
Subject: prioritize "we're on fire"
Link on message: #2597254
Link on message: #2597254
Hypnotik: One thing you could do is use this mod:
http://forum.worldof...update-33112◄◄/
It's a voice pack with short and descriptive messages. It doesn't priorities fire, but you get to it faster because the messages are shorter.
http://forum.worldof...update-33112◄◄/
It's a voice pack with short and descriptive messages. It doesn't priorities fire, but you get to it faster because the messages are shorter.
Subject: Sand River Cap Bug?
Link on message: #2596516
Link on message: #2596516
Mugsy_: From watching the replay it appeared that an enemy had entered
their own base leaving it contested at the 100% line, does that
seem accurate to you?
Subject: PAX Prime 2012 Wrap Up Trailer
Link on message: #2596507
Yoott, on Sep 05 2012 - 23:41, said: Who was the guy on the mic throwing out mouse pads?
And who was the guy that almost knocked everyone over at the end because he won one of them?
Link on message: #2596507
Yoott, on Sep 05 2012 - 23:41, said: Who was the guy on the mic throwing out mouse pads?
And who was the guy that almost knocked everyone over at the end because he won one of them?
GeneralDirection: The guy handing them out is our IT Director. The guy knocking
everyone over because he won is me.
I wish...
I wish...
Subject: PAX Prime 2012 Wrap Up Trailer
Link on message: #2596507
Yoott, on Sep 05 2012 - 22:41, said: Who was the guy on the mic throwing out mouse pads?
And who was the guy that almost knocked everyone over at the end because he won one of them?
Link on message: #2596507
Yoott, on Sep 05 2012 - 22:41, said: Who was the guy on the mic throwing out mouse pads?
And who was the guy that almost knocked everyone over at the end because he won one of them?
GeneralDirection: The guy handing them out is our IT Director. The guy knocking
everyone over because he won is me.
I wish...
I wish...
Subject: "Blue tank" status in game given to wrong player
Link on message: #2596411
Link on message: #2596411
Mugsy_: Do you have a replay we can check out? ~ Mugsy_
Subject: IS-7 bacon skin?
Link on message: #2595811
cheesellama, on Sep 06 2012 - 00:13, said: I used to think skins were useless, but then I read this...
NavySnipers, on Sep 06 2012 - 00:03, said: I'm curious, is there any skin, or remodel for the IS-7 where the turret is a frying pan, the gun is the handle, and in the frying pan turret, ou see sizzling bacon?
Link on message: #2595811
cheesellama, on Sep 06 2012 - 00:13, said: I used to think skins were useless, but then I read this...
krazyone:
Same here. I used to use a few skins a while ago. This one would be awesome!
Same here. I used to use a few skins a while ago. This one would be awesome!
NavySnipers, on Sep 06 2012 - 00:03, said: I'm curious, is there any skin, or remodel for the IS-7 where the turret is a frying pan, the gun is the handle, and in the frying pan turret, ou see sizzling bacon?
krazyone:
Thanks for bringing the idea up!
Thanks for bringing the idea up!
Subject: IS-7 bacon skin?
Link on message: #2595811
cheesellama, on Sep 06 2012 - 00:13, said: I used to think skins were useless, but then I read this...
NavySnipers, on Sep 06 2012 - 00:03, said: I'm curious, is there any skin, or remodel for the IS-7 where the turret is a frying pan, the gun is the handle, and in the frying pan turret, ou see sizzling bacon?
Link on message: #2595811
cheesellama, on Sep 06 2012 - 00:13, said: I used to think skins were useless, but then I read this...
krazyone:
Same here. I used to use a few skins a while ago. This one would be awesome!
Same here. I used to use a few skins a while ago. This one would be awesome!
NavySnipers, on Sep 06 2012 - 00:03, said: I'm curious, is there any skin, or remodel for the IS-7 where the turret is a frying pan, the gun is the handle, and in the frying pan turret, ou see sizzling bacon?
krazyone:
Thanks for bringing the idea up!
Thanks for bringing the idea up!
Subject: Skirmish XVI
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 21:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 21:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
lord_farquad: We actually received more responses than expected, and are hoping
to have the results out this week or early next week. Sorry it's
taken so much time.
Subject: Skirmish XVI
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 20:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 20:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
lord_farquad:
We actually received more responses than expected, and are hoping to have the results out this week or early next week. Sorry it's taken so much time.
We actually received more responses than expected, and are hoping to have the results out this week or early next week. Sorry it's taken so much time.
Subject: Skirmish XVI
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 20:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
Link on message: #2595782
CanadianGuitar, on Sep 05 2012 - 20:03, said: Speaking of skirmish...whatever happend to the Design your own Skirmish/Tournament?
lord_farquad:
We actually received more responses than expected, and are hoping to have the results out this week or early next week. Sorry it's taken so much time.
We actually received more responses than expected, and are hoping to have the results out this week or early next week. Sorry it's taken so much time.
Subject: IS-7 bacon skin?
Link on message: #2595764
Link on message: #2595764
krazyone: Wow...i think this would work for a skin. Good idea and hope i can
see it if anyone makes one
When you catch on fire it could be the sound of the bacon cooking :P
When you catch on fire it could be the sound of the bacon cooking :P
Subject: IS-7 bacon skin?
Link on message: #2595764
Link on message: #2595764
krazyone: Wow...i think this would work for a skin. Good idea and hope i can
see it if anyone makes one
When you catch on fire it could be the sound of the bacon cooking :P
When you catch on fire it could be the sound of the bacon cooking :P
Subject: Sand River Cap Bug?
Link on message: #2595527
avenue94, on Aug 27 2012 - 04:36, said: Can anyone help me with this? I have no idea how my clan lost this battle. We got the "!" for the cap victory when they were still at 57 cap points, and the game didn't end until they had capped us for a draw also. I appreciate your time for watching the replay and look forward to some answers cuz I have never seen this happen in my many games. Thanks
http://www.mediafire...4me2ai5a3ezx3c9
Link on message: #2595527
avenue94, on Aug 27 2012 - 04:36, said: Can anyone help me with this? I have no idea how my clan lost this battle. We got the "!" for the cap victory when they were still at 57 cap points, and the game didn't end until they had capped us for a draw also. I appreciate your time for watching the replay and look forward to some answers cuz I have never seen this happen in my many games. Thanks
http://www.mediafire...4me2ai5a3ezx3c9
Mugsy_: Did you submit a ticket to support for review?
Subject: Diplomat Intelligence and Counter-Intelligence
Link on message: #2595277
Link on message: #2595277
Mugsy_: Intel and Counter intel will be features implemented into CLan Wars
in the future. The meta-game version of intel means doing your
homework on your competition.
However, there will be actual intel and counter intel systems made available for Clan Wars.
See here:
http://forum.worldof...clan-wars-rules
~ Mugsy_
However, there will be actual intel and counter intel systems made available for Clan Wars.
See here:
http://forum.worldof...clan-wars-rules
~ Mugsy_
Subject: How do you deal with an immature kid giving negatives on posts?
Link on message: #2595243
Link on message: #2595243
Mugsy_: Hey Jimmyschaos,
If you feel someone is harassing you on the forums you can submit a support ticket. We've been discussing the rep system a lot lately and considering the frequent abuses - perhaps you will see a change soon.
Good luck, if it continues to be a problem for you drop me a line.
~ Mugsy_
If you feel someone is harassing you on the forums you can submit a support ticket. We've been discussing the rep system a lot lately and considering the frequent abuses - perhaps you will see a change soon.
Good luck, if it continues to be a problem for you drop me a line.
~ Mugsy_
Subject: Information on the mechanics of shells
Link on message: #2594848
Link on message: #2594848
CatStalker: From what I can tell from the translation, a lot of these points
are covered in Overlord's most recent blog post: http://overlord-wot.blogspot.com/
Subject: Labor Day MVP Winners
Link on message: #2594746
Link on message: #2594746
Agrona: Check out the news here!
Congrats to our winners!
Congrats to our winners!
Subject: All Star #52 Winners
Link on message: #2594743
Link on message: #2594743
Agrona: Check out the news here!
Congrats to the winners!
Congrats to the winners!
Subject: Skirmish XVI
Link on message: #2594261
Link on message: #2594261
lord_farquad: Check out the details for our weekly Skirmish Tournament!
Read more!
Read more!
Subject: Skirmish XVI
Link on message: #2594234
Link on message: #2594234
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points.Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
A news update will be published on the community portal once the tournament page is live and registration is available.Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points.Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out!Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves.First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
Subject: Skirmish XVI
Link on message: #2594234
Link on message: #2594234
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points. Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points. Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
Subject: Skirmish XVI
Link on message: #2594234
Link on message: #2594234
lord_farquad: Registration
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points. Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
A news update will be published on the community portal once the tournament page is live and registration is available. Registration begins: September 4, 2012
Registration ends: September 7, 2012 at 3PM PST Victory Conditions
The winner of each round will be determined as the first to 3 victories on a given map.
Each battle will last 10 minutes.
Tier & Point Limits
With maximum number of 7 players per battle, a team must field a selection of tanks based on the below tier limits. Teams are also limited to a maximum total of 28 tier points. Heavies: 5
Mediums: 5
Tank Destroyers: 5
Lights: 4
Artillery: 4 Schedule
Rounds will begin at 7:30PM PDT (10:30PM EST, 02:30 UTC) each scheduled day.
Curious what time this is in your region? Use this handy Time Zone Converter to help you out! Round 1: September 10
Round 2: September 11
Round 3: September 12
Round 4: September 13
Round 5: September 14
Round 6: September 15 There will be a 2 minute break in between rounds.
Prizes
The following prizes will be provided to each member of the respective team, including reserves. First place: 5,000
Second place: 2,000
Third place: 1,000
Fourth place: 1,000 Maps
There will only be one map used during Skirmish XVI. The map played on will be El Halluf.
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