Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Developers posts on forum

In this section you'll find posts from the official developers forum. The base is updated every hour and stored on a server wot-news.com. If you encounter any bugs, have suggestions or comments, write to info@wot-news.com

Filter by developers

The last day   In the last 7 days   Over a period from   till     

Developer
Subject
Link
Over a period
Image
Agrona
Create a Bumper Sticker Contest Winners
arrow
24.08.2012 21:06:49
 
Subject: Create a Bumper Sticker Contest Winners
Link on message: #2522287

Agrona: Nice job everyone, congrats to all of our winners!


Gaea
Kliment Voroshilov Weekend
arrow
24.08.2012 20:48:25
 
Subject: Kliment Voroshilov Weekend
Link on message: #2522123

View Postryanharrison74, on Aug 24 2012 - 03:49, said: i just bought a kv3 :Smile_mellow: :Smile_mellow: :arta: :arta: :Smile-angry: :Smile_sad:  why you troll me :Smile_trollface-3: :Smile_trollface-3:

Gaea: Yes! Our evil plan to infiltrate your minds and know when you bought your tanks worked!
:Smile_glasses:

View PostAcepilot590, on Aug 24 2012 - 05:23, said: O_< Posted Image

Gaea:

View PostMegadonn, on Aug 24 2012 - 09:08, said: I don't believe this. This is why we need a heads up on coming specials. Just yesterday I went broke buying some of these tanks ...

Gaea:


Gaea
Kliment Voroshilov Weekend
arrow
24.08.2012 20:48:25
 
Subject: Kliment Voroshilov Weekend
Link on message: #2522123

View Postryanharrison74, on Aug 24 2012 - 02:49, said: i just bought a kv3 :Smile_mellow::Smile_mellow::arta::arta::Smile-angry::Smile_sad:  why you troll me :Smile_trollface-3::Smile_trollface-3:


Gaea:

Yes! Our evil plan to infiltrate your minds and know when you bought your tanks worked!

:Smile_glasses:

View PostAcepilot590, on Aug 24 2012 - 04:23, said: O_< Posted Image


Gaea:

View PostMegadonn, on Aug 24 2012 - 08:08, said: I don't believe this. This is why we need a heads up on coming specials. Just yesterday I went broke buying some of these tanks ...


Gaea:


Agrona
[UPDATED]T6 Tank Destroyer MVP
arrow
24.08.2012 20:42:20
 
Subject: [UPDATED]T6 Tank Destroyer MVP
Link on message: #2522064

Agrona: Good luck on the contest everyone!


lord_farquad
Skirmish XIV
arrow
24.08.2012 19:48:34
 
Subject: Skirmish XIV
Link on message: #2521676

View PostLightspur, on Aug 24 2012 - 18:31, said: Is this going to be a "standard battle"....I saw in the original (old) rules it said Standard Battle... just verifying?

lord_farquad: Yes it will be as currently our tournament tool only supports standard battles.


lord_farquad
Skirmish XIV
arrow
24.08.2012 19:48:34
 
Subject: Skirmish XIV
Link on message: #2521676

View PostLightspur, on Aug 24 2012 - 17:31, said: Is this going to be a "standard battle"....I saw in the original (old) rules it said Standard Battle... just verifying?


lord_farquad:
Yes it will be as currently our tournament tool only supports standard battles.


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:40:58
 
Subject: ASAP #3 Part 1
Link on message: #2521621

View Postthe_moidart, on Aug 24 2012 - 18:36, said: I could sure use some of that anti addiction system. Why not make it an optional feature for the countries where its not required?

Vallter: Because this Anti-Addition system is linked to ID, which is unique to each user, because it's also link to their Passports. So one person - one ID. In other way it does not work. And actually it's illegal in States since ciolates some citizen rights.


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:40:58
 
Subject: ASAP #3 Part 1
Link on message: #2521621

View Postthe_moidart, on Aug 24 2012 - 17:36, said: I could sure use some of that anti addiction system. Why not make it an optional feature for the countries where its not required?


Vallter:
Because this Anti-Addition system is linked to ID, which is unique to each user, because it's also link to their Passports. So one person - one ID. In other way it does not work. And actually it's illegal in States since violates some citizen rights.


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:40:58
 
Subject: ASAP #3 Part 1
Link on message: #2521621

View Postthe_moidart, on Aug 24 2012 - 17:36, said: I could sure use some of that anti addiction system. Why not make it an optional feature for the countries where its not required?


Vallter:
Because this Anti-Addition system is linked to ID, which is unique to each user, because it's also link to their Passports. So one person - one ID. In other way it does not work. And actually it's illegal in States since violates some citizen rights.


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:11:17
 
Subject: ASAP #3 Part 1
Link on message: #2521364

View PostThuringen, on Aug 24 2012 - 18:07, said: if it is the russian version , why wait xd
http://www.youtube.c...d&v=_RJYipO-si8

Vallter: It was posted after NA variant ;)


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:11:17
 
Subject: ASAP #3 Part 1
Link on message: #2521364

View PostThuringen, on Aug 24 2012 - 17:07, said: if it is the russian version , why wait xd

http://www.youtube.c...d&v=_RJYipO-si8


Vallter:
It was posted after NA variant ;)


Vallter
ASAP #3 Part 1
arrow
24.08.2012 19:11:17
 
Subject: ASAP #3 Part 1
Link on message: #2521364

View PostThuringen, on Aug 24 2012 - 17:07, said: if it is the russian version , why wait xd

http://www.youtube.c...d&v=_RJYipO-si8


Vallter:
It was posted after NA variant ;)


Vallter
ASAP #3 Part 1
arrow
24.08.2012 18:52:35
 
Subject: ASAP #3 Part 1
Link on message: #2521204

Vallter: Be first to take a look on Wargaming CEO Victor Kisly interview, where he answers general questions about Wargaming company and World of Tanks
Back to the article


Vallter
ASAP #3 Part 1
arrow
24.08.2012 18:52:35
 
Subject: ASAP #3 Part 1
Link on message: #2521204

Vallter: Be first to take a look on Wargaming CEO Victor Kisly interview, where he answers general questions about Wargaming company and World of Tanks

Back to the article


Vallter
ASAP #3 Part 1
arrow
24.08.2012 18:52:35
 
Subject: ASAP #3 Part 1
Link on message: #2521204

Vallter: Be first to take a look on Wargaming CEO Victor Kisly interview, where he answers general questions about Wargaming company and World of Tanks

Back to the article


Tanitha
The Team Killers, the Team Damagers and the Incompetent (Part.1)
arrow
24.08.2012 14:01:49
 
Subject: The Team Killers, the Team Damagers and the Incompetent (Part.1)
Link on message: #2519758

View PostDrAnthrax, on Aug 24 2012 - 12:06, said: The Team Killers
Beware, they can be among us as we speak, it could even be me!

Tanitha: Is that an admission of guilt? :Smile_popcorn1:
Nice post and interesting poll, thanks.
/Tan


Tanitha
Weird ban
arrow
24.08.2012 13:47:30
 
Subject: Weird ban
Link on message: #2519726

View PostRedAlert2010, on Aug 21 2012 - 13:39, said: One of my members has recently been banned for 1 day. He says this is because of the amount of credits he has (which is upwards of 20 million)
I would like just a little bit of closure on this, is it possible having too many credits resulting in a temporary ban?

Tanitha: Hello 'RedAlert2010
No sanctions will have anything to do with credits,
And the only way there will be any information released regarding any sanctions, will be via a ticket to support.worldoftanks.com from the sanctioned players account.
You will not receive any information on your clan members, except from your clan members themselves.
/Tan


Tanitha
Could you get banned fr TKing on the test server?
arrow
24.08.2012 13:39:28
 
Subject: Could you get banned fr TKing on the test server?
Link on message: #2519691

View Postcheesellama, on Aug 23 2012 - 14:44, said: Could you get banned for it? Because I landed on top of some friendlies a few times and I'm afraid that I could get banned now. So does it really matter?

Tanitha: The auto FF/TK system works the same on the test server as it does on the retail server
/Tan


Tanitha
Can you get banned/punished by Team Killing in the test?
arrow
24.08.2012 13:27:46
 
Subject: Can you get banned/punished by Team Killing in the test?
Link on message: #2519658

View PostMihax209, on Aug 22 2012 - 10:22, said: Well, it's not that I like killing friendlies... It's just that I log into as server, everybody wants to not shot and test the physics/have some fun. And there's always that DBag on my team that is shooting and ruining it for everyone, so I'm trying to help by killing him. If that will cause penalty to the really server ill stop off course...
So...?

Tanitha: The auto FF/TK system works on the test server the same as it works on the retail server.
/Tan


Tanitha
Reply to Overlords Blog
arrow
24.08.2012 13:20:24
 
Subject: Reply to Overlords Blog
Link on message: #2519635

Tanitha: Thanks Jiri for the feedback.


dance210
Kliment Voroshilov Weekend
arrow
24.08.2012 13:17:26
 
Subject: Kliment Voroshilov Weekend
Link on message: #2519627

View PostMegadonn, on Aug 24 2012 - 09:24, said: How many specials are on the calendar more than a week ahead of time?

dance210: Generally, all of them. Well, except maybe the first week, depending on when the calendar goes up.

View PostGeneral_War, on Aug 24 2012 - 09:42, said: Wargaming;
Can you please be more specific in your annoucements.
Discount on credit consumables: 50% off
Discount on Premium Shells:: 58% off
Off for who? Is this global or only for the KV tanks listed above? Sorry but being vague in these announcements is lazy.

dance210: They weren't being vague. No specific tank(s) were listed, which means that the discount on credit consumables and discount on premium shells are available to everyone.


Tanitha
Not fun
arrow
24.08.2012 13:15:03
 
Subject: Not fun
Link on message: #2519622

Tanitha: As stated the database capture point was the 14th.
There is plenty of quick tanks in the lower levels which wouldn't take you long to unlock.
/Tan.


Tanitha
Kill - Kill - Who got the Kill?
arrow
24.08.2012 13:09:02
 
Subject: Kill - Kill - Who got the Kill?
Link on message: #2519608

View PostRed_Raven_168, on Aug 24 2012 - 04:46, said: Playing around in Westfield(?) the one with the broken roman style aquaduct
A red ELC and my ELC ended up on top of one of the broken pillars --- Sat there for a bit then noticed he was moving around - a bit much - so I pushed him off the pillar - he died
but I was not credited with the kill
Later I jumped off myself and died --- just to see if a controlled decent could save . . .

Tanitha: Correct this system is not in place yet.
/Tan


Tanitha
This dumb shit
arrow
24.08.2012 13:07:17
 
Subject: This dumb shit
Link on message: #2519604

View Post8MoHawK8, on Aug 24 2012 - 08:27, said: I just got banned for teamkil

Tanitha: Yes that happens when rules are broken.
Closing the thread /Tan.


Tanitha
The Russians are Provocative
arrow
24.08.2012 13:02:57
 
Subject: The Russians are Provocative
Link on message: #2519592

View PostMetal_Bawkses_101, on Aug 24 2012 - 05:16, said: I can't even enjoy this physics testing because a group of immature players enjoy taking advantage of the reporting and team killing system.

Tanitha: There is no reporting system for the test servers, there is a auto FF/TK system which will ban players for excessive friendly fire like normal.
If you do not wish to be auto sanctioned for friendly fire, Please stick to shooting the red ones.
/Tan.


Tanitha
To Test Physics, they should have disabled guns
arrow
24.08.2012 12:52:23
 
Subject: To Test Physics, they should have disabled guns
Link on message: #2519562

View PostGrogidubnus, on Aug 24 2012 - 09:45, said: I want to test the Physics aspect of the maps, not the gun aspect... I think the ammo should be removed, or the guns just disabled for the Physics test. Have a "combat" test later, but seriously, we're trying to test the Physics out right now, the shooting can wait.

Tanitha: We are actually testing the new physics introduced into a tank shooting game.
You may shoot or not, that is up to you.


Tanitha
Yes don't shoot...
arrow
24.08.2012 12:45:27
 
Subject: Yes don't shoot...
Link on message: #2519545

View PostNinjaBullet, on Aug 24 2012 - 00:52, said: Okay I'm getting tired of people saying to each other Не стреляйте(don't shoot), no one shoot, we are testing physics don't shoot, etc, etc, etc...
So I think to myself okay no one is going to shoot and go off to places and test them out. Well guess what? they shoot, they don't care, they are just trolls wreaking the testing and fun of physics. And when I try to shoot back they are either

Tanitha: If you want to drive around without shooting that's fine.
However if you think you can tell the other 29 people in the game what to do and how to play, you are mistaken as they are unlikely to listen to you, and this is leading to your frustration.
Some will want to test physics, some will want to play, some will want to test how the physics effect how they normally play, and I'm sure most people are there for different reasons.
Please play how you wish and let the other 29 play how they wish, you will have more fun that way.
/Tan.


Tanitha
Yes don't shoot...
arrow
24.08.2012 12:33:15
 
Subject: Yes don't shoot...
Link on message: #2519509

View PostSloveni4n, on Aug 24 2012 - 01:42, said: More accurately, every time you see an enemy, you 'shoot' them approximately 47% of the time,
This is the ignorance that drives my hatred of your average pub player.

Tanitha: I fail to see what a players hit % has got to do with their feedback on the physics test.
As a player with a similar hit % with mine being 48%, I think the main difference is just a player playing for fun and a player playing for stats.
If i see a tree fall, I'll fire 10 shots into nothingness. If a enemy tank has 2mm sticking up above a building, I'll fire 20 shots into the building until I finally get one that hits and kills.
When I'm playing the smaller tanks for fun like the Tier 1-2's I'll fire on the move at tanks even knowing i have a slim chance of hitting a target the size of a barn, mind about a moving tank.
If you derive fun from adjusting your play to increase your stats, cool.
But note that others just play for the fun of playing the game.
/Tan


Tanitha
So...Forge is Dead?
arrow
24.08.2012 05:13:25
 
Subject: So...Forge is Dead?
Link on message: #2517806

Tanitha: I have unapproved the few reported posts within this thread.
Thank you for the reports
/Tan.


Gaea
Clan Wars Map Changes
arrow
24.08.2012 01:12:21
 
Subject: Clan Wars Map Changes
Link on message: #2516278

Gaea: As many of have noticed, there was a change in some of the maps during Clan Wars, mainly in the starting positions.
The 3 affected maps are:El Halluf
Himmelsdorf
Karelia The spawn points on these maps have been switched.
Also, there seems to be an issue when the battles end in a draw: currently, if this does occur, the attacking team will win the province, and the defending team will lose it. This issue is currently being investigated. This only occurs on the 3 previously stated maps.


Gaea
Clan Wars Map Changes
arrow
24.08.2012 01:12:21
 
Subject: Clan Wars Map Changes
Link on message: #2516278

Gaea: As many of have noticed, there was a change in some of the maps during Clan Wars, mainly in the starting positions.
The 3 affected maps are:El Halluf
Himmelsdorf
Karelia The spawn points on these maps have been switched.
Also, there seems to be an issue when the battles end in a draw: currently, if this does occur, the attacking team will win the province, and the defending team will lose it. This issue is currently being investigated. This only occurs on the 3 previously stated maps.


lord_farquad
Xp and credits...
arrow
24.08.2012 00:14:33
 
Subject: Xp and credits...
Link on message: #2515777

lord_farquad: It's a balancing factor. Normally at the beginning of the game you will earn a lot of credits (relatively speaking), whereas towards the mid to late game you will tend to earn more XP (again relatively). XP and credits are both directly related to the damage you do in battles, damage your allies do to targets you are spotting, capture points, defense points, etc.


lord_farquad
Xp and credits...
arrow
24.08.2012 00:14:33
 
Subject: Xp and credits...
Link on message: #2515777

lord_farquad: It's a balancing factor. Normally at the beginning of the game you will earn a lot of credits (relatively speaking), whereas towards the mid to late game you will tend to earn more XP (again relatively). XP and credits are both directly related to the damage you do in battles, damage your allies do to targets you are spotting, capture points, defense points, etc.


Vallter
World of Tanks Nominated for Best MMO
arrow
24.08.2012 00:13:07
 
Subject: World of Tanks Nominated for Best MMO
Link on message: #2515759

Vallter: Well, seems that we will need many votes. Thank you for your support people. Though not all share opinion that WoT is the best game, still we can win. Because tankers have shown many times that they are very mature, devoted and intresting community, which won't stop their steel beasts in the battle for victory.
As for some cons of the game, mentioned in the thread. We are constantly working on getting better. And comparing that we had a year ago with what we have now.... It's two totally different games. And I'm personally am near to open third one, once physics will be released-)


Vallter
World of Tanks Nominated for Best MMO
arrow
24.08.2012 00:13:07
 
Subject: World of Tanks Nominated for Best MMO
Link on message: #2515759

Vallter: Well, seems that we will need many votes. Thank you for your support people. Though not all share opinion that WoT is the best game, still we can win. Because tankers have shown many times that they are very mature, devoted and intresting community, which won't stop their steel beasts in the battle for victory.

As for some cons of the game, mentioned in the thread. We are constantly working on getting better. And comparing that we had a year ago with what we have now.... It's two totally different games. And I'm personally am near to open third one, once physics will be released-)


Vallter
World of Tanks Nominated for Best MMO
arrow
24.08.2012 00:13:07
 
Subject: World of Tanks Nominated for Best MMO
Link on message: #2515759

Vallter: Well, seems that we will need many votes. Thank you for your support people. Though not all share opinion that WoT is the best game, still we can win. Because tankers have shown many times that they are very mature, devoted and intresting community, which won't stop their steel beasts in the battle for victory.

As for some cons of the game, mentioned in the thread. We are constantly working on getting better. And comparing that we had a year ago with what we have now.... It's two totally different games. And I'm personally am near to open third one, once physics will be released-)


Agrona
[UPDATED]T6 Tank Destroyer MVP
arrow
23.08.2012 23:46:41
 
Subject: [UPDATED]T6 Tank Destroyer MVP
Link on message: #2515512

Agrona: Check out the news here!
UPDATE:
We knew this was going to a challenge going in and that it would take an extraordinary game. We are going to leave this challenge open and make a small change:All the original gold prizes have been added into one prize of 21000 gold.
The first person to succeed in this MVP will earn that prize. All the previous rules are still active: if you manage this challenge, you still need to send in all the replays and screenshots required.
So as a reminder:One battle
You must survive
Tier VI Tank Destroyer,
Achieve Top Gun, Confederate, and Sniper. Good luck!
~Major_Rampage


Mugsy_
Physics and Battle Tactics
arrow
23.08.2012 23:26:14
 
Subject: Physics and Battle Tactics
Link on message: #2515339

View Postclowndogit, on Aug 23 2012 - 20:43, said: The current feel of most maps are akin to unicorns and butterflys

Mugsy_: haha don't worry, that wasn't the finished rendering system
*but is is historical fact that the Germans were working on unicorn technologies


Vallter
Official Q&A Thread: 7.5 Era
arrow
23.08.2012 22:39:16
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2514939

View PostWarStore, on Aug 20 2012 - 17:38, said: And all this time ppl have been asking for pen buff, and you gonna apply cosmetic "buffs" again?
Why not do what ppl is asking for once, see how it goes, and then apply your cosmetic buffs? Why is it so hard to listen to the community?

Vallter: Well, I've answered this question many times before in this thread and will repeat it here again. Currently considered for implementation buff for E-100 will add 200 HP to tank durability, increase turret turning speed and tank traverse speed. This is all for now. We won't add additional penetration to E-100 gun, because in our opinion a small buff won't be significant enough and big buff can make E-100 over performing. Making tank OP means that we will have to nerf it in upcoming updates. This is not something we would like to do.
We won't change our opinion before receiving results from the First 8.0 Public Test. Only after that we will be open to discussion on the new state of the vehicle. Asking about it over and over again is not just unnecessary, but also a bit anoying. And it do not annoy Developers, but people who read the thread and have to read same answer again and again. This also include all users who ask the questions - our answer won't change because of number of reposts of the same question or the way you ask it.
As it was stated before: if tests will show that this buff is not enough, we will get back to the discsussion about addition changes to E-100 or it's gun, including changing penetration parameter. But, again, we won't get back to the discussion prior to the test, because we have no statistics on how buff influenced E-100.
Yes, Public Test statistics differ from main server statistics because of amount of people using premium ammunition. We know that and we know how to treat with that.

View Postturtle722, on Aug 20 2012 - 18:02, said: Um, can you be a little more specific.  Is NA going to get tank locking?

Vallter: NA won't get Tank Locking. For now it's not listed in our plans.

View PostSwindlor1, on Aug 20 2012 - 18:21, said: What are the intended roles of the IS4 and E-100?  Where do the developers feel that they fall short of fulfilling these roles?

Vallter: 1)E-100 does not fully fulfills it's role. That's why it will receive a buff.
2)IS-4 is currently more or less OK, aside of incorrect tank model implemented to the vehicle. Our historical consultants got us more materials on the matter, so now we clearly see the necessity of announced change. It won't change vehicle performance though. Probably it's slightly change the damage model, but we've done everything to save vehicles current state. Thus new model will be neither buff nor nerf for the vehicle, since damage (or 'collision') model of the vehicle will be almost the same.

View PostFolterknecht, on Aug 20 2012 - 18:22, said: So why dont you guys just bring us back the old HE mechanic?
I think my proposal would solve more problems than it causes ... . Whats WGs attitude towards it?
Please - could you give us a hint what changes that could be?

Vallter: 1)They were totally irrealistic. That's why we've changed them. We will probably still tweak it, though it will stay more or less in this manner
2)Well, we accept proposals in 'Suggestion' sections. Here we are answering your questions -)
3)Changes in CW will be announced later. They won't be major, but still some will make attacking and active strategy a bit more appealing. It won't fix 'farming' problem, though will be step in that direction.

View Postthe_moidart, on Aug 20 2012 - 19:38, said: Will the new Russian TD's make use of the BL-9S? This gun has to be one of the most unused of all higher tier guns in the game. It would also be a nice reward for people who have bothered to unlock it on the ISU-152.

Vallter: Well, players will use it, if consider it useful for this TDs. Unfortunately, I cannot state anything else before the Public Test.

View Postemmie357, on Aug 20 2012 - 19:42, said: Prior to 7.5 I had permenant camos on my tier 9 meds and TDs.  When the tier 10s were announced I thought I had wasted money on those camos... oh well.
Now I see that in 8.0 they (may?) be refunding the gold cost of the camos along with the new camo system.
Is this only for tanks in the garage?  If I buy my tier 9s back, will they still have the camo that I bought premanantly for them?
Kinda wish I had held onto them for a little longer now...

Vallter: All Camouflage patterns (both credit and premium) purchased prior to 8.0 and acitve on vehicles in garage will be probably reimbursed. We always state probably near statements prior to making sure that everything goes smooth. And this will be done only near the Public Test of 8.0
No, unfortunately, once you sell a vehicle you also lose the camouflage pattern. So rebuying the tanks won't return you the camo.

View PostPaoSan, on Aug 20 2012 - 20:26, said: Is there any plans on buffing the amx 13 75 ? as in a better acceleration or ( i would love it ) a better gun? since he now encounters alot of tier 10 battle ?
I also read that the French Heavy line ( amx 50 120 and amx 50 120B ) was underperforming will they be buffed or are you still going trought the statistics of those tanks?

Vallter: 1)There are no current plans to change the performance of AMX 13 75.
2)AMX 50 120 is performing well and we do not won't to change it. I'm active driver of it and can confim this myself (192 battles, 56% W/R, Master, 267 destroyed). Actually, played a battle right after answering your question (PA, no premium rounds):
ictory!
Battle: Mountain Pass 23 August 2012 г. 19:40:12
Vehicle: AMX 50 120
Experience received: 1 519
Credits received: 40 335
Battle Achievements: Top Gun
3)We agree that there are some issued with AMX 50B and will buff it in 8.0

View PostVon_Shepler, on Aug 20 2012 - 21:38, said: Any chance we will see smoke rounds or smoke dischargers added in the game? Would be great for cover. Also maybe some WP as dual action. American arty loved that in WW2.

Vallter: We do plan to add it in-game, but it has low priority. It won't be added this year for sure.

View Postclone1833, on Aug 20 2012 - 21:44, said: will you ever put the kv-13 to go to the T-44

Vallter: Currently there are no such plans. KV-13 will lead to T-43 and IS only.

View PostVector03, on Aug 20 2012 - 23:35, said: So, what's wg gonna do about gw2? Losing a lot of people over that game lawl

Vallter: Release of another game can hardly influence Development plan made 2 years beforehand -) In September we will release physics.

View PostThe_Choosen1, on Aug 21 2012 - 00:21, said: 1. I have 5 top guns in my belt under that gun my my KV-1, I believe its OP, it makes from 160 to 200 dmg per shot and reloads in 3.90 secs with rammer and 115% crew, I Know this tank is op, when have you ever seen a pro tanker with a L/70 in his VK series or tiger? I have NEVER, NEVER used this gun, I free xped it on the VK3601 and just by looking at it, it looks horrible except for the PIV
2. Already pm*ed you with his name
3. Then why a British tank flipped over a panther in the trailer?

Vallter: 1)Yes, I've seen people using it.
2)Thank you, much appreciated.
3)Because it was a cinematic trailer. Moreover, we do plan to make flipping to have normal frequency, but once we finish fixing all current technical issues we have with this.

View Postulrikov, on Aug 21 2012 - 01:00, said: So this means a "passive" increase in armour, right (due to degree of angle change)? And this "passively" makes the weakspot slightly smaller compared to the old one, right?
The skirts are present on IS4M model, even if the collision model would stay the same.. This would still "passively" increase space armour protection, right? Can you confirm this one?
Regarding to the upcoming patch, as said by most tankers, the HP buff is really useless for E-100 tankers and has not moved the statistics... would it be plausible then to revert the HP buff given to the E-100 (making it 2,400 HP) and just buff it with 5mm (yes, 5mm) penetration?

Vallter: All answered above.

View PostKathryn_Voss, on Aug 21 2012 - 01:18, said: -Why are German tanks constantly getting nerfed to the point they are always inferior to their equivalent tier. German tank engines are in the rear, not in front, shot to the front doesnt cause fire. I also see IS-8 being just as practically as accurate as E-75 but with more firepower and better armor angling. I thought German tanks were marketed as armored snipers; but the truth is it cant outsniped anyone and its anything but well armored.
-Will there be a proper Jagdpanzer E-100 Krokodil, because the current one is ridiculous looking.
-Will there ever be a nerf on ridiculous French light-mediums, they are capable of deflecting 128mm shells from the side at point blank range. For their size, the mere inertia of a 128mm ought have completely wiped out the crew. Ridiculous.

Vallter: 0)E-75 is better both per statistics and per my personal experience. It's actually one of my favourite vehicles.
1)Update 7.4: VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle)
Update 7.5: E-100 and Maus buffed
2)If you mean the upfront turret, it's neither will influence vehicle performance nor would be a possible design in real life and in your game, after physics introduction. If you mean performance of the vehicle, I say that in 8.0 it will receive a buff.
2)Ricoshet is always possible. Be more careful while aiming.

View Postmadmak, on Aug 21 2012 - 01:31, said: Just a general question about the introduction of physics. will there be a function introduced to either decline or accept compensation when team damage is detected?

Vallter: Not in first iteration, since Team Damage with physics won't be recognized by the system in 8.0 (we do plan to add such feature later). For more information I would suggest you reading this topic

View PostKing_Of_Chaos, on Aug 21 2012 - 01:44, said: Just a quick question about the German tanks, guns ect... Okay, so I was wondering. Will you guys introduce slightly higher penetration to "lacking" German guns? I personally do not have a problem with it, however I have seen quite a few posts complain about this problem. In my opinion, Germans should have the highest penetration and highest accuracy and sacrifice damage for it. Right now it appears that the Germans are taking on the Russian's role. Either way I am okay with that, because a properly played German tank is still deadly. My only gripe would be to slightly buff the 88mm L/56 and the 75mm L/70. By slightly I mean have the 88mm with a pen of 142mm and the 75mm with a pen of 145mm. I know that they both sacrifice some pen for more damage than their counterparts, but I feel like the Germans should really remain on top in terms of penetration. Are there any plans to buff these two guns? Are there any planned buffs on the E-100? I'm not judging or complaining here, just curious to rumours going around.

Vallter: E-100 buffs are described above. Unfortunately, no buffs for the guns you've mentioned.

View PostEcho_Sniper, on Aug 21 2012 - 01:54, said: Does this mean not all maps will have physics? Render is nice, but physics really is what I'm looking forward in 8.0, as much as other players I would hope.

Vallter: Initially not all maps will have new physics. Also they won't receive new render. But we will rework all existing maps gradually from update to update. At the end all battlefields will please eye with good picture and provide increadable reality of gameplay with new physics.

View Postmartingalindo, on Aug 21 2012 - 02:08, said: Are you going to put more Troll tanks in game? :Smile_trollface-3:
Sorry I mean more ELC tanks? :Smile_veryhappy:

Vallter: -)) We do plan to add more Light Tanks in future. Though probably they will have different pros.

View Postmasterzjg, on Aug 21 2012 - 02:10, said: 1.) Is there a place to find the least and most played tier 10's? Despite what people say about the E100 being UP I still find E100's in a fair amount of games. The amx50B I can't remember the last time I saw that tank.
2.) Based on my experiences, why hasn't the amx50B been buffed? It's the rarest tier 10 for me, and evern when I do see it the Amx50B gets destroyed. The batchat does everything the amx50B does, but far better.

Vallter: 1)Unfortunately, we do not make such statistics public.
2)As mentioned above, AMX 50B will receive a buff in 8.0

View Postjadent, on Aug 21 2012 - 02:50, said: As I was looking around on the current tech trees, I've noticed that the SturmTiger is not there anymore.
My question is, Will you put it back and when is the ETA of that thing?

Vallter: There are no plans to release it this year, so I cannot give you any ETA on it.

View Postpwnyou7, on Aug 21 2012 - 07:18, said: are you going to try and fix players not seeing the ground in game when they are playing on a netbook or a computer with a low amount of ram, also i have 813 battles, but the forum says 0, whay?

Vallter: We do plan to optimise performance on level PC. First chages will be done along with introduction of the new render.

View PostFeverOBO, on Aug 21 2012 - 08:16, said: Not sure if this has been asked but this thread is quite the chore to read through but any ETA on the release of the second german medium tree? If this has been asked and answered can someone link me the post?

Vallter: Unfortunately, no ETA on this.

View PostlSherlockl, on Aug 21 2012 - 14:51, said: I know you must be tired of E100 post's but my question is a wee bit different...
I know the E100 is being buffed, but why HP? Isn't that encroaching on the ground of the maus as giant arty target shell sponge? I know in several spots WG has said that no two tanks would be the relative same?
I saw someone mentioned earlier about adding a 3rd heavy line for germany... perhaps the Schwere Löwe on top? We have something more similar to the Leichte Löwe as our prem tank?

Vallter: Answered above. Well, because we fill it an appropriate buff to overall vehicles performance. It does not mean that E-100 will have same role. It will will just be closer in performance.
There won't be third German Heavy line. At least in forseeable future.

View PostDeath187, on Aug 21 2012 - 16:25, said: I have posted my JPE-100 zero damage hit on a Tier 2 tank on Overlord's thread and have received no feedback. I have taken your advice and submitted the video to support as well. It has been days since I heard back from them after uploading their diagnostic program results. If they come back (and they will) and say that nothing is wrong on my end will the Devs finally admit that the penetrating hits for no damage are real? I do know that there is a surge of anger on this forum and the EU forums about this bug and my video seems to have rallied people. I have almost 2,000 views in 48 hrs and it is climbing.
When will there be news of the JPE buffs? While the tank has many flaws the gun, imo, should be focused on as it needs to be reworked. I am very angry, as well as many others that ground up a sniper tree just to have its role changed for the T10. I always try to be an optimist about the German TDs. I have helped people for almost a year now learning how to use the JT despite of the flamming it gets on the forums. I have also been playing since 9/23/2010, back in closed beta, and I never once complained about buffs, nerfs, or bias before. The JPE-100 is a slap in the face to the German TDers and I suggest that it be moved to a high Alpha line. Then it can be replaced with an E100 version of the JT with a 15cm sniper cannon.

Vallter: 1)Only after introduction of the British Tree.
2)It won't be premium. We are working on them. All comments I can make for now-)
3)Not in the near future.

View PostGSXMatt, on Aug 21 2012 - 19:26, said: When would we see the next American heavy line?
Is there another branch in the works for American mediums? IE T54E2. Or will that tank be a premium?
Any plans for an M41 Walker Bulldog? Seems like a good tier 6 light.

Vallter: Well, in our opinion it's more important to introduce the British Tree first. Though German Tree will see some changes in upcoming updates.

View PostStooges__Curley, on Aug 21 2012 - 19:53, said: You've buffed and expanded and introduced many tanks for Russia (at least 3x refreshes already), France (2x now) and the US (lost count).
When will you give proper focus to the German tanks (who - with their antiquated early/mid 1940's technologies are currently fighting 1950's & 60's Russian, French and US tank technologies!), and if so when?

Vallter: We do not plan to change paerformance of KV-5. We are satisfied with it's current state.

View Postpwnyou7, on Aug 22 2012 - 03:29, said: Are you going to buff the KV-5's gun. this gun is so bad at pen that it failed to do so from under 100 meaters agenst the SIDE of the type 59 with 5 SHOTS IN A ROW!! you guys should buff it by 16mm so its base pen is more than its own rear armor.

Vallter: Yes, T110E4 will be slightly nerfed in 8.0.

View PostP52, on Aug 22 2012 - 07:08, said: I have 2 questions. First, every time a new competitive American tank is introduced, people who do not take part in the public tests then tend to complain about it being overpowered. I mention this because rumor has it the new T11oE4 American Tier 10 tank destroyer is gonna get "nerfed" or weakened in some way. I hope this is not true!! I like the tank the way it is  and can be competitive. People just do not seem to want American tanks to be competitive and i am getting tired of prejudice towards them. It has a slow enough reload, shells do not always penetrate, and it can be destroyed rather easily so as it is. Changes i would like to see in it are better penetration on standard AP shells, lower cost of repair, increase in earnings....but my question is...is the T110E4 gonna have any changes in a negative manner weakening the armor or fire power in anyway?? I actually spent money to buy this tank rather than trying to grind credits to get it...i expect a refund if any negative changes are made to it...I bought the tank as is i expect it to stay as is..unless the above mentioned improvements are made to it!!!! And I do not remember my second question at this time..so will just leave it at that!!! Hope to hear from you soon!!! Thank You!!!

Vallter: 1)Light Tanks have enough minuses that balance their guns, Also they have a rather low Alpha damage and can make troubles only when mastered.
2)I would suggest you to check Tank Wiki to learn more about the Visibility mechanics.

View Posttheswartz, on Aug 22 2012 - 07:24, said: Have 2 questions... 1st question is about the T-50, T50-2 and the ELC AMX. Have noticed that their guns seems to be outmatching the higher tiers especially with gold ammo. Really notice that they hit really hard to for the size of their guns. For how hard they hit, their ammo must be the best out there! If I had a gun like theirs on my heavy tank it would surely be appreciated. 2nd queston concerns the ability of the line of sight. If there is a tank behind a rock and a enemy comes up, they can see you from 4 squares away at times. Tanks are driving right down the road at times and you cannot see them until they are right on top of you. Another mention is also about them fast tanks as to why they have the ability to see every single tank in a 5 square grid at the same time. Even it they are behind rock, in brush or behind a building. Have to be looking really fast to point out every single tank. Also if there is a tank higher than the other and they are behind a rock how can they see them as well? Would really like to see a much "sneakier" game that what ya have now.

Vallter: No, it should not break current tank skins. Though with new lightings they may loof different now.

View PostBrann, on Aug 22 2012 - 08:09, said: Do you know if the new rendering system is going to break our current tank skins, or will it have an effect on the .dds files at all?

Vallter: Low Tier Artillery will be buffed. This includes Wespe, for example.

View PostHerr_Klug, on Aug 22 2012 - 15:01, said: I read somewhere that lower tier Artillery will be adjusted in some way. Is there further information about this and what vehicles will be effected?

Vallter: It's a very popular conspiracy theory, but it's not possible in playerbase with more than 3 millions active tankers. No group of amount large enough to influence statistics of such scales is present in the game community.

View PostARGENTVS, on Aug 22 2012 - 17:50, said: Thats is because mostly players in T110E4 are GOOD players from clans, when the average players massively get to it they will destroy it stats. As i say, they should not touch tanks after patchs based in the stats of good and pro players and wait one more patch when hordes of bad players buy it stabilizing it stats. If they nerf E4 it ill becomes useless, is already hard to play with 18 second reload, if they touch it it will be erased from CW strats.

Vallter: We plan to make some changes in 8.0 that will give a solution to this situation. If not, we will develop the tweaks further. And there are no conspiracy-)

View PostDrinknCoffee, on Aug 22 2012 - 21:13, said: When are you going to solve the heavy arty numbers in the top tiers? Is it some kind of conspiracy to send players to the lower tiers? Its at a point as to why grind all the way to the top.

Vallter: They are overally balanced with their earning and also prices of modules/shells/vehicles.

View PostHeavyDiveKick, on Aug 23 2012 - 00:33, said: One question: Is there a reason why the French Light/Medium Tree is so exp heavy for the tier upgrades?
For instance, from AMX 13 90 to Lorraine it is 1,980,000 and from AMX 13 75 to AMX 13 90 is 1,130,000. This seem at a glance to be more expensive than the other trees such as German/USA. I know there are arguably less modules in that tree but not sure if it makes up the price.

Vallter: Right now. Yeah, pretty much. 37 posts with many qustions in them. Enough for small YAWR.

View Postulrikov, on Aug 23 2012 - 03:04, said: And oh, when are we getting some answers for our questions?.. I know devs have been busy with the Physics server test but we have a lot of questions here that may need some answers.

Vallter: Early September. In the first half of it, most probably.

View PostRyuna, on Aug 23 2012 - 06:56, said: Any ETA for normal ver 8.0 public test?

Vallter: I do not care answering such trolling questions-) And believe me, NA community has a very loud voice. For example, per your feedback mode selection and faster progrees on T10 Mediums and TD's were done. Thus resulting more comfort play experience in 8.0 and tighten MM in 7.5

View PostRockyMtn, on Aug 23 2012 - 08:27, said: NA players feel like they have no voice. true or no. Do you care about the revenue from this continent?

Vallter: Unfortunately, I am not allowed to disclose this information atm. Please, wait a bit.
Rest of answers tomorrow, starting with this question:

View PostDominatus, on Aug 23 2012 - 16:33, said: With the British tanks coming soon, I'd just like to ask. Which version of the Cromwell are we getting? The armour and speed differences between Mk. VII and earlier were pretty significant.
Sorry if this was asked before.

Vallter:

View PostRoger_B_Pump, on Aug 22 2012 - 19:29, said: I have a question about migrating from GW Tiger to GW E. As far as I can see studying the modules, the gun in the E is identical to the gun in the GW TIger. Why would I want to invest all the grinding for the same ability to deal damage?
Second arty question - from studying the posted info, it would seem that the "standard" HE round for the GW's 17 cm gun has exactly the same stats as the "gold" HE round. Why would I spend gold for it?

Vallter:


Vallter
Official Q&A Thread: 7.5 Era
arrow
23.08.2012 22:39:16
 
Subject: Official Q&A Thread: 7.5 Era
Link on message: #2514939

Vallter: [quote name='WarStore' timestamp='1345477098' post='2490385']
And all this time ppl have been asking for pen buff, and you gonna apply cosmetic "buffs" again?
Why not do what ppl is asking for once, see how it goes, and then apply your cosmetic buffs? Why is it so hard to listen to the community?
[/quote]

Well, I've answered this question many times before in this thread and will repeat it here again. Currently considered for implementation buff for E-100 will add 200 HP to tank durability, increase turret turning speed and tank traverse speed. This is all for now. We won't add additional penetration to E-100 gun, because in our opinion a small buff won't be significant enough and big buff can make E-100 over performing. Making tank OP means that we will have to nerf it in upcoming updates. This is not something we would like to do.

We won't change our opinion before receiving results from the First 8.0 Public Test. Only after that we will be open to discussion on the new state of the vehicle. Asking about it over and over again is not just unnecessary, but also a bit anoying. And it do not annoy Developers, but people who read the thread and have to read same answer again and again. This also include all users who ask the questions - our answer won't change because of number of reposts of the same question or the way you ask it.

As it was stated before: if tests will show that this buff is not enough, we will get back to the discsussion about addition changes to E-100 or it's gun, including changing penetration parameter. But, again, we won't get back to the discussion prior to the test, because we have no statistics on how buff influenced E-100.

Yes, Public Test statistics differ from main server statistics because of amount of people using premium ammunition. We know that and we know how to treat with that.

[quote name='turtle722' timestamp='1345478547' post='2490507']
Um, can you be a little more specific.  Is NA going to get tank locking?
[/quote]

NA won't get Tank Locking. For now it's not listed in our plans.

[quote name='Swindlor1' timestamp='1345479699' post='2490595']
What are the intended roles of the IS4 and E-100?  Where do the developers feel that they fall short of fulfilling these roles?
[/quote]

1)E-100 does not fully fulfills it's role. That's why it will receive a buff.

2)IS-4 is currently more or less OK, aside of incorrect tank model implemented to the vehicle. Our historical consultants got us more materials on the matter, so now we clearly see the necessity of announced change. It won't change vehicle performance though. Probably it's slightly change the damage model, but we've done everything to save vehicles current state. Thus new model will be neither buff nor nerf for the vehicle, since damage (or 'collision') model of the vehicle will be almost the same.

[quote name='Folterknecht' timestamp='1345479733' post='2490600']
So why dont you guys just bring us back the old HE mechanic?

I think my proposal would solve more problems than it causes ... . Whats WGs attitude towards it?

Please - could you give us a hint what changes that could be?
[/quote]

1)They were totally irrealistic. That's why we've changed them. We will probably still tweak it, though it will stay more or less in this manner

2)Well, we accept proposals in 'Suggestion' sections. Here we are answering your questions -)

3)Changes in CW will be announced later. They won't be major, but still some will make attacking and active strategy a bit more appealing. It won't fix 'farming' problem, though will be step in that direction.

[quote name='the_moidart' timestamp='1345484283' post='2491023']
Will the new Russian TD's make use of the BL-9S? This gun has to be one of the most unused of all higher tier guns in the game. It would also be a nice reward for people who have bothered to unlock it on the ISU-152.
[/quote]

Well, players will use it, if consider it useful for this TDs. Unfortunately, I cannot state anything else before the Public Test.

[quote name='emmie357' timestamp='1345484528' post='2491040']
Prior to 7.5 I had permenant camos on my tier 9 meds and TDs.  When the tier 10s were announced I thought I had wasted money on those camos... oh well.

Now I see that in 8.0 they (may?) be refunding the gold cost of the camos along with the new camo system.

Is this only for tanks in the garage?  If I buy my tier 9s back, will they still have the camo that I bought premanantly for them?
Kinda wish I had held onto them for a little longer now...
[/quote]

All Camouflage patterns (both credit and premium) purchased prior to 8.0 and acitve on vehicles in garage will be probably reimbursed. We always state probably near statements prior to making sure that everything goes smooth. And this will be done only near the Public Test of 8.0

No, unfortunately, once you sell a vehicle you also lose the camouflage pattern. So rebuying the tanks won't return you the camo.

[quote name='PaoSan' timestamp='1345487207' post='2491340']
Is there any plans on buffing the amx 13 75 ? as in a better acceleration or ( i would love it ) a better gun? since he now encounters alot of tier 10 battle ?

I also read that the French Heavy line ( amx 50 120 and amx 50 120B ) was underperforming will they be buffed or are you still going trought the statistics of those tanks?
[/quote]

1)There are no current plans to change the performance of AMX 13 75.

2)AMX 50 120 is performing well and we do not won't to change it. I'm active driver of it and can confim this myself (192 battles, 56% W/R, Master, 267 destroyed). Actually, played a battle right after answering your question (PA, no premium rounds):
ictory!
Battle: Mountain Pass 23 August 2012 г. 19:40:12
Vehicle: AMX 50 120
Experience received: 1 519
Credits received: 40 335
Battle Achievements: Top Gun

3)We agree that there are some issued with AMX 50B and will buff it in 8.0

[quote name='Von_Shepler' timestamp='1345491503' post='2491844']
Any chance we will see smoke rounds or smoke dischargers added in the game? Would be great for cover. Also maybe some WP as dual action. American arty loved that in WW2.
[/quote]

We do plan to add it in-game, but it has low priority. It won't be added this year for sure.

[quote name='clone1833' timestamp='1345491856' post='2491880']
will you ever put the kv-13 to go to the T-44
[/quote]

Currently there are no such plans. KV-13 will lead to T-43 and IS only.

[quote name='Vector03' timestamp='1345498513' post='2492753']
So, what's wg gonna do about gw2? Losing a lot of people over that game lawl
[/quote]

Release of another game can hardly influence Development plan made 2 years beforehand -) In September we will release physics.

[quote name='The_Choosen1' timestamp='1345501317' post='2493113']
1. I have 5 top guns in my belt under that gun my my KV-1, I believe its OP, it makes from 160 to 200 dmg per shot and reloads in 3.90 secs with rammer and 115% crew, I Know this tank is op, when have you ever seen a pro tanker with a L/70 in his VK series or tiger? I have NEVER, NEVER used this gun, I free xped it on the VK3601 and just by looking at it, it looks horrible except for the PIV
2. Already pm*ed you with his name
3. Then why a British tank flipped over a panther in the trailer?
[/quote]

1)Yes, I've seen people using it.
2)Thank you, much appreciated.
3)Because it was a cinematic trailer. Moreover, we do plan to make flipping to have normal frequency, but once we finish fixing all current technical issues we have with this.

[quote name='ulrikov' timestamp='1345503658' post='2493346']
So this means a "passive" increase in armour, right (due to degree of angle change)? And this "passively" makes the weakspot slightly smaller compared to the old one, right?
The skirts are present on IS4M model, even if the collision model would stay the same.. This would still "passively" increase space armour protection, right? Can you confirm this one?
Regarding to the upcoming patch, as said by most tankers, the HP buff is really useless for E-100 tankers and has not moved the statistics... would it be plausible then to revert the HP buff given to the E-100 (making it 2,400 HP) and just buff it with 5mm (yes, 5mm) penetration?
[/quote]

All answered above.

[quote name='Kathryn_Voss' timestamp='1345504720' post='2493436']
-Why are German tanks constantly getting nerfed to the point they are always inferior to their equivalent tier. German tank engines are in the rear, not in front, shot to the front doesnt cause fire. I also see IS-8 being just as practically as accurate as E-75 but with more firepower and better armor angling. I thought German tanks were marketed as armored snipers; but the truth is it cant outsniped anyone and its anything but well armored.

-Will there be a proper Jagdpanzer E-100 Krokodil, because the current one is ridiculous looking.

-Will there ever be a nerf on ridiculous French light-mediums, they are capable of deflecting 128mm shells from the side at point blank range. For their size, the mere inertia of a 128mm ought have completely wiped out the crew. Ridiculous.
[/quote]

0)E-75 is better both per statistics and per my personal experience. It's actually one of my favourite vehicles.
1)Update 7.4: VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle)
Update 7.5: E-100 and Maus buffed
2)If you mean the upfront turret, it's neither will influence vehicle performance nor would be a possible design in real life and in your game, after physics introduction. If you mean performance of the vehicle, I say that in 8.0 it will receive a buff.
2)Ricoshet is always possible. Be more careful while aiming.

[quote name='madmak' timestamp='1345505478' post='2493517']
Just a general question about the introduction of physics. will there be a function introduced to either decline or accept compensation when team damage is detected?
[/quote]

Not in first iteration, since Team Damage with physics won't be recognized by the system in 8.0 (we do plan to add such feature later). For more information I would suggest you reading this topic

[quote name='King_Of_Chaos' timestamp='1345506244' post='2493599']
Just a quick question about the German tanks, guns ect... Okay, so I was wondering. Will you guys introduce slightly higher penetration to "lacking" German guns? I personally do not have a problem with it, however I have seen quite a few posts complain about this problem. In my opinion, Germans should have the highest penetration and highest accuracy and sacrifice damage for it. Right now it appears that the Germans are taking on the Russian's role. Either way I am okay with that, because a properly played German tank is still deadly. My only gripe would be to slightly buff the 88mm L/56 and the 75mm L/70. By slightly I mean have the 88mm with a pen of 142mm and the 75mm with a pen of 145mm. I know that they both sacrifice some pen for more damage than their counterparts, but I feel like the Germans should really remain on top in terms of penetration. Are there any plans to buff these two guns? Are there any planned buffs on the E-100? I'm not judging or complaining here, just curious to rumours going around.
[/quote]

E-100 buffs are described above. Unfortunately, no buffs for the guns you've mentioned.

[quote name='Echo_Sniper' timestamp='1345506860' post='2493670']
Does this mean not all maps will have physics? Render is nice, but physics really is what I'm looking forward in 8.0, as much as other players I would hope.
[/quote]

Initially not all maps will have new physics. Also they won't receive new render. But we will rework all existing maps gradually from update to update. At the end all battlefields will please eye with good picture and provide increadable reality of gameplay with new physics.

[quote name='martingalindo' timestamp='1345507724' post='2493770']
Are you going to put more Troll tanks in game? :Smile_trollface-3:
Sorry I mean more ELC tanks? :Smile_veryhappy:
[/quote]

-)) We do plan to add more Light Tanks in future. Though probably they will have different pros.

[quote name='masterzjg' timestamp='1345507818' post='2493784']
1.) Is there a place to find the least and most played tier 10's? Despite what people say about the E100 being UP I still find E100's in a fair amount of games. The amx50B I can't remember the last time I saw that tank.

2.) Based on my experiences, why hasn't the amx50B been buffed? It's the rarest tier 10 for me, and evern when I do see it the Amx50B gets destroyed. The batchat does everything the amx50B does, but far better.
[/quote]

1)Unfortunately, we do not make such statistics public.
2)As mentioned above, AMX 50B will receive a buff in 8.0

[quote name='jadent' timestamp='1345510223' post='2493966']
As I was looking around on the current tech trees, I've noticed that the SturmTiger is not there anymore.
My question is, Will you put it back and when is the ETA of that thing?
[/quote]

There are no plans to release it this year, so I cannot give you any ETA on it.

[quote name='pwnyou7' timestamp='1345526331' post='2495385']
are you going to try and fix players not seeing the ground in game when they are playing on a netbook or a computer with a low amount of ram, also i have 813 battles, but the forum says 0, whay?
[/quote]

We do plan to optimise performance on level PC. First chages will be done along with introduction of the new render.

[quote name='FeverOBO' timestamp='1345529796' post='2495584']
Not sure if this has been asked but this thread is quite the chore to read through but any ETA on the release of the second german medium tree? If this has been asked and answered can someone link me the post?
[/quote]

Unfortunately, no ETA on this.

[quote name='lSherlockl' timestamp='1345553496' post='2496389']
I know you must be tired of E100 post's but my question is a wee bit different...

I know the E100 is being buffed, but why HP? Isn't that encroaching on the ground of the maus as giant arty target shell sponge? I know in several spots WG has said that no two tanks would be the relative same?

I saw someone mentioned earlier about adding a 3rd heavy line for germany... perhaps the Schwere Löwe on top? We have something more similar to the Leichte Löwe as our prem tank?
[/quote]

Answered above. Well, because we fill it an appropriate buff to overall vehicles performance. It does not mean that E-100 will have same role. It will will just be closer in performance.

There won't be third German Heavy line. At least in forseeable future.

[quote name='Death187' timestamp='1345559144' post='2496808']
I have posted my JPE-100 zero damage hit on a Tier 2 tank on Overlord's thread and have received no feedback. I have taken your advice and submitted the video to support as well. It has been days since I heard back from them after uploading their diagnostic program results. If they come back (and they will) and say that nothing is wrong on my end will the Devs finally admit that the penetrating hits for no damage are real? I do know that there is a surge of anger on this forum and the EU forums about this bug and my video seems to have rallied people. I have almost 2,000 views in 48 hrs and it is climbing.

When will there be news of the JPE buffs? While the tank has many flaws the gun, imo, should be focused on as it needs to be reworked. I am very angry, as well as many others that ground up a sniper tree just to have its role changed for the T10. I always try to be an optimist about the German TDs. I have helped people for almost a year now learning how to use the JT despite of the flamming it gets on the forums. I have also been playing since 9/23/2010, back in closed beta, and I never once complained about buffs, nerfs, or bias before. The JPE-100 is a slap in the face to the German TDers and I suggest that it be moved to a high Alpha line. Then it can be replaced with an E100 version of the JT with a 15cm sniper cannon.
[/quote]

[quote name='GSXMatt' timestamp='1345569998' post='2498098']
When would we see the next American heavy line?

Is there another branch in the works for American mediums? IE T54E2. Or will that tank be a premium?

Any plans for an M41 Walker Bulldog? Seems like a good tier 6 light.
[/quote]

1)Only after introduction of the British Tree.
2)It won't be premium. We are working on them. All comments I can make for now-)
3)Not in the near future.

[quote name='Stooges__Curley' timestamp='1345571584' post='2498299']
You've buffed and expanded and introduced many tanks for Russia (at least 3x refreshes already), France (2x now) and the US (lost count).

When will you give proper focus to the German tanks (who - with their antiquated early/mid 1940's technologies are currently fighting 1950's & 60's Russian, French and US tank technologies!), and if so when?
[/quote]

Well, in our opinion it's more important to introduce the British Tree first. Though German Tree will see some changes in upcoming updates.

[quote name='pwnyou7' timestamp='1345598965' post='2501576']
Are you going to buff the KV-5's gun. this gun is so bad at pen that it failed to do so from under 100 meaters agenst the SIDE of the type 59 with 5 SHOTS IN A ROW!! you guys should buff it by 16mm so its base pen is more than its own rear armor.
[/quote]

We do not plan to change paerformance of KV-5. We are satisfied with it's current state.

[quote name='P52' timestamp='1345612107' post='2502895']
I have 2 questions. First, every time a new competitive American tank is introduced, people who do not take part in the public tests then tend to complain about it being overpowered. I mention this because rumor has it the new T11oE4 American Tier 10 tank destroyer is gonna get "nerfed" or weakened in some way. I hope this is not true!! I like the tank the way it is  and can be competitive. People just do not seem to want American tanks to be competitive and i am getting tired of prejudice towards them. It has a slow enough reload, shells do not always penetrate, and it can be destroyed rather easily so as it is. Changes i would like to see in it are better penetration on standard AP shells, lower cost of repair, increase in earnings....but my question is...is the T110E4 gonna have any changes in a negative manner weakening the armor or fire power in anyway?? I actually spent money to buy this tank rather than trying to grind credits to get it...i expect a refund if any negative changes are made to it...I bought the tank as is i expect it to stay as is..unless the above mentioned improvements are made to it!!!! And I do not remember my second question at this time..so will just leave it at that!!! Hope to hear from you soon!!! Thank You!!!
[/quote]

Yes, T110E4 will be slightly nerfed in 8.0.

[quote name='theswartz' timestamp='1345613095' post='2502970']
Have 2 questions... 1st question is about the T-50, T50-2 and the ELC AMX. Have noticed that their guns seems to be outmatching the higher tiers especially with gold ammo. Really notice that they hit really hard to for the size of their guns. For how hard they hit, their ammo must be the best out there! If I had a gun like theirs on my heavy tank it would surely be appreciated. 2nd queston concerns the ability of the line of sight. If there is a tank behind a rock and a enemy comes up, they can see you from 4 squares away at times. Tanks are driving right down the road at times and you cannot see them until they are right on top of you. Another mention is also about them fast tanks as to why they have the ability to see every single tank in a 5 square grid at the same time. Even it they are behind rock, in brush or behind a building. Have to be looking really fast to point out every single tank. Also if there is a tank higher than the other and they are behind a rock how can they see them as well? Would really like to see a much "sneakier" game that what ya have now.
[/quote]

1)Light Tanks have enough minuses that balance their guns, Also they have a rather low Alpha damage and can make troubles only when mastered.
2)I would suggest you to check Tank Wiki to learn more about the Visibility mechanics.

[quote name='Brann' timestamp='1345615759' post='2503180']
Do you know if the new rendering system is going to break our current tank skins, or will it have an effect on the .dds files at all?
[/quote]

No, it should not break current tank skins. Though with new lightings they may loof different now.

[quote name='Herr_Klug' timestamp='1345640469' post='2504312']
I read somewhere that lower tier Artillery will be adjusted in some way. Is there further information about this and what vehicles will be effected?
[/quote]

Low Tier Artillery will be buffed. This includes Wespe, for example.

[quote name='ARGENTVS' timestamp='1345650607' post='2505356']
Thats is because mostly players in T110E4 are GOOD players from clans, when the average players massively get to it they will destroy it stats. As i say, they should not touch tanks after patchs based in the stats of good and pro players and wait one more patch when hordes of bad players buy it stabilizing it stats. If they nerf E4 it ill becomes useless, is already hard to play with 18 second reload, if they touch it it will be erased from CW strats.
[/quote]

It's a very popular conspiracy theory, but it's not possible in playerbase with more than 3 millions active tankers. No group of amount large enough to influence statistics of such scales is present in the game community.

[quote name='DrinknCoffee' timestamp='1345662803' post='2506763']
When are you going to solve the heavy arty numbers in the top tiers? Is it some kind of conspiracy to send players to the lower tiers? Its at a point as to why grind all the way to the top.
[/quote]

We plan to make some changes in 8.0 that will give a solution to this situation. If not, we will develop the tweaks further. And there are no conspiracy-)

[quote name='HeavyDiveKick' timestamp='1345674784' post='2508287']
One question: Is there a reason why the French Light/Medium Tree is so exp heavy for the tier upgrades?

For instance, from AMX 13 90 to Lorraine it is 1,980,000 and from AMX 13 75 to AMX 13 90 is 1,130,000. This seem at a glance to be more expensive than the other trees such as German/USA. I know there are arguably less modules in that tree but not sure if it makes up the price.
[/quote]

They are overally balanced with their earning and also prices of modules/shells/vehicles.


[quote name='ulrikov' timestamp='1345683845' post='2509373']
And oh, when are we getting some answers for our questions?.. I know devs have been busy with the Physics server test but we have a lot of questions here that may need some answers.
[/quote]

Right now. Yeah, pretty much. 37 posts with many qustions in them. Enough for small YAWR.

[quote name='Ryuna' timestamp='1345697773' post='2510841']
Any ETA for normal ver 8.0 public test?
[/quote]

Early September. In the first half of it, most probably.

[quote name='RockyMtn' timestamp='1345703262' post='2511190']
NA players feel like they have no voice. true or no. Do you care about the revenue from this continent?
[/quote]

I do not care answering such trolling questions-) And believe me, NA community has a very loud voice. For example, per your feedback mode selection and faster progrees on T10 Mediums and TD's were done. Thus resulting more comfort play experience in 8.0 and tighten MM in 7.5

[quote name='Dominatus' timestamp='1345732386' post='2512828']
With the British tanks coming soon, I'd just like to ask. Which version of the Cromwell are we getting? The armour and speed differences between Mk. VII and earlier were pretty significant.

Sorry if this was asked before.
[/quote]

Unfortunately, I am not allowed to disclose this information atm. Please, wait a bit.

Rest of answers tomorrow, starting with this question:

[quote name='Roger_B_Pump' timestamp='1345656565' post='2506010']
I have a question about migrating from GW Tiger to GW E. As far as I can see studying the modules, the gun in the E is identical to the gun in the GW TIger. Why would I want to invest all the grinding for the same ability to deal damage?
Second arty question - from studying the posted info, it would seem that the "standard" HE round for the GW's 17 cm gun has exactly the same stats as the "gold" HE round. Why would I spend gold for it?
[/quote]


Реклама | Adv